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[HELP] How to fix skill : Cancellation



Hello mates....


Well my problem now is about the skill cancellation......


It has so little reuse delay....While i change it to bigger reuse delay though xml  from stats-->skills nothing changed....I heard that only from core i can change that...:( damn it cant do smth else ??more easier???For example skill :anchor it was casted so easily and i just change the power value....but now what about cancel ?? :(


Here is my xml about cancellation :


<skill id="1056" levels="12" name="Cancellation">

  <table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>

  <table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>

  <table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="power" val="11"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="hitTime" val="6000"/>

  <set name="reuseDelay" val="120000"/>              <----That on i make it bigger but nothing change :/

  <set name="skillTime" val="6000"/>

  <set name="skillType" val="CANCEL"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="600"/>

  <set name="effectRange" val="1100"/>

  <set name="negateStats" val="BUFF"/>

  <set name="negatePower" val="9.0"/>


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The reuse time is odd indeed, you are sure you have the right skill testing and this one changed?


I have this from another topic, I dont really remember which and from who:


Cancellation as an adjustable power: the power determines the amount of buffs removed when it hits, so you could change it to a low value to make it less powerful (I dont know how much power stands for how much buffs).


You could also try change Skilltime to make it less powerfull.


I hope it helps, good luck

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