Jump to content

Recommended Posts

Posted

Step01.jpg

 

01. Open After Effects and create a new composition three seconds long, with a frame rate of 25fps and square-pixel PAL as the format. It’s easier to understand what’s going on if you opt for square pixels, so unless your project demands a different format, this is the best option.

 

Step02.jpg

 

02. Select File > Import > File. Locate and select your chosen footage file – in this case, the Flickr file from the tutorial’s introduction. Whether you’re using motion footage or a still image, the process here is the same. Once your footage is imported, drag it into the timeline to create an instance of the footage within the composition.

 

Step03.jpg

 

03. This effect works by animating the focal point of a lens blur over the footage. In order to allow the focal length to have any effect, we need to define a depth map for our footage. Create a new solid layer by choosing Layer > New > Solid. Name it ‘Depth Guide’ and ensure it’s the same size as your composition. The colour doesn’t matter.

 

Step04.jpg

 

04. The depth map works by indicating distance to the lens-blur effect. White pixels in the map are considered to be close to the camera and black pixels far away. Shades of grey in-between are closer or farther away, according to their luminance value. This all means that the ideal way to create a depth map quickly is to use a gradient from white to black. Highlight the solid layer then select Effect > Generate > Ramp. Leave all the settings at their default values. Finally, After Effects will only recognize this as a depth map after you’ve pre-composed the solid layer so choose Layer > Pre-Compose. Select Move Attributes into New Composition.

 

Step05.jpg

 

05. We’re now ready to add the blur effect to our footage. Start off by turning off the eyeball symbol for the ‘Depth Guide’ layer so you can see your footage once again. Click on the footage in the timeline and select Effect > Blur & Sharpen > Lens Blur. When After Effects has done its work, you should see your footage completely blurred.

 

Step06.jpg

 

06. Make sure your Effect Controls panel is visible and locate the Depth Map Layer attribute, near the top of the panel. From the drop-down menu choose the ‘Depth Guide’ layer. After Effects will now render out the effect again, this time taking into account the depth map we’ve just provided it with.

 

Step07.jpg

 

07. The default settings show the focused part of the composition at the top of the window, and it’s quite subtle. To get the tilt-and-shift effect, we’re going to need to increase the amount of blur by quite a hefty amount. Change the Iris Radius setting to 70. The downside to opening up the iris is that it takes longer for After Effects to render the blur, so you might want to halve the resolution to speed things up a bit.

 

Step08.jpg

 

08. Next, we’re going to set the point of focus. Find the Blur Focal Distance setting in the Effects panel and increase it. For this image, a value of around 190 will give a good point of focus near to the front of the composition. This will vary from project to project, so have a play around.

 

Step09.jpg

 

09. Now we’ve got our final point of focus, move the playhead to the end of your timeline and click on the stopwatch next to the Blur Focal Distance setting. This creates a keyframe for the focal value. Move back to the beginning of the timeline and set the Blur Focal Distance to a lower amount we chose a value of 100.

 

Step10.jpg

 

10. Press U on your keyboard to reveal the Blur Focal Distance keyframes in the timeline. Select both of them and press F9 to turn them into Easy Ease keyframes. This will create a more natural focal change movement and help to make it look like a blur in-camera rather than one generated in After Effects.

 

Step11.jpg

 

11. Models tend to be brightly painted and more garish than real life so we’re going to add some adjustments to increase the contrast and over-saturate the colours. Make sure the footage layer is selected then choose Effect > Color Correction > Curves. Add a slight S shape to the curve to increase contrast.

 

Step12.jpg

 

12. Select Effect > Color Correction > Hue/Saturation. Increase the Master Saturation to 30. You’ll find that every project will need different amounts of increased contrast and saturation, so don’t take these numbers as gospel; do what feels right for your footage.

 

Step13.jpg

 

13. Add a vignette by choosing Layer > New > Solid. Select black, and make sure the solid is the same size as the composition. Double-click on the Elliptical Mask tool to create an ellipse that fits the composition perfectly. Next press M on your keyboard twice to reveal the mask properties. Click on the mask to select it then change the mode from Add to Subtract. Set the feather to 150 pixels, the expansion to 90 pixels and the opacity to 66%. Finally, change the blending mode of the layer to Multiply.

 

Step14.jpg

 

14. Do a test render to get an idea for how the animation works overall. Be prepared to go and make a cup of tea while this is rendering out, though, as the lens blur can be extremely processor-hungry.

 

Step15.jpg

 

 

toytown.jpg

 

Credits: Digital Art

Posted

I don't understund the point of this guide... What is the diference?

Anyway thank you for share!

  • 4 months later...
  • 2 weeks later...
Posted

I don't understund the point of this guide... What is the diference?

Anyway thank you for share!

Se Warez forum...Dn Ktlveno Ti Kaneis Me to Guide Auto Kai Oi Photos Einai Asxhmo Quality Opote No Point...

Einai Video dn einai eikona, Edw dixnei pws n kaneis se bad quality kapoio simio, dn einai k polu xrisimo ala mporeis n daleis auto s 0.4 sec kai na al3eis s ekinei tn stgmei tn eikona k an teria3ei 8 vgei wreo...

Einai ena apo ta edits p mporeis n daleis st video s gia n einai ligo poio wreo...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I have a highly customized Hi5 pack based on L2JMobius with a lot of features for performance and modern game design. Disclaimer: I do not run any public server, but I run a "private" server for a group of 10 friends and about 2000 AI bots that required me to do heavy modifications on core systems of the game.  So my opinion will obivously be biased towards L2JMobius.   What I can tell you though without bias is: Most of the features you are asking for are nowadays considered de-facto, don't pay money for them. TvT, offline mode, community boards, premiums, vote rewards are in most packs including the open source ones. So before you pay a thousand plus euro for a pack ask yourself what you are paying that money for, that open source packs don't have.   Also a lot of the "strong points" some old packs were made for are nowadays obsolete. L2JFree derived packs for example used to have a lot of GC optimizations (Trove library) which are not not maintained, but most importantly not needed cause Java has evolved a lot since then and the performance issues these tricks tried to solve back then, are currently solved by Java's JVM itself. So if someone tries to sell you packed / unpacked integers in special hashmap data structures and other such things know that they have really lost their value nowadays.    A lot of people are selling thin air, things that everyone has. "Quality geodata" being one of them. I mean what's "quality geodata" ? Has someone painted them by hand ? Hell there's an online tool for free in github that extracts quality geodata, I think Galagard made it ? In contrast I'll tell you without wanting to boast about it that I use 3D navmesh on my project because 2000 bots could not pathfind large distances on A* on geodata. As far as I know, L2JMobius has it in its subscription version too. So if I could do an acceptable transition to navmesh from geodata in a week alone, I would assume that a decent pack with dedicated developers could do it better and faster. Red flag if someone still tries to sell you geodata in 2026.   Multi-protocol support gives small value and is a high risk.   I would not go for multi-protocol support for a public server cause you are locking yourself to specific providers and the functionality they support. If you need to change (eg pricing issues), you will be locked to a handful of providers. And what are you really gaining from a new client on an old game version ? Better UI ? The engine is still the same, static targeting and menus.    Agentic AI will make old hard features easy to implement, and drop their money value. Pay for AI-proof value. And compared to what most insecure devs claim, its a very powerful tool that allows those who know how to use it to accelerate their development. So a lot of features that took in the past a lot of time and effort to be developed and were a reason to charge money, are becoming a commodity today. So think to: The thing I am paying money for right now, how easy will it be to implement in a year from now ? If for example you are paying money for a game launcher that Claude Code can generate in top 1 hour without issues, I think you are wasting money.    I want to emphasise this a lot. Software engineering is in a transition atm. Most things that were mediocre to implement, launchers, guards, CMS, are nowadays easy. Yet the dev community continues to market them as premium content. They are not, sooner or later, when everyone starts selling them, they will realize that they will have to offer value in more complex features.  Private or public ? Bottom line is that a private pack and 1000 euro wont get you a sucessful server. You're the one that make it or break it. There have been many sucessful servers both in private packs and public packs in the past. It's really on the hands of the beholder, not on the source. A pack that plays good is a good indicator to buy as Trance said, but I would disagree that it's not enough. A server owner is not a player. He's a business man and has to account for longevity, vendor lock-in, expandability, hidden costs,  amortization, price changes and many more. Don't pick a pack based on how it played only.    
    • You don’t even need to look for a ghost project. Just buy the files from a project you’ve personally tested or played. That’s a much better starting point.
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • You have to put deep inside your pocket for something like this, for sure 😄
    • Hello everyone, I'm looking for a High Five Java server pack for a long-term project. I'm not looking for free packs. I'm interested in purchasing a professional pack with full source code if it's worth the investment. My priorities are: Stable core Clean and well-structured source code Good geodata and AI Modern Community Board Offline Trade / Offline Craft Premium Account system Vote Reward system Auto Events (TvT, CTF, DM, etc.) HWID protection Auto Farm  Buffer / QoL systems Modern admin tools Good Olympiad & Seven Signs implementation Excellent instance support (Freya, Frintezza, Zaken, Beleth, etc.) A huge bonus would be: Multi-protocol support (High Five + newer clients such as Salvation/Classical clients) Full source code (no closed binaries) Some custom things over Elegia At the moment I'm considering packs like Sunrise and L2-Scripts, but I'd really like to hear opinions from people who have actually worked with them. If you've been running a serious High Five project, I'd appreciate your honest feedback: Which pack are you using? What are its strengths and weaknesses? Would you buy it again? Are there any better alternatives available today? I'm looking for real experience rather than advertisements. Thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..