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GM Commands ¶

These are the available GM commands in game.

 

//admin Brings up the admin menu.

//gm Toggle GM status

//gmchat Sends a global message that only GMs can see. Usage: //gmchat Type message here

//snoop

//gmliston "Register into gm list

//gmlistoff "Remove from gm list

//silence (To enable/disable private message mode)

//saveolymp Save olympiad

//manualhero Manual select heroes

//atmosphere <signsky> <dawn|dusk> Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.

//atmosphere <sky> <day|night> Sets current sky to either day or night.

//diet Current status of diet mode for player.

//diet on Enables diet mode.

//diet off Disables diet mode.

//play_sound Brings up sounds page.

//play_sounds

//edit_character Opens menu to edit targetted player.

//current_player Opens character list.

//character_list Opens list of online players.

//show_characters Opens list of online players.

//find_character Opens the find player menu.

//save_modifications Saves the edits done to the targetted player.

//nokarma removes karma from target player

//setkarma <value> sets karma of target player to value

//rec Recommnend targeted player

//settitle Set title of targeted player

//setname Set name of targeted player

//setcolor Set name color of targeted player

//fullfood Full feed targeted pet

//invis to hide your character

//invisible to hide your character

//vis to unhide your character

//visible to unhide your character

//known on to unhide your character from known list

//known off to hide your character from known list

//earthquake <Intensity> <Duration> Creates an earthquake

//para_all Paralyzes all players}}

//unpara_all Unparalyze all players

//para Paralyze Target

//unpara Unparalyze Target

//bighead Gives target a big head

//shrinkhead Returns targets head to normal size

//polymorph character npc id

//polymorph item id to poly target into id

//polyself <npc id> Used to polymorph yourself into a mob

//unpolyself Returns you to the normal state

//polymorph item <itemid> Polymorphs an item

//gmspeed <value> Use //gmspeed value = [0...4]

//changename <new_name> Change name of targetted player

//add_exp_sp_to_character Opens the xp sp menu of the targetted player.

//add_exp_sp Adds xp sp to targetted player. Usage: //add_exp_sp xp_number sp_number

//remove_exp_sp Remove xp sp from targetted player. Usage: //remove_exp_sp xp_number sp_number

//tradeoff Current status of trading for player.

//tradeoff on Enables trading with other players.

//tradeoff off Disables trading with other players.

//reload skill Reloads skill data.

//reload multisell Reloads multisell data.

//reload teleport Reloads teleport locations.

//reload npc Reloads all npc.

//reload htm Reloads htm files.

//reload item Reloads item templates.

//reload instancemanager Reloads instancemanager.

//announce_menu Opens the announce menu.

//list_announcements Lists the current announcements.

//reload_announcements Reloads the announcement list.

//announce_announcements Posts all announcements in list.

//add_announcement Adds an announcement. Usage: //add_announcement Your announcement here

//del_announcement Deletes an announcement. Usage: //del_announcement Your announcement here

//announce Posts an announcement. Usage: //announce Your announcement here

//ban Used to kick and ban a named players account. Usage: //ban kadar

//unban Used to unban a named players account. Usage: //unban kadar

//kick Used to disconnect named player. Usage: //kick kadar

//kick_non_gm Used to disconnect all regular players

//kill Kill targeted player/NPC

//jail Used to jail named player for a number of minutes. Usage: //jail kadar 10

//unjail Used to unjail named player. Usage: //unjail kadar

//banchat Mutes a player. Usage: //banchat kadar

//unbanchat Unmutes a player. Usage: //unbanchat kadar

//bbs Brings up comunity board

//add_level Add levels to target char. Usage: //add_level 5

//set_level Set level of targeted char. Usage: //set_level 50

//heal Heal target player or players in radius. Usage: //heal 200

//help Opens help page

//invul Turns invulnerability on/off

//target Used to target a Mob or player. Usage: //target kadar

//cache_htm_rebuild Rebuilds and reloads the HTML cache.

//cache_htm_reload Reloads the HTML cache.

//cache_reload_file Reloads the HTML cache for a single file.

//cache_reload_path Reloads the HTML cache for a specified directory.

//cache_crest_rebuild Rebuilds the cache of pledge crests.

//cache_crest_reload Reloads the cache of pledge crests.

//cache_crest_fix Fixes problems with incorrect displaying of pledge crests.

