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Few NOOB questions :)


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C2 P2 gracia

 

  • I want to take RB jewls from shop but i dont kow how, i cant find XML. its the gm shop.
     
    Also how i make para and Ultimate Defense less time and not effect buff times?

 

thank you. Please help me.

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  • 0
Posted

Hit alt+g and write the skill name, you will see the id, after go data/skills and search for your skill in the xmls, there you can modify them.

  • 0
Posted

Sorry guys i didnt know about section.

 

Here is the skill, What do i change looks abit =/

 

 

<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30">

    <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79

      80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

    <enchant1 name="magicLvl" val="#enchantMagicLvl" />

    <enchant2 name="magicLvl" val="#enchantMagicLvl" />

    <table name="#pDef">1800 3600</table>

    <table name="#mDef">1350 2700</table>

    <table name="#ench1pDef"> 3636 3672 3708 3744 3780 3816 3852

      3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248

      4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>

    <table name="#ench1mDef"> 2727 2754 2781 2808 2835 2862 2889

      2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186

      3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510 </table>

    <table name="#mpConsume">10 21</table>

    <table name="#ench1time"> 30 31 32 32 33 34 35 35 36 37 38 38

      39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52 </table>

    <table name="#ench2reuseDelay"> 1780000 1760000 1740000 1720000

      1700000 1680000 1660000 1640000 1620000 1600000

      1580000 1560000 1540000 1520000 1500000 1480000

      1460000 1440000 1420000 1400000 1380000 1360000

      1340000 1320000 1300000 1280000 1260000 1240000

      1220000 1200000 </table>

    <table name="#aggro">204 438</table>

    <set name="mpConsume" val="#mpConsume" />

    <set name="target" val="TARGET_SELF" />

    <set name="reuseDelay" val="1800000" />

    <set name="hitTime" val="1000" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_ACTIVE" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <set name="aggroPoints" val="#aggro" />

    <enchant2 name="reuseDelay" val="#ench2reuseDelay" />

    <for>

      <effect count="1" name="ImmobileBuff" time="30"

        val="0" stackOrder="1" stackType="pd_up_special">

        <add order="0x40" stat="pDef" val="#pDef" />

        <add order="0x40" stat="mDef" val="#mDef" />

        <mul order="0x30" stat="cancelVuln" val="0.9" />

        <!-- value to be confirmed -->

      </effect>

    </for>

    <enchant1for>

      <effect count="1" name="ImmobileBuff" time="#ench1time"

        val="0" stackOrder="1" stackType="pd_up_special">

        <add order="0x40" stat="pDef" val="#ench1pDef" />

        <add order="0x40" stat="mDef" val="#ench1mDef" />

        <mul order="0x30" stat="cancelVuln" val="0.9" />

        <!-- value to be confirmed -->

      </effect>

    </enchant1for>

    <enchant2for>

      <effect count="1" name="ImmobileBuff" time="30"

        val="0" stackOrder="1" stackType="pd_up_special">

        <add order="0x40" stat="pDef" val="#ench1pDef" />

        <add order="0x40" stat="mDef" val="#ench1mDef" />

        <mul order="0x30" stat="cancelVuln" val="0.9" />

        <!-- value to be confirmed -->

      </effect>

    </enchant2for>

  </skill>

  • 0
Posted

thanks dude, aprichated

 

Can any1 help me on taking the RB jewls from the shop

You mean removing them , right?

If you have a Html button like ''Rb Jewels'', just remove the line from the .htm file.

Otherwise, if you have a ''Jewels'' button, go to the multisell, find the IDs of the RB jewels, and remove them. :)

 

P.S : If you still have a problem or something, upload your shop somewhere, and I will fix it for you.

  • 0
Posted

I cant find Necklace Of Valkas in my database or any other in etcitem in the db.

 

Here is my GMshop script. its Jewls button brings the section up.

 

 

<html><title>GM Shop</title>

<body>

<center>

<img src="L2UI_CH3.herotower_deco" width=256 height=32>

</center>

<br>

<center>

<table width=270>

<tr><td width=90><font color="005522"> <img src="Icon.Weapon_1hs10" width=32 height=32>Weapon :</font></td><td width=90><font color="FF5511"><img src="Icon.Armor_Chest01" width=32 height=32>Armors :</font></td><td width=90><font color="FFFFFF"><img src="Icon.Item_System05" width=32 height=32>Goodies :</font></td></tr>

<tr><td><button value="D Weapons" action="bypass -h npc_%objectId%_Buy 350001" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Armours" action="bypass -h npc_%objectId%_Buy 350002" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Miscellaneous" action="bypass -h npc_%objectId%_Buy 350003" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="C Weapons" action="bypass -h npc_%objectId%_Buy 350004" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Armours" action="bypass -h npc_%objectId%_Buy 350005" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Consumables" action="bypass -h npc_%objectId%_Buy 350006" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="B Weapons" action="bypass -h npc_%objectId%_Buy 350007" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Armours" action="bypass -h npc_%objectId%_Buy 350008" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Quest Goods" action="bypass -h npc_%objectId%_Buy 350009" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="A Weapons" action="bypass -h npc_%objectId%_Buy 350010" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Armours" action="bypass -h npc_%objectId%_Buy 350011" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Jewels" action="bypass -h npc_%objectId%_Buy 350012" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="S Weapons" action="bypass -h npc_%objectId%_Buy 350013" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="S Armours" action="bypass -h npc_%objectId%_Buy 350014" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Dyes/Tattoos" action="bypass -h npc_%objectId%_Buy 350015" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="C5 Weapons" action="bypass -h npc_%objectId%_Buy 5161" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Sell" action="bypass -h npc_%objectId%_Sell"width=75 height=21 back="L2UI_ch3.Btn1_normalOn"fore="L2UI_ch3.Btn1_normal"></td><td><button value="Pets" action="bypass -h npc_%objectId%_Buy 5141" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

 

 

 

  • 0
Posted

I cant find Necklace Of Valkas in my database or any other in etcitem in the db.

 

Here is my GMshop script. its Jewls button brings the section up.

 

 

<html><title>GM Shop</title>

<body>

<center>

<img src="L2UI_CH3.herotower_deco" width=256 height=32>

</center>

<br>

<center>

<table width=270>

<tr><td width=90><font color="005522"> <img src="Icon.Weapon_1hs10" width=32 height=32>Weapon :</font></td><td width=90><font color="FF5511"><img src="Icon.Armor_Chest01" width=32 height=32>Armors :</font></td><td width=90><font color="FFFFFF"><img src="Icon.Item_System05" width=32 height=32>Goodies :</font></td></tr>

<tr><td><button value="D Weapons" action="bypass -h npc_%objectId%_Buy 350001" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="D Armours" action="bypass -h npc_%objectId%_Buy 350002" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Miscellaneous" action="bypass -h npc_%objectId%_Buy 350003" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="C Weapons" action="bypass -h npc_%objectId%_Buy 350004" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="C Armours" action="bypass -h npc_%objectId%_Buy 350005" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Consumables" action="bypass -h npc_%objectId%_Buy 350006" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="B Weapons" action="bypass -h npc_%objectId%_Buy 350007" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="B Armours" action="bypass -h npc_%objectId%_Buy 350008" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Quest Goods" action="bypass -h npc_%objectId%_Buy 350009" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="A Weapons" action="bypass -h npc_%objectId%_Buy 350010" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="A Armours" action="bypass -h npc_%objectId%_Buy 350011" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Jewels" action="bypass -h npc_%objectId%_Buy 350012" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="S Weapons" action="bypass -h npc_%objectId%_Buy 350013" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="S Armours" action="bypass -h npc_%objectId%_Buy 350014" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Dyes/Tattoos" action="bypass -h npc_%objectId%_Buy 350015" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

<tr><td><button value="C5 Weapons" action="bypass -h npc_%objectId%_Buy 5161" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td><td><button value="Sell" action="bypass -h npc_%objectId%_Sell"width=75 height=21 back="L2UI_ch3.Btn1_normalOn"fore="L2UI_ch3.Btn1_normal"></td><td><button value="Pets" action="bypass -h npc_%objectId%_Buy 5141" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></tr>

 

 

 

 

bypass -h npc_%objectId%_Buy 350012

 

That means that you should go at Navicat, table 'merchant_buylists', find shop ID 350012,then locate Necklace of Valakas ID (6657) and just remove the record. :)

  • 0
Posted

oo great, i now see the item, but i duno what the RB item IDs are, i looked in etcitems but they not there as a name.

 

6656=Earring of Antharas

6657=Necklace of Valakas

6658=Ring of Baium

6659=Zaken's Earring

6660=Ring of Queen Ant

6661=Earring of Orfen

6662=Ring of Core

8191=Frintezza's Necklace

  • 0
Posted

thanks dude, aprichated, I know how to now change the skill buff time, How do i change item reuse time?

 

is this located in .xml's also, im in etcitems and i see graterhealing potion but it only says duration -1, no re-use columb.

  • 0
Posted

thanks dude, aprichated, I know how to now change the skill buff time, How do i change item reuse time?

 

is this located in .xml's also, im in etcitems and i see graterhealing potion but it only says duration -1, no re-use columb.

Its located in the .xml's. F.e Greater Healing Potion(2000-2099.xml) :

 

<skill id="2037" levels="1" name="Greater Healing Potion">
    <set name="power" val="3.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_ACTIVE" />
    <set name="buffDuration" val="15000" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <set name="isPotion" val="true" />
    <for>
      <!-- retail value: 50HP/sec; stat update every 3 units (2 sec) -->
      <!-- Verified by slyce -  Interlude - 8th Aug 2007 -->
      <effect count="7" name="HealOverTime" time="2"
        val="100" stackOrder="50" stackType="HpRecover" />
    </for>
  </skill>

 

Add this line <set name="reuseDelay" val="10000"/> here :

 

<skill id="2037" levels="1" name="Greater Healing Potion">

    <set name="power" val="3.0" />

    <set name="target" val="TARGET_SELF" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_ACTIVE" />

    <set name="buffDuration" val="15000" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <set name="isPotion" val="true" />

    <set name="reuseDelay" val="10000"/>

    <for>

      <!-- retail value: 50HP/sec; stat update every 3 units (2 sec) -->

      <!-- Verified by slyce -  Interlude - 8th Aug 2007 -->

      <effect count="7" name="HealOverTime" time="2"

        val="100" stackOrder="50" stackType="HpRecover" />

    </for>

  </skill>

 

Change 10000 to whatever you want (remember that this is in ms, and 1ms = 0.001 seconds) ;)

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