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Posted

http://www.maxcheaters.com/forum/index.php?topic=47065.75

 

ssj3akis spam because he hasn't got many posts

 

http://www.maxcheaters.com/forum/index.php?topic=29984.255

 

Mp@sTarDo$

memos132

sherlock

lazl0

 

http://www.maxcheaters.com/forum/index.php?topic=38822.60

 

lazl0 double-post and bad word text

 

http://www.maxcheaters.com/forum/index.php?topic=37031.15

 

thomaidis2

RadioDJ

lazl0

 

http://www.maxcheaters.com/forum/index.php?topic=63878.0

 

lazl0 triple-post one the same topic

 

http://www.maxcheaters.com/forum/index.php?topic=19613.15

 

tyroll

FOTIS007

ting

d0ds

Andrew6969

everyone posts on a topic with more than the posts they have

 

http://www.maxcheaters.com/forum/index.php?topic=47539.0

 

dfgdfg

 

Posted

28jbok3.jpg

 

this one post in every topic and only in one tells his opinion on the other posts he tells only "ok", "nc", "ty" and other spam posts

 

http://www.maxcheaters.com/forum/index.php?topic=63953.0

 

svetch makes 2 double-posts on his topic

 

http://www.maxcheaters.com/forum/index.php?topic=61855.15

 

GaSmAk0s speak about the posts because he don't have so many

 

http://www.maxcheaters.com/forum/index.php?topic=33861.0

 

felipeleon tells his own opinion on a topic that he cannot see because of the posts

HUNpusi2 he do the same think like the other

 

http://www.maxcheaters.com/forum/index.php?topic=33861.15

 

look what l2 lover do and look D3viLL's post

 

http://www.maxcheaters.com/forum/index.php?topic=62930.new#new

 

epe spams for posts

 

http://www.maxcheaters.com/forum/index.php?topic=42193.0

rolis make spam questions which he could make via pm

 

Posted

http://www.maxcheaters.com/forum/index.php?topic=38821.90

 

padelis7 full spam

ItsShow double-post

woofer he speaks about the bug without to have the posts that need

lazl0 posts without to have the posts that the topic needs

 

http://www.maxcheaters.com/forum/index.php?topic=33669.60

lazl0

 

http://www.maxcheaters.com/forum/index.php?topic=28238.30

Dalol

 

http://www.maxcheaters.com/forum/index.php?topic=44341.45

Dalol

Posted

http://www.maxcheaters.com/forum/index.php?topic=49614.15

 

Dalol

 

http://www.maxcheaters.com/forum/index.php?topic=30143.45

 

Bital

ElaBouEisai

Dalol

George300

 

http://www.maxcheaters.com/forum/index.php?topic=17257.60

 

vagelz

teogr55

Dalol

 

http://www.maxcheaters.com/forum/index.php?topic=31604.150

 

ItsShow

Dalol

WanteD*

padelis7

ElaBouEisai

 

http://www.maxcheaters.com/forum/index.php?topic=54070.new#new

 

xristosx

general656 double-post

 

http://www.maxcheaters.com/forum/index.php?topic=17257.60

 

ElaBouEisai

vagelz

Dalol

 

http://www.maxcheaters.com/forum/index.php?topic=64068.new#new

 

look this topic the author is this sta9iczzz

 

but he made the same topic 2 times again with the same acc one time and with other acc the 2nd time

 

http://www.maxcheaters.com/forum/index.php?topic=64068.0

this is with the same acc

 

http://www.maxcheaters.com/forum/index.php?topic=64066.0

and this with the other acc with name sta8iczzz

 

 

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  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
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