Jump to content

Recommended Posts

Posted

Heres a guide to make custom pets.

Add a new npc at npc table. Ill take Ember as a pet:

 

('8000', 25319, 'Valakas''s brother', 0, '', 0, 'Monster2.inferno_drake_100_bi', '48.00', '73.00', '80', 'male', 'L2Pet', 40, '1048567', '3718', '823.48', '9.81', '60', '57', '73', '76', '70', '80', '2535975', '1356048', '11906', '5036', '18324', '2045', '409', '0', '3819', '0', '0', '0', '92', '307', 'NULL', '0', 0, '0', 'LAST_HIT', 0, 0, 0, 'fighter'),

 

Copy this and change what u want (except L2Pet) if u are so lazy to make a new one :P.

 

Now go to pets_stat table, and start to add:

 

('valaka''s_brother', 8000, 80, 277204713, 1048567, 3718, 11906, 5036, 18324, 2045, 108, 89, 92, 307, 409, 3200, 13665, 113, 23, 0, 350, 24, '0.00');

 

u will have to add 1 row for each lvl your pet can be (for example, my pet only can be lvl 80, so i add only this line)

 

now, go to etcitem table, and add a new item:

 

('11000', 'Dragonflute of Valakas''s brother', 'false', 'pet_collar', '20', 'normal', 'steel', 'none', '-1', '1000', 0, 'true', 'true', 'true', 'true', 'dragonflute_of_valakas"s brother', 'pet_collar'),

 

copy this and change id, name, and old name if u are still so lazy :P.

 

Go to etcitemgrp.dat and add one line as this:

 

2 11000 0 3 5 6 0 dropitems.drop_jewel_box_m00 dropitemstex.drop_jewel_box_t00 icon.etc_flute_i00 -1 20 8 0 0 0 1 1 ItemSound.itemdrop_jewelbox 0 7 0

 

copy and change id if u want.

Go to itemname-e.dat and add this line:

 

11000 Dragonflute of Valakas's borther a,A flute used to call up the brother of valakas.\0 -1 a, a, a, a, 0 0 0 a,

 

U know what u can change :P

Finally, go to gameserver>data>summonitems.txt and add this:

 

# Valakas's brother

11000;8000;1

 

Now u have a custom pet :P

**How to add custom summons

Begin after step 1 (add a npc)

 

add this on a xml file. (Open notepad, paste this and when u will gona save, call it 11000.xml, then, place the file on gameserver>data>stats>skill folder)

<?xml version='1.0' encoding='utf-8'?>

<list><skill id="11000" levels="1" name="Summon Valakas's brother">

 

<table name="#mpConsume_Init"> 150 </table>

<table name="#mpConsume"> 150 </table>

<table name="#itemConsumeCount"> 2 </table>

<table name="#itemConsumeCountOT"> 1 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="itemConsumeId" val="1461"/>

<set name="itemConsumeCount" val="#itemConsumeCount"/>

<set name="itemConsumeIdOT" val="1461"/>

<set name="itemConsumeCountOT" val="#itemConsumeCountOT"/>

<set name="itemConsumeSteps" val="14"/>

<set name="summonTotalLifeTime" val="3600000"/>

<set name="summonTimeLostIdle" val="500"/>

<set name="summonTimeLostActive" val="1000"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="reuseDelay" val="20000"/> <!-- Guessing -->

<set name="hitTime" val="15000"/>

<set name="skillType" val="SUMMON"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<!-- Summon-specific -->

<table name="#npcIds"> here's your pet (npc) id </table>

<set name="npcId" val="#npcIds"/>

<set name="expPenalty" val="0.0"/>

<set name="isCubic" val="false"/>

<for>

</for>

</skill>

</list>

 

 

Go to skillgrp.dat file, open and decrypt and add this line:

 

11000 1 1 0 144 4294967295 1 15.0000000 1 i 1111 icon.skill1406 0 0 0 0 8 10

 

1406: change that number for the id of the skill that has the icon that u like.

 

 

Now go to skillname-e.dat and add this line

 

11000 101 a,Summon Valakas's brother\0 a,Summon the brother of valakas - Requires 2 A-grade crystals and consumes 1 at regular intervals for 14 times. \0 a,Legendary\0 a,Fire Dragon.\0

 

 

Now go to skill_trees tables and add

 

(`class_id the profession id`, `11000`, `1`, `Summon Valakas's brother`, `sp Sp requiered to learn`, `min_level`)

 

Now u added a custom skill sumon...

  • 2 years later...
Posted

Holly shit I just made a huge bump!

 

Well, this doesn't work.

 

I followed it step by step.

I added the skill ingame through the admin panel, it said that the skill was succesfully given to me but It wasn't in my skill list.

I went on the xml folder and edited my 11000 id into another, existing id. (1111 warlocks Kat)

 

I then entered the WORLD OF LINEAGE again and tried it ONCE again.

The skill icon was the the warlock's cat and the name was Summon Kat the Cat or something like that...

BUUUUUT!!!! when I used it instead of Kai the Kat my custom skilled was succesfully used and my custom npc appeared!

 

Now tell me.. I've -beep-ed up on the client side haven't I?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock