Jump to content

Recommended Posts

Posted

CS 1.6 NoSteam (Linux) Server Installation Tutorial

 

Introduction

What do we need to make a Counter-Strike 1.6 Linux Server?

- a computer having linux installed and direct acces or ssh access

- root privileges

- internet connection (at least 100kB/s speed - metro and extern) optic fiber.

Downloading Files

Make a new working directory first:

mkdir /usr/hlds

cd /usr/hlds

Then download the following files:

- HldsUpdateTool

- NoSteamAuthEngines

- AdminMod + MetaMod

- StatsMe

 

[ Search on the google for the files ]

 

Server Installation

1. Change current directory to /usr/hlds having the above files downloaded. Start with hldsupdatetool.bin:

chmod +x hldsupdatetool.bin

./hldsupdatetool.bin

After the above commands there should be a new file named steam.

2. Start the server installation:

./steam -command update -game valve -dir .

If an update is being made, run the command above again. Depending of the internet connection speed, the commmand may take from a couple of minutes to a couple of hours and the finishing message will be HLDS installation up to date

3. Installing Counter-Strike mod

./steam -command update -game cstrike -dir .

Again, depending of the internet connection speed, the commmand may take from a couple of minutes to a couple of hours and the finishing message will be HLDS installation up to date

Patching the server in order to accept NOSTEAM clients

The patching is made with the following commands:

rm -rf engine_amd.so

rm -rf engine_i486.so

rm -rf engine_i686.so

tar xfvz engine.v15.tgz

server.cfg configuration

In /usr/hlds/cstrike directory we have a server.cfg file which we are opening with pico, nano, mcedit, vi or another Linux text editor

Replace the rows and write the cvars from here.

AdminMod Installation

Extract the AdminMod anywhere on your Hard Drive.

Follow theese steps to install and configure the AdminMod

Add/Remove admins

Open users.ini using pico, nano, mcedit or vi text editors. Write down the names and passwords of admins, followed by server access level. Let's say that we want to create a maximum level admin called John and password john1234. Write the following line in users.ini file:

John:john1234:131071

For custom access levels go to Admin Mod Levels and select the desired commands you want the admin to be able to have access. Then press "calculate access right" and write the resulted number in user.ini file after the admin name and password. Just like the John example, but replace the 131071 with the new number. Each admin/password/level must be on different lines.

StatsMe

Extract statsme-2.8.3-cstrike.zip to C:\HLDS\cstrike directory. Go to C:\HLDS\cstrike\addons\metamod directory and open plugins.ini with TextPad or WordPad. Add the following line at the begining of the file: win32 addons\statsme\dlls\statsme_mm.dll

Go to C:\HLDS\cstrike\addons\statsme and open statsme.cfg with TextPad or WordPad. Modify the sm_menupassword from r3wt with another password. When entering the game you will have to write in the console statsme_menu password_from_statsme.cfg.cfg in order to modify last settings.

/rank and /top10

Open statsme.cfg and change the sm_storebyauth from 1 to 0.

Secure server

It is important to have a non secure server because of many reasons. To do that, go to C:\HLDS\cstrike and open liblist.gam with TextPad or WordPad. Modify secure from 1 to 0. Save and exit.

Starting the server

Change directory to /usr/hlds si executam comanda:

./hlds_run -game cstrike +ip ip.de.internet +sv_lan 1 -nomaster +maxplayers 18 +map de_dust2

In order to start the server on screen use the following command:

screen -A -m -d -S hlds ./hlds_run -game cstrike +ip ip.de.internet +sv_lan 1 -nomaster +maxplayers 18 +map de_dust2

This command starts the server in background. In order to attach us again to it, write:

screen -r hlds

In order to send it to background again, hold pressed the ctrl button and press A letter from the keyboard and after that press D key.

If you want the server to start on every Linux server boot, you must add the following lines in /etc/rc.local file:

cd /usr/hlds

screen -A -m -d -S hlds ./hlds_run -game cstrike +ip ip.de.internet +sv_lan 1 -nomaster +maxplayers 18 +map de_dust2

Admin_who plugin

Anyone who's on the server can use the admin_who command, which will show the server connected admins as follows:

Moderators

- maximum access admins (admin_rcon admin_exec * etc)

Administrators

- all commands access, except admin_rcon, admin_exec * etc

Helpers

- all access except admin_rcon and admin_ban

Slots

- rezerved name and/or rezerved slot

Download and copy this plugin to cstrike/addons/adminmod/scripts/ and then add the following line to cstrike/addons/adminmod/config/plugins.ini:

addons/adminmod/scripts/admin_who.amx

 

Source :

http://www.deadzone.ilive.ro

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock