Well my problem now is about the skill cancellation......
It has so little reuse delay....While i change it to bigger reuse delay though xml from stats-->skills nothing changed....I heard that only from core i can change that...:( damn it cant do smth else ??more easier???For example skill :anchor it was casted so easily and i just change the power value....but now what about cancel ?? :(
Im writing for someone that share my vision a good L2 gold style server that won't just randomly shut like L2 Gold.in and will help me maybe build the server for the comunity
Reborn C4 x1 = 8 eu for 1kk
Reborn orgign x1 Eternal x10 = 0.1 eu = 1kk
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Eu core = 0.5 eu 1b
Na Chronos = 0.4 eu = 1b
Na Naia = 0.3 eu = 1b
Eu Orfen = 0.5 eu = 1b
Eu Eva = 0.10 = 1kk
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Elmorelab x1x3x5
0.5 eu = 1kk
Classic.club = 70 eu = 1b
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For the rest of the servers write to DM in discord. Price and stocks are changin
Question
MeVsYou
Hello mates....
Well my problem now is about the skill cancellation......
It has so little reuse delay....While i change it to bigger reuse delay though xml from stats-->skills nothing changed....I heard that only from core i can change that...:( damn it cant do smth else ??more easier???For example skill :anchor it was casted so easily and i just change the power value....but now what about cancel ?? :(
Here is my xml about cancellation :
<skill id="1056" levels="12" name="Cancellation">
<table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="11"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="6000"/>
<set name="reuseDelay" val="120000"/> <----That on i make it bigger but nothing change :/
<set name="skillTime" val="6000"/>
<set name="skillType" val="CANCEL"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="600"/>
<set name="effectRange" val="1100"/>
<set name="negateStats" val="BUFF"/>
<set name="negatePower" val="9.0"/>
<for>
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