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//admin - Brings up the admin menu.

//gm Toggle GM status //gmchat - Sends a global message that only GMs can see. Usage: //gmchat Type message here

//snoop

//gmliston - "Register into gm list

//gmlistoff - "Remove from gm list

//silence - (To enable/disable private message mode)

//saveolymp - Save olympiad

//manualhero - Manual select heroes

//atmosphere <signsky> <dawn> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.

//atmosphere <sky> <day>- Sets current sky to either day or night.

//diet - Current status of diet mode for player.

//diet on - Enables diet mode.

//diet off - Disables diet mode.

//play_sound Brings up sounds page. //play_sounds

//edit_character - Opens menu to edit targetted player.

//current_player - Opens character list.

//character_list - Opens list of online players.

//show_characters - Opens list of online players.

//find_character - Opens the find player menu.

//save_modifications - Saves the edits done to the targetted player.

//nokarma - removes karma from target player

//setkarma <value>- sets karma of target player to value

//rec - Recommnend targeted player

//settitle - Set title of targeted player

//setname - Set name of targeted player

//setcolor - Set name color of targeted player

//fullfood - Full feed targeted pet

//invis = to hide your character

//invisible - to hide your character

//vis - to unhide your character

//visible - to unhide your character

//known on - to unhide your character from known list

//known off - to hide your character from known list

//earthquake <Intensity> <Duration> - Creates an earthquake

//para_all - Paralyzes all players

//unpara_all - Unparalyze all players

//para - Paralyze Target

//unpara - Unparalyze Target

//bighead - Gives target a big head

//shrinkhead - Returns targets head to normal size

//polymorph - character npc id

//polymorph item id to poly target into id

//polyself <npc> - Used to polymorph yourself into a mob

//unpolyself - Returns you to the normal state

//polymorph item <itemid> - Polymorphs an item

//gmspeed <value> - Use //gmspeed value = [0...4]

//changename <new_name> - Change name of targetted player

//add_exp_sp_to_character - Opens the xp sp menu of the targetted player.

//add_exp_sp - Adds xp sp to targetted player. Usage: //add_exp_sp xp_number sp_number

//remove_exp_sp - Remove xp sp from targetted player. Usage: //remove_exp_sp xp_number sp_number

 

//tradeoff - Current status of trading for player.

//tradeoff on - Enables trading with other players.

//tradeoff off - Disables trading with other players.

//reload skill - Reloads skill data.

//reload multisell - Reloads multisell data.

//reload teleport - Reloads teleport locations.

//reload npc - Reloads all npc.

//reload htm - Reloads htm files.

//reload item - Reloads item templates.

//reload instancemanager - Reloads instancemanager.

//announce_menu - Opens the announce menu.

//list_announcements - Lists the current announcements.

//reload_announcements - Reloads the announcement list.

//announce_announcements - Posts all announcements in list.

//add_announcement - Adds an announcement. Usage: //add_announcement Your announcement here

//del_announcement - Deletes an announcement. Usage: //del_announcement Your announcement here

//announce - Posts an announcement. Usage: //announce Your announcement here

//ban - Used to kick and ban a named players account. Usage: //ban kadar

//unban - Used to unban a named players account. Usage: //unban kadar

//kick - Used to disconnect named player. Usage: //kick kadar

//kick_non_gm - Used to disconnect all regular players

//kill - Kill targeted player/NPC

//jail - Used to jail named player for a number of minutes. Usage: //jail kadar 10

//unjail - Used to unjail named player. Usage: //unjail kadar

//banchat - Mutes a player. Usage: //banchat kadar

//unbanchat - Unmutes a player. Usage: //unbanchat kadar

//bbs - Brings up comunity board

//add_level - Add levels to target char. Usage: //add_level 5

//set_level - Set level of targeted char. Usage: //set_level 50

//heal Heal - target player or players in radius. Usage: //heal 200

//help - Opens help page

//invul - Turns invulnerability on/off

//target - Used to target a Mob or player. Usage: //target kadar

//cache_htm_rebuild - Rebuilds and reloads the HTML cache.

//cache_htm_reload - Reloads the HTML cache.

//cache_reload_file - Reloads the HTML cache for a single file.

//cache_reload_path - Reloads the HTML cache for a specified directory.

//cache_crest_rebuild - Rebuilds the cache of pledge crests.

//cache_crest_reload -Reloads the cache of pledge crests.

//cache_crest_fix - Fixes problems with incorrect displaying of pledge crests.

//changelvl - Changes a targetted players access level. Usage: //changelvl Access_level_number

//itemcreate - Opens the item creation menu.

//create_item - Creates an item. Usage: //create_item item_id

//cw_infos - Get infos on cursed weapons

//cw_remove - Remove specified cursed weapon. Usage: //cw_remove 8190

//cw_reload - Reloads cursed weapons

//delete - Used to remove a targetted NPC. NPC will not respawn.

//character_disconnect - Used to disconnect a targetted player.

//open - opens targetted door

//close - closes targetted door

//openall - opens all doors

//closeall - closes all doors

//edit_npc - Used to edit a NPCs stats. Usage: //edit_npc npc_id

//save_npc - Saves the editted NPC info.

//recall_npc - Teleports targetted NPC to you.

//show_droplist = Shows the named NPCs drop list. Usage: //show_droplist npc_id

//edit_drop - Edits the named NPCs droplist. Usage: //edit_drop npc_id item_id [min max sweep chance]

//add_drop - Adds a drop to the named NPCs droplist. Usage: //add_drop npc_id item_id [min max sweep chance]

//del_drop - Deletes a drop to the named NPCs droplist. Usage: //del_drop npc_id item_id

//showShop - Shows a targetted vendors shoplist.

//showShopList - Shows a targetted vendors shoplist.

//addShopItem - Adds an item to a vendors shop. Usage: //addShopItem Shop_ID item_id Price

//delShopItem - Deletes an item from a vendors shoplist. Usage: //delShopItem Shop_ID item_id

//editShopItem - Edits an item in a vendors shoplist. Usage: //editShopItem Shop_ID item_id Price

//box_access - with box targetted, shows access list

//box_access - char1 char2 to add players to box Usage: //box_access kadar LadyPain

//box_access - no char1 removes player from box access Usage: //box_access LadyPain no kadar

//clear_teams

//setteam_close <team_name> - Join players in radius 400 to specified team

//setteam <team_name> - Join targetted player to specified team

//enchant - Opens enchant menu

//seteh <enchant_level> - Set enchant level for head slot

//setec <enchant_level> - Set enchant level for chest slot

//seteg <enchant_level> - Set enchant level for gloves slot

//seteb <enchant_level> - Set enchant level for feet slot

//setel <enchant_level> - Set enchant level for legs slot

//setew <enchant_level> - Set enchant level for r_hand slot

//setes <enchant_level> - Set enchant level for l_hand slot

//setle <enchant_level> - Set enchant level for l_ear slot

//setre <enchant_level> - Set enchant level for r_ear slot

//setlf <enchant_level> -Set enchant level for l_finger slot

//setrf <enchant_level> -Set enchant level for r_finger slot

//seten <enchant_level> -Set enchant level for neck slot

//setun <enchant_level> -Set enchant level for under slot

//setba <enchant_level> -Set enchant level for back slot

//event - Opens event page

//event_new - Opens new event page

//event_choose

//event_store

//event_set

//event_change_teams_number

//event_announce

//event_panel

//event_control_begin

//event_control_teleport

//add - Add event

//event_see - List events

//event_del <event_name> - Delete event

//delete_buffer

//event_control_sit

//event_name

//event_control_kill

//event_control_res

//event_control_poly

//event_control_unpoly

//event_control_prize

//event_control_chatban

//event_control_finish

//fight_calculator - Show fight calculator

//fight_calculator_show - Show fight calculator

//fcs - Show fight calculator

//geo_z - Get Geo_Z

//geo_type - Get Geotype

//geo_nswe - Get heading

//geo_los - Check line of sight

//geo_position - Get geo position

//geo_bug - Add bug comment Usage: //admin_geo_bug you coments here

//geo_load - Usage: //admin_geo_load <regionX> <regionY>

//geo_unload - Usage: //admin_geo_unload <regionX> <regionY>

//geoeditor_connect Usage: - //geoeditor_connect <number>

//geoeditor_join - Join active char

//geoeditor_leave

//server_gm_only - Only GM can access server

//server_all - Public access server

//server_max_player <number> - Set max players value

//server_list_clock - Toggle clock displayed next to the server name

//server_login - Opens login server edit window

//mammon_find - Lists the current location (if any) of the Mammon NPCs

//mammon_respawn - Lists the current respawn times (if any) of the Mammon NPCs

//list_spawns <npcId> <teleIndex> - Teleports to the player based on the given spawn index (from using //list_spawns <npcId>).