//changelvl Changes a targetted players access level. Usage: //changelvl Access_level_number

//itemcreate Opens the item creation menu.

//create_item Creates an item. Usage: //create_item item_id

//cw_infos Get infos on cursed weapons

//cw_remove Remove specified cursed weapon. Usage: //cw_remove 8190

//cw_reload Reloads cursed weapons

//delete Used to remove a targetted NPC. NPC will not respawn.

//character_disconnect Used to disconnect a targetted player.

//open opens targetted door

//close closes targetted door

//openall opens all doors

//closeall closes all doors

//edit_npc Used to edit a NPCs stats. Usage: //edit_npc npc_id

//save_npc Saves the editted NPC info.

//recall_npc Teleports targetted NPC to you.

//show_droplist Shows the named NPCs drop list. Usage: //show_droplist npc_id

//edit_drop Edits the named NPCs droplist. Usage: //edit_drop npc_id item_id [min max sweep chance]

//add_drop Adds a drop to the named NPCs droplist. Usage: //add_drop npc_id item_id [min max sweep chance]

//del_drop Deletes a drop to the named NPCs droplist. Usage: //del_drop npc_id item_id

//showShop Shows a targetted vendors shoplist.

//showShopList Shows a targetted vendors shoplist.

//addShopItem Adds an item to a vendors shop. Usage: //addShopItem Shop_ID item_id Price

//delShopItem Deletes an item from a vendors shoplist. Usage: //delShopItem Shop_ID item_id

//editShopItem Edits an item in a vendors shoplist. Usage: //editShopItem Shop_ID item_id Price

//box_access with box targetted, shows access list

//box_access char1 char2 to add players to box Usage: //box_access kadar LadyPain

//box_access no char1 removes player from box access Usage: //box_access LadyPain no kadar

//clear_teams

//setteam_close <team_name> Join players in radius 400 to specified team

//setteam <team_name> Join targetted player to specified team

//enchant Opens enchant menu

//seteh <enchant_level> Set enchant level for head slot

//setec <enchant_level> Set enchant level for chest slot

//seteg <enchant_level> Set enchant level for gloves slot

//seteb <enchant_level> Set enchant level for feet slot

//setel <enchant_level> Set enchant level for legs slot

//setew <enchant_level> Set enchant level for r_hand slot

//setes <enchant_level> Set enchant level for l_hand slot

//setle <enchant_level> Set enchant level for l_ear slot

//setre <enchant_level> Set enchant level for r_ear slot

//setlf <enchant_level> Set enchant level for l_finger slot

//setrf <enchant_level> Set enchant level for r_finger slot

//seten <enchant_level> Set enchant level for neck slot

//setun <enchant_level> Set enchant level for under slot

//setba <enchant_level> Set enchant level for back slot

//event Opens event page

//event_new Opens new event page

//event_choose

//event_store

//event_set

//event_change_teams_number

//event_announce

//event_panel

//event_control_begin

//event_control_teleport

//add Add event

//event_see List events

//event_del <event_name> Delete event

//delete_buffer

//event_control_sit

//event_name

//event_control_kill

//event_control_res

//event_control_poly

//event_control_unpoly

//event_control_prize

//event_control_chatban

//event_control_finish

//fight_calculator Show fight calculator

//fight_calculator_show Show fight calculator

//fcs Show fight calculator

//geo_z Get Geo_Z

//geo_type Get Geotype

//geo_nswe Get heading

//geo_los Check line of sight

//geo_position Get geo position

//geo_bug Add bug comment Usage: //admin_geo_bug you coments here

//geo_load Usage: //admin_geo_load <regionX> <regionY>

//geo_unload Usage: //admin_geo_unload <regionX> <regionY>

//geoeditor_connect Usage: //geoeditor_connect <number>

//geoeditor_join Join active char}}

//geoeditor_leave

//server_gm_only Only GM can access server

//server_all Public access server

//server_max_player <number> Set max players value

//server_list_clock Toggle clock displayed next to the server name

//server_login Opens login server edit window

//mammon_find Lists the current location (if any) of the Mammon NPCs

//mammon_respawn Lists the current respawn times (if any) of the Mammon NPCs

//list_spawns <npcId> <teleIndex> Teleports to the player based on the given spawn index (from using //list_spawns <npcId>).

