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[help]for hours buff time


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Posted

as i see the link has error.

so,what you have to do for change custom your buff time?

go to gameserver/data/stats/skills,open the files with notepad,find the buff you want to change,and change the time.

 

 

Example:

 

<skill id="1240" levels="3" name="Guidance" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time">

 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

 </table>

 <table name="#ench2MpConsume">

 40 39 38 38 37 36 36 35 34 34

 33 32 32 31 30 30 29 28 28 27

 26 25 25 24 23 23 22 21 21 20

 </table>

 <table name="#ench2MpConsume_Init">

 10 10 10 10 10 9 9 9 9 9

  8  8  8  8  8 8 7 7 7 7

  7  6  6  6  6 6 6 5 5 5

 </table>

 <table name="#mpConsume_Init"> 7 9 11 </table>

 <table name="#mpConsume"> 28 35 41 </table>

 <table name="#Tab-accCombat"> 2 3 4 </table>

 <table name="#aggro"> 379 457 532 </table>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_ONE"/>

 <set name="reuseDelay" val="6000"/>

 <set name="hitTime" val="4000"/>

 <set name="skillType" val="BUFF"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="400"/>

 <set name="effectRange" val="900"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <for>

   <effect name="Buff" time="7200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>

   </effect>

 </for>

 <enchant1for>

   <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="4" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="4"/>

   </effect>

 </enchant1for>

</skill>

  • 0
Posted

as i see the link has error.

so,what you have to do for change custom your buff time?

go to gameserver/data/stats/skills,open the files with notepad,find the buff you want to change,and change the time.

 

 

Example:

 

<skill id="1240" levels="3" name="Guidance" enchantLevels1="30" enchantLevels2="30" >

 <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

 <enchant1 name="magicLvl" val="#enchantMagicLvl"/>

 <enchant2 name="magicLvl" val="#enchantMagicLvl"/>

 <table name="#ench1time">

 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

 </table>

 <table name="#ench2MpConsume">

 40 39 38 38 37 36 36 35 34 34

 33 32 32 31 30 30 29 28 28 27

 26 25 25 24 23 23 22 21 21 20

 </table>

 <table name="#ench2MpConsume_Init">

 10 10 10 10 10 9 9 9 9 9

  8  8  8  8  8 8 7 7 7 7

  7  6  6  6  6 6 6 5 5 5

 </table>

 <table name="#mpConsume_Init"> 7 9 11 </table>

 <table name="#mpConsume"> 28 35 41 </table>

 <table name="#Tab-accCombat"> 2 3 4 </table>

 <table name="#aggro"> 379 457 532 </table>

 <set name="mpInitialConsume" val="#mpConsume_Init"/>

 <set name="mpConsume" val="#mpConsume"/>

 <set name="power" val="0.0"/>

 <set name="target" val="TARGET_ONE"/>

 <set name="reuseDelay" val="6000"/>

 <set name="hitTime" val="4000"/>

 <set name="skillType" val="BUFF"/>

 <set name="isMagic" val="true"/>

 <set name="operateType" val="OP_ACTIVE"/>

 <set name="castRange" val="400"/>

 <set name="effectRange" val="900"/>

 <set name="aggroPoints" val="#aggro"/>

 <enchant2 name="mpConsume" val="#ench2MpConsume"/>

 <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 <for>

   <effect name="Buff" time="7200" count="1" val="0" stackOrder="#Tab-accCombat" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>

   </effect>

 </for>

 <enchant1for>

   <effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="4" stackType="accuracyUp">

     <add order="0x40" stat="accCombat" val="4"/>

   </effect>

 </enchant1for>

</skill>

i have put a new npc buffer and if i change the time didn't happend it still at 19 min dunno why

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