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Posted

No item consumption for some stuff heres a list:

-arrows,bolts

-soulshot spiritshots(for pets too)

-char change potions(hair face etc)

-escape scrolls(for blessed no!)

-fish shots

-recovery scrolls

-res scrolls(for blessed no!)

-healing drug,mana drug,mana potion,greater healing potion,healing potion

 

from these items you need only 1!

 

credits to me.

 

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 144)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -6332,7 +6332,7 @@
         {
             synchronized(arrows)
             {
-                arrows.changeCountWithoutTrace(-1, this, null);
+                arrows.changeCountWithoutTrace(0, this, null);
                 arrows.setLastChange(L2ItemInstance.MODIFIED);

                 // could do also without saving, but let's save approx 1 of 10
@@ -6343,8 +6343,6 @@
         }
         else
         {
-            // Destroy entire item and save to database
-            _inventory.destroyItem("Consume", arrows, this, null);
             
             getInventory().unEquipItemInSlot(Inventory.PAPERDOLL_LHAND);
             if (bolts) 
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(revision 121)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSoulShot.java	(working copy)
@@ -22,7 +22,6 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -78,7 +77,6 @@
			return;
		}

-		int itemId = 6645;
		int shotConsumption = 1;
		L2ItemInstance weaponInst = null;
		L2Weapon weaponItem = null;
@@ -126,24 +124,6 @@
			activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT);
		}

-		// If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-			return;
-		}
-		
		// Pet uses the power of spirit.
		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/CharChangePotions.java	(working copy)
@@ -112,9 +112,6 @@
		// Update the changed stat for the character in the DB.
		activeChar.store();

-		// Remove the item from inventory.
-		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
-		
		// Broadcast the changes to the char and all those nearby.
		UserInfo ui = new UserInfo(activeChar);
		activeChar.broadcastPacket(ui);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SoulShots.java	(working copy)
@@ -19,10 +19,8 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
import net.sf.l2j.gameserver.util.Broadcast;
@@ -84,26 +82,6 @@
			if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE)
				return;

-			// Consume Soul shots if player has enough of them
-			int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null);
-			int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount;
-			
-			if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false))
-			{
-				if (activeChar.getAutoSoulShot().containsKey(itemId))
-				{
-					activeChar.removeAutoSoulShot(itemId);
-					activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-					
-					SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-					sm.addString(item.getItem().getName());
-					activeChar.sendPacket(sm);
-				}
-				else
-					activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS));
-				return;
-			}
-			
			// Charge soul shot
			weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT);
		}
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(revision 142)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfEscape.java	(working copy)
@@ -167,8 +167,11 @@
		int itemId = item.getItemId();
		int escapeSkill = (itemId == 1538 || itemId == 5858 || itemId == 5859 || itemId == 3958 || itemId == 10130) ? 2036 : 2013;

-		if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-			return;
+		if (itemId == 1538)
+		{
+			if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+				return;
+		}

		activeChar.disableAllSkills();

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/SpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -80,23 +79,6 @@
			return;
		}

-		// Consume Spirit shot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Charge Spirit shot
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_SPIRITSHOT);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BlessedSpiritShot.java	(working copy)
@@ -19,7 +19,6 @@
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Item;
@@ -90,23 +89,6 @@
			return;
		}

-		// Consume Blessed SpiritShot if player has enough of them
-		if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
-		{
-			if (activeChar.getAutoSoulShot().containsKey(itemId))
-			{
-				activeChar.removeAutoSoulShot(itemId);
-				activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeChar.sendPacket(sm);
-			}
-			else
-				activeChar.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Charge Blessed SpiritShot
		weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/FishShots.java	(working copy)
@@ -85,7 +85,6 @@
		}

		weaponInst.setChargedFishshot(true);
-		activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
		L2Object oldTarget = activeChar.getTarget();
		activeChar.setTarget(activeChar);

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Scrolls.java	(working copy)
@@ -85,8 +85,6 @@

		if (itemId >= 8594 && itemId <= 8599) //Scrolls of recovery XML: 2286
		{
-			if (!playable.destroyItem("Consume", item.getObjectId(), 1, null, false))
-				return;
			activeChar.broadcastPacket(new MagicSkillUse(playable, playable, 2286, 1, 1, 0));
			activeChar.reduceDeathPenaltyBuffLevel();
			useScroll(activeChar, 2286, itemId - 8593);
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/BeastSpiritShot.java	(working copy)
@@ -22,7 +22,6 @@
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PetInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
-import net.sf.l2j.gameserver.network.serverpackets.ExAutoSoulShot;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.item.L2Weapon;
@@ -135,23 +134,6 @@
				activePet.setChargedSpiritShot(L2ItemInstance.CHARGED_SPIRITSHOT);
		}

-		if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
-		{
-			if (activeOwner.getAutoSoulShot().containsKey(itemId))
-			{
-				activeOwner.removeAutoSoulShot(itemId);
-				activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));
-				
-				SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
-				sm.addString(item.getItem().getName());
-				activeOwner.sendPacket(sm);
-				return;
-			}
-			
-			activeOwner.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_SPIRITSHOTS));
-			return;
-		}
-		
		// Pet uses the power of spirit.
		activeOwner.sendPacket(new SystemMessage(SystemMessageId.PET_USE_THE_POWER_OF_SPIRIT));

Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/ScrollOfResurrection.java	(working copy)
@@ -140,8 +140,6 @@

				if (condGood)
				{
-					if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
-						return;

					int skillId = 0;
					int skillLevel = 1;
@@ -153,6 +151,8 @@
							break; // Scroll of Resurrection
						case 3936:
							skillId = 2049;
+							if (!activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false))
+								return;
							break; // Blessed Scroll of Resurrection
						case 3959:
							skillId = 2062;
Index: D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java
===================================================================
--- D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(revision 117)
+++ D:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/handler/itemhandlers/Potions.java	(working copy)
@@ -128,20 +128,20 @@
			case 725: // healing_drug, xml: 2002
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2002, 1);
+				usePotion(playable, 2002, 1);
				break;
			case 726: // custom mana drug, xml: 9007
				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9007, 1);
+					usePotion(activeChar, 9007, 1);
				break;
			case 727: // _healing_potion, xml: 2032
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2032, 1);
+				usePotion(playable, 2032, 1);
				break;
			case 728: // custom mana potion, xml: 9008
				if (Config.L2JMOD_ENABLE_MANA_POTIONS_SUPPORT)
-					res = usePotion(activeChar, 9008, 1);
+					usePotion(activeChar, 9008, 1);
				break;
			case 733: // Endeavor Potion, xml: 2010
				res = usePotion(playable, 2010, 1);
@@ -175,7 +175,7 @@
			case 1539: // greater_healing_potion, xml: 2037
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))
					return;
-				res = usePotion(playable, 2037, 1);
+				usePotion(playable, 2037, 1);
				break;
			case 1540: // quick_healing_potion, xml: 2038
				if (!isEffectReplaceable(playable, L2EffectType.HEAL_OVER_TIME, itemId))

Posted

Very good idea , thanx for that . I have seen a lot of asking people on L2J forum :) Great share again thanx

  • 2 weeks later...
  • 2 months later...

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