drogata Posted March 17, 2009 Posted March 17, 2009 2009.3.17 13:29:48 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375) PosCode : LS1:184601:-76558:-2727 2/1 General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop i get this error every time when i teleport to somewhere. if you know how to fix it pls post answer here. Its from server or Client side ?
Deviance Posted March 19, 2009 Posted March 19, 2009 I think its client side, maybe some corrupted textures? reinstall the game and all the patches. witch server you play?
ExCReMeNT Posted April 17, 2009 Posted April 17, 2009 2009.3.17 13:29:48 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375) PosCode : LS1:184601:-76558:-2727 2/1 General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop i get this error every time when i teleport to somewhere. if you know how to fix it pls post answer here. Its from server or Client side ? I KNOW IT.i had it before 10 minutes and it;s client side. i do not know what caused it but u need to reinstall l2 and repatch the server into a *CLEAN* client .then the prob will be fixed and i am fucking sure that it's client side.
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