//msg <ID> - Used for testing SystemMessage? IDs

//char_manage - Opens characters manage page

//mobmenu - Opens mobgroup.htm

//admin_mobgroup_list

//mobgroup_create

//mobgroup_remove

//mobgroup_delete

//mobgroup_spawn

//mobgroup_unspawn

//mobgroup_kill

//mobgroup_idle

//mobgroup_attack

//mobgroup_rnd

//mobgroup_return

//mobgroup_follow

//mobgroup_casting

//mobgroup_nomove

//mobgroup_attackgrph

//mobgroup_invul

//mobinst - Opens mobgrouphelp.htm

//mons - Used to start the Monster Races.

//pn_info - Path node info

//show_path

//path_debug

//show_pn

//find_path

//view_petitions - View petitions list

//view_petition - View petition

//accept_petition

//reject_petition

//reset_petitions - clear the petition queue

//forge

//forge2

//forge3

//pledge <create> <create> - for targeted palyer

//quest_reload - Reload quests (curently disabled)

//restore - Restores a broken player info.

//repair - Repairs a broken player info.

//res - Resurrect player

//res_monster - Resurrect monster

//ride_wyvern - Command used to summon and ride a wyvern.

//unride_wyvern - Command to dismount and unsummon a wyvern.

//ride_strider - Command used to summon and ride a strider.

//unride_strider - Command to dismount and unsummon a strider.

//unride - Ride dismount

//buy - Opens the GMShop.

//gmshop Opens the GMShop.

//server_shutdown - Starts the shutdown process. Usage: //server_shutdown Number of seconds

//server_restart - Starts the restart process. Usage: //server_restart Number of seconds

//server_abort - Stops the server shutdown.

//siege

//add_attacker

//add_defender

//add_guard

//list_siege_clans

//clear_siege_list

//move_defenders

//spawn_doors

//endsiege

//startsiege

//setcastle

//clanhall

//clanhallset

//clanhalldel

//clanhallopendoors

//clanhallclosedoors

//clanhallteleportsel

//show_skills - Lists targetted players skills.

//remove_skills - Removes the targetted players skills.

//skill_list - Opens skill menu.

//skill_index - Opens skill menu according to players stats.

//add_skill - Adds a skill to a targetted player. Usage: //add_skill Skill_id level

//remove_skill - Removes a skill from a targetted player. Usage: //remove_skill Skill_id

//get_skills - Temporarily gives you the skills of a targetted player.

//reset_skills - Restores your skills from before the get_skills command.

//admin_remove_all_skills

//admin_give_all_skills

//skill_test <skill_id> - Test a skill. Usage: //skill_test 100

//st <skill_id> - Test a skill. Usage: //st 100

//show_spawns - Opens spawn menu.

//spawn - Spawns a Mob on current target. Usage: //spawn npc_id

//spawn_monster - Spawns a Mob on current target. Usage: //spawn_monster npc_id

//spawn_index - Shows menu for monsters with respective level. Usage: //spawn_index level

//unspawnall

//respawnall

//spawn_reload

//npc_index

//show_npcs

//teleport_reload

//spawnnight

//spawnday

//show_moves - Opens the teleport menu.

//show_moves_other - Opens the teleport menu named other.

//show_teleport - Opens the teleport menu.

