Jump to content

Recommended Posts

Posted

No item consumption for some stuff heres a list:

-arrows,bolts

-soulshot spiritshots(for pets too)

-char change potions(hair face etc)

-escape scrolls(for blessed no!)

-fish shots

-recovery scrolls

-res scrolls(for blessed no!)

-healing drug,mana drug,mana potion,greater healing potion,healing potion

 

from these items you need only 1!

 

credits to me.

 

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 144)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -6332,7 +6332,7 @@
         {
             synchronized(arrows)
             {
-                arrows.changeCountWithoutTrace(-1, this, null);
+                arrows.changeCountWithoutTrace(0, this, null);
                 arrows.setLastChange(L2ItemInstance.MODIFIED);

                 // could do also without saving, but let's save approx 1 of 10
@@ -6343,8 +6343,6 @@
         }
         else
         {
-            // Destroy entire item and save to database
-            _inventory.destroyItem("Consume", arrows, this, null);
             
             getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
             if (bolts) 
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(revision 121)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(working copy)
@@ -22,7 +22,6 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -78,7 +77,6 @@
			return;
		}

-		int itemId = 6645;
		int shotConsumption = 1;
		L2ItemInstance weaponInst = null;
		L2Weapon weaponItem = null;
@@ -126,24 +124,6 @@
			activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT);
		}

-		// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-			return;
-		}
-		
		// Pet uses the power of spirit.
		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(working copy)
@@ -112,9 +112,6 @@
		// Update the changed stat for the character in the DB.
		activeChar.store();

-		// Remove the item from inventory.
-		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
-		
		// Broadcast the changes to the char and all those nearby.
		UserInfo ui = new UserInfo(activeChar);
		activeChar.broadcastPacket(ui);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(working copy)
@@ -19,10 +19,8 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
import net.sf.l2j.gameserver.util.Broadcast;
@@ -84,26 +82,6 @@
			if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
				return;

-			// Consume Soul shots if player has enough of them
-			int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null);
-			int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount;
-			
-			if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false))
-			{
-				if (activeChar.getAutoSoulShot().containsKey(itemId))
-				{
-					activeChar.removeAutoSoulShot(itemId);
-					activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-					
-					SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-					sm.addString(item.getItem().getName());
-					activeChar.sendPacket(sm);
-				}
-				else
-					activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-				return;
-			}
-			
			// Charge soul shot
			weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
		}
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(revision 142)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(working copy)
@@ -167,8 +167,11 @@
		int itemId = item.getItemId();
		int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013;

-		if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-			return;
+		if (itemId == 1538)
+		{
+			if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+				return;
+		}

		activeChar.disableAllSkills();

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -80,23 +79,6 @@
			return;
		}

-		// Consume Spirit shot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Charge Spirit shot
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -90,23 +89,6 @@
			return;
		}

-		// Consume Blessed SpiritShot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Charge Blessed SpiritShot
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(working copy)
@@ -85,7 +85,6 @@
		}

		weaponInst.setChargedFishshot(true);
-		activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
		L2Object oldTarget = activeChar.getTarget();
		activeChar.setTarget(activeChar);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(working copy)
@@ -85,8 +85,6 @@

		if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
		{
-			if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
-				return;
			activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0));
			activeChar.reduceDeathPenaltyBuffLevel();
			useScroll(activeChar, 2286, itemId - 8593);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(working copy)
@@ -22,7 +22,6 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -135,23 +134,6 @@
				activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT);
		}

-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Pet uses the power of spirit.
		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(working copy)
@@ -140,8 +140,6 @@

				if (condGood)
				{
-					if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-						return;

					int skillId = 0;
					int skillLevel = 1;
@@ -153,6 +151,8 @@
							break; // Scroll of Resurrection
						case 3936:
							skillId = 2049;
+							if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+								return;
							break; // Blessed Scroll of Resurrection
						case 3959:
							skillId = 2062;
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(working copy)
@@ -128,20 +128,20 @@
			case 725: // healing_drug, xml: 2002
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2002, 1);
+				usePotion(playable, 2002, 1);
				break;
			case 726: // custom mana drug, xml: 9007
				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9007, 1);
+					usePotion(activeChar, 9007, 1);
				break;
			case 727: // _healing_potion, xml: 2032
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2032, 1);
+				usePotion(playable, 2032, 1);
				break;
			case 728: // custom mana potion, xml: 9008
				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9008, 1);
+					usePotion(activeChar, 9008, 1);
				break;
			case 733: // Endeavor Potion, xml: 2010
				res = usePotion(playable, 2010, 1);
@@ -175,7 +175,7 @@
			case 1539: // greater_healing_potion, xml: 2037
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2037, 1);
+				usePotion(playable, 2037, 1);
				break;
			case 1540: // quick_healing_potion, xml: 2038
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))

Posted

Very good idea , thanx for that . I have seen a lot of asking people on L2J forum :) Great share again thanx

  • 2 weeks later...
  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • WIPE ! NEW SEASON GRAND OPENING FROM TODAY ! - 23/01/2026, FRIDAY, 20:00 +3 GMT !
    • https://vpslab.cloud/ Premium DDoS Protection now included with every server.
    • # Changelog - Public Updates   This changelog tracks user-facing updates and improvements to Top.MaxCheaters.com.   ---   ## [1.2.0] - 2026-01-XX   ### ⚡ Performance Improvements - **Faster Page Loads**: Implemented intelligent caching system that makes pages load significantly faster - **My Servers Page**: Now loads instantly when revisiting (no more loading delays) - **Main Page**: Server listings and filters now load faster on repeat visits - **Premium Ads**: Pricing information loads instantly - **Overall Performance**: Site now loads 60-80% faster with reduced server load   ### 🔄 Improvements - Pages now remember recent data, reducing wait times when navigating - Automatic cache refresh ensures you always see up-to-date information - Better user experience with instant page loads on repeat visits   ---   ## [1.1.1] - 2026-01-XX   ### 🐛 Bug Fixes - **VIP Server Filter**: Fixed "VIP L2 Servers" filter to correctly show all premium tier servers (VIP, Gold VIP, and Pinned) - **Ad Pricing Display**: Fixed ad pricing on Premium Ads page to automatically update when changed in admin panel   ### 🔄 Improvements - Ad pricing now syncs automatically across all pages - More accurate server filtering by tier   ---   ## [1.1.0] - 2026-01-XX   ### ✨ New Features - **Complete Chronicle List**: All chronicle options are now available in server forms and filters, including the latest Lineage 2 chronicles - **Improved Chronicle Display**: Server rows now show cleaner, shorter chronicle names for better readability   ### 🐛 Bug Fixes - **Chronicle Filter**: Fixed issue where "Infinite Odyssey" chronicle filter was not working correctly - **Missing Chronicles**: Fixed missing chronicle options in server creation and editing forms   ### 🔄 Improvements - Chronicle filters and dropdowns now stay in sync with the latest available chronicles - Better chronicle name formatting in server listings for improved visual clarity   ---   ## [1.0.0] - Initial Release   ### Features - 🎮 Server listings with multiple tiers (Normal, VIP, Gold VIP, Pinned) - 📊 Click tracking and server statistics - 🌍 Multi-language support (English, Spanish, Portuguese, Greek, Russian) - 💳 Payment system for premium server features - 🔐 Secure authentication system - 👑 Admin panel for server management - 📱 Fully responsive design for all devices - 🔍 Advanced filtering system (by chronicle, rate, server type, date) - 📅 Server opening date tracking - 🎯 Two viewing modes: By Date and By Votes (coming soon for all users)   ---   ## About This Changelog   This changelog focuses on updates that directly impact the user experience. Internal development changes and technical improvements are not included here.   For questions or feedback, please contact support.v
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..