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Posted

What you dont like in dota allstar maps and what you want to be changed?!

i bilieve that in 6.60 map razor will be overpowered IF they dont make his ulti clickable and not stable!(they said that razors 3rd skill will change place with ulti!)

one more think i believe should be change is eyels scepter.make it somethink like defusal blades..only for 10 times tornados and low the cd.

What do you think ? :D!

Posted

some sites have realase the 6.60 on beta ...

i dont have playing 6.60 but i think that we have 2 new heroes

the chieftain and one bird i dont remember the name of this.

anyway what you mean with eyels scepter?

Posted

that item that its icon is like 2 hands and a light inside..

gives +20% movement speed among others

and active tornado :P

its called ***** scepter

i dont remember the first:P

Posted

http://rapidshare.com/files/228909459/6.60_Beta45.w3x%20 beta 45

http://rapidshare.com/files/215536658/6.60_Beta21.zip beta 21

 

Dota 6.60 Beta 45 Changes Summary (relatively to Dota 6.60 Beta 21)

 

Below is a compilation from redrach analysis about the changes and other feedback:

 

Heroes Changes

 

Huskar has been hugely buffed now with indefinitely stacking Burning Spears, and Aghanim's that increases damage done to enemy by his ultimate (65% of their HP) and a reduced cooldown (15 -> 8!!) Looks like Aghanim's is *the* item of choice on him now.

 

Razor has been remade to be less of a point-and-click hero. Chain lightning has been replaced by 'Plasma Field' - a huge AoE nuke that hits twice if you micro, and his ultimate is now an active that attacks one unit at random. I'm unsure what 'Static Link' does, but presumably his ultimate has been coded to attack the linked enemy in particular.

All-in-all he seems harder to play, but I'm unsure if he's stronger than his 6.59d counterpart. (He's definitely weaker than his imba 6.60 beta 21 version)

 

Medusa now has an AoE Purge for her ultimate ('Stony Gaze' - fits her theme better)! But it only works on enemies that attack her (or are facing her? Unsure.) Which means its useless while chasing. Bit of a nerf there. Chain Lightning has been replaced by 'Mystic Snake' which just seems to be a slower version of Chain Lightning. There must be more to it, but I can't tell.

 

Sniper's changes really disappoint me. Scattershot has been replaced by 'Shrapnel' - a 30% AoE slow that does 40 dps over 10 seconds at level 4. Unfortunately such a skill would only slightly boost Sniper's survivability, and the slow only affects units in the AoE to boot. Which means he's still gank fodder.

Also now he can no longer one-hit creep waves, making him more of a sucky farmer.

Aghanim's now reduces his ultimate's casting time and increases range.

 

Items Changes

 

- Pipe of Khandahar (1500g), item that allows you to activate 'Ghost Form', an ability that makes you invulnerable to attacks, makes you unable to attack, but lets you cast spells. Unsure if you take more damage from spells in Ghost Form, or if you're even targetable. Would make it a decrepify clone, except without the MS reduction.

- Talisman of Evasion (1800g), gives you 25% evasion.

- Monkey King Bar now has 'True Strike', a passive that ensures your attacks always hit (bypasses evasion). Which means it counters the above item.

(The two changes above severely hurt Mortred. Now any agility hero can cheaply (relative to Butterfly) obtain evasion, and also counter Mortred's evasion.)

- Quelling Blade (300g), cheap new item that gives +40% damage (20% for ranged) vs. non-hero units. Clearly an item meant to help melee heroes farm. Good starting item for Void, IMO.

- The Leveller, upgrade for Quelling Blade. Gives a lot of +stats (lots of +agi), plus 40% damage to non-hero units and 60% damage to buildings (20% and 30% for ranged). This relatively cheap item should help a lot of melee agility heroes contribute more to their team in pushes, as well as help them farm better. Prediction: Battlefury + Leveller will be the new in-thing for pubbers to get.

- Poor Man's Shield, upgrade for Stout Shield that gives 100% chance to reduce hero damage by 25. Seems like a completely useless item to me, esp. now that Vanguard has a 70% chance to block 40 damage from all sources (up from 65%), even though it's quite a bit cheaper than Vanguard.

- Manta Style is now an upgrade for Yasha (wtf). It has Illussion (actives), no longer give Feedback orb, and only gives +stats and bonus move and attack speed (wtf). Needless to say, this is a bizarre change.

- Diffusal Blade is now upgradable like Dagon! (Level 1 - +22 agi, +6 int, burns 20 mana, Level 2 - +36 agi, +10 int, burns 36 mana) Upgrading the recipe refills Purge charges (8). Now it's a strong item on its own.

- Sange and Yasha no longer needs a recipe, so it's 500g cheaper overall.

