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Posted

2009.3.17 13:29:48

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM

Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375)

PosCode : LS1:184601:-76558:-2727 2/1

 

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

i get this error every time when i  teleport to somewhere.

if you know how to fix it pls  post answer here.

Its from server or Client side ?

  • 4 weeks later...
Posted

2009.3.17 13:29:48

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM

Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375)

PosCode : LS1:184601:-76558:-2727 2/1

 

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

i get this error every time when i  teleport to somewhere.

if you know how to fix it pls  post answer here.

Its from server or Client side ?

I KNOW IT.i had it before 10 minutes and it;s client side.

i do not know what caused it but u need to reinstall l2 and repatch the server into a *CLEAN* client .then the prob will be fixed and i am fucking sure that it's client side.

 

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