//teleport_to_character - Teleports you to the named player. Usage: //teleport_to_character kadar

//teleportto - Teleports you to the named player. Usage: //teleport_to_character kadar

//admin_teleto - Teleports you to the named player. Usage: //teleport_to_character kadar

//move_to - Teleports you to coordinates given. Usage: //move_to 11111 22222 3333

//teleport_character - Teleports targetted player to coordinates given. Usage: //move_to 11111 22222r 3333

//recall - Summons a named player to you. Usage: //recall kadar

//admin_walk

//explore

//admin_recall_npc

//gonorth

//gosouth

//goeast

//gowest

//goup

//godown

//tele -show teleport window

//admin_failed

//test These //test commands are for the universe mapping feature (developmental)

//test uni - flush Save universe map

//test hash <number>

//test uni Return universe size //mp on - Start packet monitor

//mp off - Stop packet monitor

//mp dump - Save packet history

//known on - to unhide your character from known list

//known off - to hide your character from known list

//unblockip <ip> - Unblock an IP Usage://unblockip 123.123.123.123

//zone_check

//zone_reload

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    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • This post originally appeared on MmoGah.   Dear Exiles, here's a detailed guide for Path of Exile 3.26 Gauntlet, tailored for beginners and focused on the top 5 builds that balance survivability, damage, and ease of gearing in the Hardcore Solo Self-Found (HCSSF) environment. This guide goes deep into mechanics, gear, leveling, and strategy—no fluff, just actionable insights.       What Is the Gauntlet in PoE 3.26? The Gauntlet is a community-run event, often organized by Zizaran, which pushes players into a brutal version of the game:   ● Hardcore Solo Self-Found (HCSSF): No trading, no partying, no outside help. ● Global Modifiers: Increased monster damage, life, elemental penetration, extra projectiles, and more. ● Limited Portals: Only 3 portals per boss kill count toward points. ● Custom Ascendancies: In 3.26, the Fishia League introduces new ascendancy classes like Ancestral Commander and Servant of Arakali.   The goal? Survive, level up, kill bosses, and earn points for prizes. But first, you need a build that won't crumble under pressure.   Top 5 Builds for Gauntlet Beginners These builds are chosen for their tankiness, simplicity, and ability to progress through the campaign and early maps with minimal gear.   1. Raise Zombie Puppeteer (Necromancer) Why It Works: Minions absorb damage, keeping you safe. Scales well with minimal gear. Strong bossing potential with high zombie levels.   Core Mechanics: Uses Raise Zombie as the main damage source. Strength stacking boosts zombie power. Animate Guardian adds utility and buffs.   Defensive Layers: Minions tank hits. Block chance from gear and passive tree. Energy shield and life stacking.   Leveling Tips: Use Summon Skeletons and Raise Zombie early. Prioritize +minion gem levels and strength gear. Transition to spectres and Animate Guardian by Act 5.   Pros: Safe, ranged playstyle. Easy to gear in SSF. Strong boss damage.   Cons: Minion AI can be clunky. Damage may taper off in the late game without investment.   2. Power Siphon Mines (Scavenger Saboteur) Why It Works: Ranged mine playstyle avoids direct damage. One-button mechanics for comfort. Fast leveling and strong suppression.   Core Mechanics: Power Siphon linked to mines for remote detonation. Uses High-Impact Mine Support and Minefield Support. Cloak of Flames for early damage scaling.   Defensive Layers: High evasion and suppression. Life stacking and stun immunity. Arctic Armor and Flesh and Stone for mitigation.   Leveling Tips: Start with Stormblast Mine or Explosive Trap. Switch to Power Siphon at level 28. Use Smoke Mine and Flame Dash for mobility.   Pros: Safe ranged playstyle. Low gear dependency. Comfortable mechanics.   Cons: Mines require setup. It can feel clunky without proper gem links.   3. Ice Nova Archmage (Hierophant) Why It Works: Combines Mind Over Matter (MoM) with mana stacking. Strong AoE and single-target damage. Good defenses and smooth leveling.   Core Mechanics: Ice Nova cast on Frostbolt for double damage. Archmage Support scales damage with mana. Hierophant ascendancy boosts mana and endurance charges.   Defensive Layers: MoM absorbs damage via mana. High armor and resistances. Chill and freeze for crowd control.   Leveling Tips: Start with Holy Flame Totem or Rolling Magma. Switch to Ice Nova after Act 3. Stack mana and use Clarity early.   Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup.   Cons: Requires mana management. Squishy if not geared properly.   4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression.   Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy.   Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy.   Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement.   Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt.   Cons: Totem AI can be slow. Requires positioning for optimal damage.   5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
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