- Reduced Hammer cost by 10

- Rapier back to +250 damage

- Reduced Radiance Recipe cost

- Vanguard now gives 70% block

 

Maelstrom's recipe and stats have changed:

Mithril Hammer (1600g) + Gloves of Haste (500g) + Recipe (900g) = Maelstrom (3000g)

Grants +24 damage, +15 attack speed, and a 20% ctc 150 damage Chain Lightning.

 

Now the items reflect the theme (Mithril Hammer -> Hammer icon of Maelstrom) as well as synergize with the proc (more attack speed = more Chain Lightning procs)

 

Butterfly recipe changed:

Eaglehorn (3300g) + Quarterstaff (900g) + Talisman of Evasion (1800g) [No Recipe]

 

Other Changes

New System of messages when one takes a rune.

Completely revamped LR

Courier now has new skill , Return Home

Emphasis to farming , many tool-tips now have " Damage to non-hero units "

Undying's Tombstone AoE dropped a lot (for instance at 4 its 1200->1000).

 

 

Dota 6.60 Beta 21 Changelogs:

Replace all the heroes tavern into top left of the map

Now there's 9 tavern:

Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern

Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern

Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern

Neutrals Hero can be picked by either Scourge or Sentinel

Add Tauren Chieftain to Sentinel Strength Tavern

Add Bat Rider to Neutrals Intelligence Tavern

Hero remade on Razor and Viper

All Razor skill is remade, except for his Chain Lightning (will update this later)

Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy's health)

 

Some Images :

 

talisman+evasion.jpg

quelling+blade.jpg

poorman+shield.jpg

pipe.jpg

new+aghanim.jpg

Soruce: http://dota-allstars-blog.blogspot.com/2009/05/dota-660-beta-45-dota-allstars-660-beta.html

Posted

http://rapidshare.com/files/228909459/6.60_Beta45.w3x%20 beta 45

http://rapidshare.com/files/215536658/6.60_Beta21.zip beta 21

 

Dota 6.60 Beta 45 Changes Summary (relatively to Dota 6.60 Beta 21)

 

Below is a compilation from redrach analysis about the changes and other feedback:

 

Heroes Changes

 

Huskar has been hugely buffed now with indefinitely stacking Burning Spears, and Aghanim's that increases damage done to enemy by his ultimate (65% of their HP) and a reduced cooldown (15 -> 8!!) Looks like Aghanim's is *the* item of choice on him now.

 

Razor has been remade to be less of a point-and-click hero. Chain lightning has been replaced by 'Plasma Field' - a huge AoE nuke that hits twice if you micro, and his ultimate is now an active that attacks one unit at random. I'm unsure what 'Static Link' does, but presumably his ultimate has been coded to attack the linked enemy in particular.

All-in-all he seems harder to play, but I'm unsure if he's stronger than his 6.59d counterpart. (He's definitely weaker than his imba 6.60 beta 21 version)

 

Medusa now has an AoE Purge for her ultimate ('Stony Gaze' - fits her theme better)! But it only works on enemies that attack her (or are facing her? Unsure.) Which means its useless while chasing. Bit of a nerf there. Chain Lightning has been replaced by 'Mystic Snake' which just seems to be a slower version of Chain Lightning. There must be more to it, but I can't tell.

 

Sniper's changes really disappoint me. Scattershot has been replaced by 'Shrapnel' - a 30% AoE slow that does 40 dps over 10 seconds at level 4. Unfortunately such a skill would only slightly boost Sniper's survivability, and the slow only affects units in the AoE to boot. Which means he's still gank fodder.

Also now he can no longer one-hit creep waves, making him more of a sucky farmer.

Aghanim's now reduces his ultimate's casting time and increases range.

 

Items Changes

 

- Pipe of Khandahar (1500g), item that allows you to activate 'Ghost Form', an ability that makes you invulnerable to attacks, makes you unable to attack, but lets you cast spells. Unsure if you take more damage from spells in Ghost Form, or if you're even targetable. Would make it a decrepify clone, except without the MS reduction.

- Talisman of Evasion (1800g), gives you 25% evasion.

- Monkey King Bar now has 'True Strike', a passive that ensures your attacks always hit (bypasses evasion). Which means it counters the above item.

(The two changes above severely hurt Mortred. Now any agility hero can cheaply (relative to Butterfly) obtain evasion, and also counter Mortred's evasion.)

- Quelling Blade (300g), cheap new item that gives +40% damage (20% for ranged) vs. non-hero units. Clearly an item meant to help melee heroes farm. Good starting item for Void, IMO.

- The Leveller, upgrade for Quelling Blade. Gives a lot of +stats (lots of +agi), plus 40% damage to non-hero units and 60% damage to buildings (20% and 30% for ranged). This relatively cheap item should help a lot of melee agility heroes contribute more to their team in pushes, as well as help them farm better. Prediction: Battlefury + Leveller will be the new in-thing for pubbers to get.

- Poor Man's Shield, upgrade for Stout Shield that gives 100% chance to reduce hero damage by 25. Seems like a completely useless item to me, esp. now that Vanguard has a 70% chance to block 40 damage from all sources (up from 65%), even though it's quite a bit cheaper than Vanguard.

- Manta Style is now an upgrade for Yasha (wtf). It has Illussion (actives), no longer give Feedback orb, and only gives +stats and bonus move and attack speed (wtf). Needless to say, this is a bizarre change.

- Diffusal Blade is now upgradable like Dagon! (Level 1 - +22 agi, +6 int, burns 20 mana, Level 2 - +36 agi, +10 int, burns 36 mana) Upgrading the recipe refills Purge charges (8). Now it's a strong item on its own.

- Sange and Yasha no longer needs a recipe, so it's 500g cheaper overall.

- Reduced Hammer cost by 10

- Rapier back to +250 damage

- Reduced Radiance Recipe cost

- Vanguard now gives 70% block

 

Maelstrom's recipe and stats have changed:

Mithril Hammer (1600g) + Gloves of Haste (500g) + Recipe (900g) = Maelstrom (3000g)

Grants +24 damage, +15 attack speed, and a 20% ctc 150 damage Chain Lightning.

 

Now the items reflect the theme (Mithril Hammer -> Hammer icon of Maelstrom) as well as synergize with the proc (more attack speed = more Chain Lightning procs)

 

Butterfly recipe changed:

Eaglehorn (3300g) + Quarterstaff (900g) + Talisman of Evasion (1800g) [No Recipe]

 

Other Changes

New System of messages when one takes a rune.

Completely revamped LR

Courier now has new skill , Return Home

Emphasis to farming , many tool-tips now have " Damage to non-hero units "

Undying's Tombstone AoE dropped a lot (for instance at 4 its 1200->1000).

 

 

Dota 6.60 Beta 21 Changelogs:

Replace all the heroes tavern into top left of the map

Now there's 9 tavern:

Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern

Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern

Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern

Neutrals Hero can be picked by either Scourge or Sentinel

Add Tauren Chieftain to Sentinel Strength Tavern

Add Bat Rider to Neutrals Intelligence Tavern

Hero remade on Razor and Viper

All Razor skill is remade, except for his Chain Lightning (will update this later)

Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy's health)

 

+1 karma as i promised ;)

 

thanks a lot :)

Posted

Dota 6.60 Beta 21 Changelogs:

Replace all the heroes tavern into top left of the map

Now there's 9 tavern:

Sentinel Strength Tavern, Sentinel Agility Tavern, Sentinel Intelligence Tavern

Neutrals Strength Tavern, Neutrals Agility Tavern, Neutrals Intelligence Tavern

Scourge Strength Tavern, Scourge Agility Tavern, Scourge Intelligence Tavern

Neutrals Hero can be picked by either Scourge or Sentinel

Add Tauren Chieftain to Sentinel Strength Tavern

Add Bat Rider to Neutrals Intelligence Tavern

Hero remade on Razor and Viper

All Razor skill is remade, except for his Chain Lightning (will update this later)

Viper 2nd skill was remade, replace Frenzy with Nethertoxin (passive, give additional damage depends on enemy's health)

 

2 New items

Magic Wand

Magic stick + 3 x Ironwood Branch + Recipe (150)

+3 all attribute and Energy Charge (up to 15, Magic Stick only 10)

 

Force Staff

Quarterstaff + Staff of Wizardry + Recipe (700)

Give +10 Int, +10 Damage, +10 Attack Speed and Force ability (Active)

Force can push enemy 500 units on the direction he is face

 

Dota 6.60 Pictures & Screenshots:

Tavern.jpg

Bat+Rider.jpg

Tauren+Chieftain.jpg

New+Heroes.jpg

Can't wait to play them in the official Dota 6.60 map ^_^

http://rapidshare.com/files/215536658/6.60_Beta21.zip

http://warcraft.gamewebz.com/dota-allstars-660-beta-21-download.htm

 

 

Edit: 00ps already shared by Theand sorry :P

Posted

ok... i played it... it sux -.-

 

i can't stand it ...

 

the colours imo are better and the skills but the items and the two new heroes suck...

 

anyway that is my opinion :)

Posted

ok... i played it... it sux -.-

 

i can't stand it ...

 

the colours imo are better and the skills but the items and the two new heroes suck...

 

anyway that is my opinion :)

 

It is beta .. that means that everything will change.. I had played  6.55 beta and kunkka and alleria sux but now they are ok...

Posted

Guys i dont know if its going to be like that in reallity but if it is

damn we are screwed :P

 

there is an item

cheap i think lower than 1200g

that gives Ghost mode (5 secs active 25 sec cd if i remember well) and +6 to all stats..!

its somethink like lothars with the only difference that it makes you invisible from everything..

even tower dont attack you..

aganims recipy sucks

there is an item that cost enough and gives nothing almost too you just to non-hero units -.-

map sucks that wat i think right now

i may change my opinion later if i play at mass pvp!

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