Jump to content

Recommended Posts

Posted

TYPE_SKULL.jpg

STAGE_1.jpg

 

01. In Photoshop, create an A3 document in portrait orientation. Set it to RGB as we’re dealing with an onscreen piece, and name it ‘Type Skull’ or something similar.

 

width=314 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_2.jpg[/img]

 

02. Now find the skull photo you’ll base the image on: it’s important that this has a good amount of black, white and grey. For this tutorial, the skull will also need to have been shot on a black background. The image I used comes from Shutterstock and can be bought from tinyurl.com/c5r8xg.

 

width=347 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_3.5.jpg[/img]

 

03. Drag the skull image onto the new document and resize it using the Free Transform tool (Cmd/Ctrl + T) so that it fits the space neatly. When you’re happy with where the skull is placed, duplicate the layer (Cmd/Ctrl + J) and name the new layer ‘B&W Skull’.

 

width=349 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_4.jpg[/img]

 

04. You should now have three layers: the white background layer, the skull layer you first imported, and the duplicated layer. We’re going to need a black background for the piece, so click on the background layer, then click on the half-white, half-black circle at the bottom of the Layers palette, and select the Solid Color option. Fill the layer with black.

 

width=314 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_5.jpg[/img]

 

05. Now we need to make the ‘B&W Skull’’ layer black and white: hit Cmd/Ctrl + U and desaturate the layer. You may also want to tweak the skull’s levels to make the black a ‘true’ black – but you can always do this at the end instead.

 

STAGE_6.jpg

STAGE_6.png

 

06. Add a mask to the ‘B&W Skull’ layer by clicking the Layer Mask button (it’s the icon featuring the circle inside a square at the bottom of the Layers palette).

 

STAGE_7.jpg

STAGE_7.5.jpg

 

07. Select the white box that appears on the ‘B&W Skull’ layer once you’ve created the layer mask by clicking on it, then grab the Brush tool (B) and set it to around 250 pixels. Paint around the skull to mask off the bits we don’t need. This doesn’t have to be exact – it just helps you concentrate on the central bit alone. Set the layer’s opacity to 50%.

 

STAGE_8.jpg

STAGE_8.5.jpg

 

08. Now we need some type. Create a new A3 document as you did in Step 1, and name the document Type. Select the Type tool (T) and draw a box the size of your canvas. For this project I used the traditional ‘greeking’ phrase that begins ‘Lorem Ipsum’. If you’d rather have something more varied, go to lipsum.com and hit the ‘Generate Lorem Ipsum’ button – this generates a page of dummy text. Select the type and copy and paste it into your document.

 

STAGE_9.jpg

 

09. Highlight your text and choose a typeface. I’ve used Blackmoor, as I thought it suited the piece. You can get similar typefaces for free from dafont.com. I find that serif typefaces work best as they fill the space better. Also, ensure that your text is all uppercase, as this results in a more solid fill. If you’ve imported dummy text then cap it up by selecting the type, clicking the little circle in the top-right of the Type panel, and selecting All Caps.

 

STAGE_10.5.jpg

width=238 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_10.jpg[/img]

 

10. We need to flatten the text so that it becomes pixels, rather than live type. Duplicate the ‘Type’ layer as in Step 4, and name it ‘Flat Copy’. Then create a new layer (Cmd/Ctrl + Shift + N). Select the new layer and the ‘Flat Copy’ type layer and merge them (Cmd/Ctrl + E). Hide the other type layer by clicking on the eye icon, and you have yourself text as pixels.

 

width=342 height=480http://www.digitalartsonline.co.uk/images/features/1834/STAGE_11.jpg[/img]

 

11. Now we need to make the text white on a black background: in your ‘Flat Copy’ layer, hit Cmd/Ctrl + I to invert it. Then create a black background, as you did in Step 5. This is what you’ll be using to cover the skull.

 

STEP_12.jpg

STEP_12.5.jpg

 

12. Now the fun begins: use the Marquee tool (M), select one of the words from your type page, and copy and paste it onto the skull page. Move it to where you want to begin – it’s best to start near the top then work down. We‘re going to use the Distort tool. A quick way of getting to this is: once the word is in the right place, hit Cmd/Ctrl to bring up Free Transform. While that’s selected right-click on it (Ctrl + click), and a menu will appear with some transforming options. Select Distort: this will give you a box with four corners.

 

width=335 height=480http://www.digitalartsonline.co.uk/images/features/1834/STEP_13.5.jpg[/img]

STEP_13.jpg

 

13. Pull the corners of the bounding box so that the text fits onto the skull. It’s as though you’re placing the text onto a 3D sculpture, so look carefully at the way the skull is. Repeat this text until the skull is covered in type. This takes a while, but stick with it – the end result is satisfying.

 

width=326 height=480http://www.digitalartsonline.co.uk/images/features/1834/STEP_14.5.jpg[/img]

 

14. Eventually the piece is covered. Now for the simple step that will transform it completely. Go to your ‘B&W Skull’ layer, set its opacity to 100% and bring it to the top of your layer stack, either by dragging it or by selecting the layer and hitting Cmd/Ctrl + Shift + ]. Now change the blending mode to Multiply.

 

STEP_15.5.jpg

 

15. Once the image is multiplied over the top, it may require some additional tweaking. Play with the levels (Cmd/Ctrl + L) to get more contrast; you may also decide to add some extra black by simply painting straight onto a new layer above the multiplied piece.

