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Posted

Hey. On the server where i am playing atm. Treasure Chest "bug" is fixed atm.

 

I have downloaded file i was using from http://fyyre.ivory-tower.de/

( npcname-e-hb.rar - - (HellBound Only!!) shows monster & npc level/agro - treasure chest/box as well )

It was working long of time, but a few days ago it has stopped after maintance.

Each Treasure Chest is the same like other one. Now there is no difference even with this patch between box and chest.

 

 

How to repair that file to make it unique for server i am playing on ?

Do I have to change any kind of npc/item ID ? What tool's use for that ?

Server chronicle i am playing on is Hellbound.

 

Thanks in advance!

Posted

You know, this could sound kind of stupid question, but everyday I find stupid people around.

 

After maintenance in the server, did you have to update your system folder?

If yes, then use the file again, rewrite the npcname file.

Posted

You know, this could sound kind of stupid question, but everyday I find stupid people around.

 

After maintenance in the server, did you have to update your system folder?

If yes, then use the file again, rewrite the npcname file.

 

Ofcourse i did it!

After i did update by patcher i got a list of files which got updated and only 1 file was updated - npcname-e.dat, so no changes on my, client side.

After that I did overwrite for patched npcname-e.dat.

It was some kind of server side maintance only that fixed it.

 

Here you have screenshot which present way of showing chest's before update:

 

treasurechest.jpg

 

Now ALL of chests are same as a box on the right (this one with $).

 

Autor of this file edit version says in .info file:

 

a regular chest - shows level in pale green

 

a treasure chest (with high chance of enchant armor, or whatever) name in dark green with a $ after the level.

 

But there is no more "a regular chest".

 

 

 

 

Could you possibly to tell me what is the way to repair that file ? I don't wanna make you work hard to do this file, give me some advices and i will try to do it by my own.

 

 

Thanks in advance.

Posted

Ok, i did some research and i wanna present you what I found out.

 

First of all I used L2 FileEdit to edit "npcname-e.dat" file.

IDs of NPCs/Monsters that were used by patched file I were using lately and new downloaded by patcher are still the same!

 

I wanted to mark each Treasure Chest with unique numer so I added for each line responsible for Chest a unique numer from 1 to 53 (there are 53 differents IDs of Treasure Chests). I though that server Admin has changed IDs of chest which are regular one chests and boxes, but I was wrong. I am sure each Treasure Chest had his own unique numer ! Spot was full of chests with the same numer like "43" when i used key on it then it started attacking me. Ok, I though it's treasure chest. But when i used key on a treasure chest next to it with the same numer - "43" then it opened and i got some adena. I don't know what to think about it. It seems to be like a dynamic function on a server side deciding is chest with ID xxxx not box or chest. What do you think about it ? I have also checked it on other spawns and i got same result.

 

 

Example:

 

18257	a, Treasure Chest\0	a,Lvl:85 $43\0	33	FF	33	-1

 

After "$" you can see unique numer of that chest.

 

 

Any ideads how to bypass it ? I am a bit confused at the moment...

Posted

Ofcourse i did it!

After i did update by patcher i got a list of files which got updated and only 1 file was updated - npcname-e.dat, so no changes on my, client side.

After that I did overwrite for patched npcname-e.dat.

It was some kind of server side maintance only that fixed it.

 

Here you have screenshot which present way of showing chest's before update:

 

treasurechest.jpg

 

Now ALL of chests are same as a box on the right (this one with $).

 

Autor of this file edit version says in .info file:

 

But there is no more "a regular chest".

 

 

 

 

Could you possibly to tell me what is the way to repair that file ? I don't wanna make you work hard to do this file, give me some advices and i will try to do it by my own.

 

 

Thanks in advance.

Ok, i did some research and i wanna present you what I found out.

 

First of all I used L2 FileEdit to edit "npcname-e.dat" file.

IDs of NPCs/Monsters that were used by patched file I were using lately and new downloaded by patcher are still the same!

 

I wanted to mark each Treasure Chest with unique numer so I added for each line responsible for Chest a unique numer from 1 to 53 (there are 53 differents IDs of Treasure Chests). I though that server Admin has changed IDs of chest which are regular one chests and boxes, but I was wrong. I am sure each Treasure Chest had his own unique numer ! Spot was full of chests with the same numer like "43" when i used key on it then it started attacking me. Ok, I though it's treasure chest. But when i used key on a treasure chest next to it with the same numer - "43" then it opened and i got some adena. I don't know what to think about it. It seems to be like a dynamic function on a server side deciding is chest with ID xxxx not box or chest. What do you think about it ? I have also checked it on other spawns and i got same result.

 

 

Example:

 

18257	a, Treasure Chest\0	a,Lvl:85 $43\0	33	FF	33	-1

 

After "$" you can see unique numer of that chest.

 

 

Any ideads how to bypass it ? I am a bit confused at the moment...

 

REad The rules.....

You are not allowed to duble post....

 

1st warning...

 

-1 in the next time...

Posted

REad The rules.....

You are not allowed to duble post....

 

1st warning...

 

-1 in the next time...

Thanks for warning! But your post is usless here and doesn't anwser my question, so QQ.

 

As far as I can see you are smartless and all you can do here is giving warnings.

 

Get some knowledge boy and stop being forum donkey.

  • 2 weeks later...

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