//msg <ID> Used for testing SystemMessage? IDs

//char_manage Opens characters manage page

//mobmenu Opens mobgroup.htm

//admin_mobgroup_list

//mobgroup_create

//mobgroup_remove

//mobgroup_delete

//mobgroup_spawn

//mobgroup_unspawn

//mobgroup_kill

//mobgroup_idle

//mobgroup_attack

//mobgroup_rnd

//mobgroup_return

//mobgroup_follow

//mobgroup_casting

//mobgroup_nomove

//mobgroup_attackgrp

//mobgroup_invul

//mobinst Opens mobgrouphelp.htm

//mons Used to start the Monster Races.

//pn_info Path node info

//show_path

//path_debug

//show_pn

//find_path

//view_petitions View petitions list

//view_petition View petition

//accept_petition

//reject_petition

//reset_petitions clear the petition queue

//forge

//forge2

//forge3

//pledge <create|dismiss|setlevel> <create|dismiss|setlevel> for targeted palyer

//quest_reload Reload quests (curently disabled)

//restore Restores a broken player info.

//repair Repairs a broken player info.

//res Resurrect player

//res_monster Resurrect monster

//ride_wyvern Command used to summon and ride a wyvern.

//unride_wyvern Command to dismount and unsummon a wyvern.

//ride_strider Command used to summon and ride a strider.

//unride_strider Command to dismount and unsummon a strider.

//unride Ride dismount

//buy Opens the GMShop.

//gmshop Opens the GMShop.

//server_shutdown Starts the shutdown process. Usage: //server_shutdown Number of seconds

//server_restart Starts the restart process. Usage: //server_restart Number of seconds

//server_abort Stops the server shutdown.

//siege

//add_attacker

//add_defender

//add_guard

//list_siege_clans

//clear_siege_list

//move_defenders

//spawn_doors

//endsiege

//startsiege

//setcastle

//clanhall

//clanhallset

//clanhalldel

//clanhallopendoors

//clanhallclosedoors

//clanhallteleportsel

//show_skills Lists targetted players skills.

//remove_skills Removes the targetted players skills.

//skill_list Opens skill menu.

//skill_index Opens skill menu according to players stats.

//add_skill Adds a skill to a targetted player. Usage: //add_skill Skill_id level

//remove_skill Removes a skill from a targetted player. Usage: //remove_skill Skill_id

//get_skills Temporarily gives you the skills of a targetted player.

//reset_skills Restores your skills from before the get_skills command.

//admin_remove_all_skills

//admin_give_all_skills

//skill_test <skill_id> Test a skill. Usage: //skill_test 100

//st <skill_id> Test a skill. Usage: //st 100

//show_spawns Opens spawn menu.

//spawn Spawns a Mob on current target. Usage: //spawn npc_id

//spawn_monster Spawns a Mob on current target. Usage: //spawn_monster npc_id

//spawn_index Shows menu for monsters with respective level. Usage: //spawn_index level

//unspawnall

//respawnall

//spawn_reload

//npc_index

//show_npcs

//teleport_reload

//spawnnight

//spawnday

//show_moves Opens the teleport menu.

//show_moves_other Opens the teleport menu named other.

//show_teleport Opens the teleport menu.

//teleport_to_character Teleports you to the named player. Usage: //teleport_to_character kadar

//teleportto Teleports you to the named player. Usage: //teleport_to_character kadar

//admin_teleto Teleports you to the named player. Usage: //teleport_to_character kadar

//move_to Teleports you to coordinates given. Usage: //move_to 11111 22222 3333

//teleport_character Teleports targetted player to coordinates given. Usage: //move_to 11111 22222r 3333

//recall Summons a named player to you. Usage: //recall kadar

//admin_walk

//explore

//admin_recall_npc

//gonorth

//gosouth

//goeast

//gowest

//goup

//godown

//tele show teleport window

//admin_failed

//test These //test commands are for the universe mapping feature (developmental)

//test uni flush Save universe map

//test hash <number>

//test uni Return universe size

//mp on Start packet monitor

//mp off Stop packet monitor

//mp dump Save packet history

//known on to unhide your character from known list

//known off to hide your character from known list

//unblockip <ip> Unblock an IP Usage://unblockip 123.123.123.123

//zone_check

//zone_reload

 

 

 

and if you want a server to try them  --> www.l2-gm.com ;)<--

Posted

this kid is really bad :(

please again use the "SEARCH BUTTON" and stop sayng u use the search button -.-" that no is true,u need search better

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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