 

Credits: Digital Art

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • So dont plat that waste time&money server.   GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe.   SCAM server!
    • I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly.   Send me a PM. The game is Audition, a dance game.
    • 🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026.   ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
    • Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**.   I’ll give you **two options** — pick what fits your server philosophy.   ---   ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based)   ### 🔹 Step 1: Add config option   **`config/Premium.properties`**   ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ```   ---   ### 🔹 Step 2: Read config   **`Config.java`**   ```java public static boolean PREMIUM_AUTO_LOOT; ```   Load it:   ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ```   ---   ### 🔹 Step 3: Modify drop handling   **File:**   ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ```   Find **dropItems()** or **doItemDrop()** Replace / modify logic like this:   ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) {     for (ItemInstance item : items)         player.getInventory().addItem("AutoLoot", item, player, this); } else {     for (ItemInstance item : items)         dropItem(player, item); } ```   ✅ Result:   * **Premium players** → instant loot * **Normal players** → loot on ground   ---   ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible)   Useful if you want **GM control** per character.   ### 🔹 Premium activation   When premium is added:   ```java player.setVar("AUTO_LOOT", "1"); ```   ### 🔹 Drop check   ```java if (player != null && player.getVarB("AUTO_LOOT")) {     player.addItem("AutoLoot", item, player, true); } else {     dropItem(player, item); } ```   ---   ## 🎯 BONUS (Recommended Add-Ons)   ### 🔸 Adena always auto-loot (even non-premium)   ```java if (item.getItemId() == 57) {     player.addAdena("Loot", item.getCount(), this, true);     continue; } ```   ### 🔸 Party check (premium leader only)   ```java player.isInParty() && player.getParty().getLeader().isPremium() ```   ---   ## ⚠️ Notes (Interlude Safe)   ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior   ---      
    • 🎮 L2J aCis 409 Premium System – Official Showcase Elevate Your Server Experience with Tiered Premium Accounts 🌟 Overview Introducing the L2J aCis 409 Premium System — a fully integrated, plug-and-play solution designed for private Lineage 2 Interlude servers. This system enhances player engagement and monetization by offering tiered premium accounts, daily rewards, auto-renew, and customizable buffs. Designed for server owners who want to add value and retain players, it’s compatible with the latest aCis 409 revision. 🎯 Key Features 1️⃣ Tiered Premium Accounts Silver, Gold, Diamond tiers Configurable EXP, SP, and Adena rates Enchant bonuses for each tier Optional buffs applied automatically via PremiumManager Fully customizable duration and costs per tier 2️⃣ Daily Rewards Claim once every 24 hours Rewards include Adena, items, or special VIP bonuses Logs all claims for auditing HTML panel shows status and cooldown 3️⃣ Auto-Renew System Automatically renews Premium accounts using coins Configurable item ID and renewal interval Works online and offline Notifies players when auto-renew triggers 4️⃣ HWID Security Lock Limits account sharing with HWID verification Maximum HWID changes configurable (default 3) Alerts players on HWID updates 5️⃣ Premium Shop Players can buy Silver/Gold/Diamond tiers using premium coins Integrated HTML shop panel and voice commands Instant updates to buffs and rates on purchase 🖥️ Core System Overview The Premium System core is modular and easy to integrate: File Purpose PlayerPremiumPatch.java Adds Premium fields, HWID, reward timers to Player.java PremiumManager.java Handles rates, buffs, rewards, and auto-renew logic PremiumLogger.java Logs all Premium actions AdminPremium.java Admin commands for tier assignment and days addition PremiumDaily.java Voice command .daily for daily rewards PremiumShop.java Voice/HTML shop command .premiumshop Configuration is fully managed via Premium.properties — no need to modify code for changes in rewards or tiers. 🗂️ Data Pack & HTML Panels Premium Status Panel: shows tier, multipliers, enchant bonus, days left, auto-renew info Daily Reward Panel: claim button, cooldown timer, item rewards Premium Shop Panel: tier purchase buttons with coin costs All panels are fully customizable with your server’s style and branding. 📸 Live Previews In-Game UI Screenshot: Status, Daily Reward, and Shop panels visible Silver tier active with EXP/SP/Adena rates and buffs Animated GIF Preview: 3-frame sequence showing Status, Daily reward claim, and Shop interaction Includes chat notifications for rewards and auto-renew events ⚙️ Installation & Integration Place Java core files in custom/premium/ and compile. Merge PlayerPremiumPatch.java fields into Player.java. Place HTML panels in data/html/premium/. Place Premium.properties in config/. Register voice handlers (PremiumDaily, PremiumShop) and admin commands (AdminPremium). Initialize auto-renew scheduler in server startup. Test Silver tier first, then Gold/Diamond. ✅ Benefits for Server Owners Increase player retention with engaging Premium content Monetize safely with auto-renew and coin shop Flexible and configurable without touching core server code Secure HWID enforcement prevents account abuse Professional and ready-to-deploy solution 💼 What’s Included Ready-to-use ZIP package with all core Java, HTML, config, and tutorial Screenshots and GIF previews of the system in-game Documentation for installation and customization 🛒 Pricing & Licensing Single-server license available for purchase Customization services available for branding or adding new tiers Support for installation and configuration included 🎬 Live Demo / Showcase Screenshot and GIF previews included in the package Shows real in-game usage of Status panel, Daily rewards, and Shop Upgrade your server today with the L2J aCis 409 Premium System! Fully integrated, secure, and designed to enhance the player experience while boosting server revenue.    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..