drogata Posted March 17, 2009 Share Posted March 17, 2009 2009.3.17 13:29:48 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375) PosCode : LS1:184601:-76558:-2727 2/1 General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop i get this error every time when i teleport to somewhere. if you know how to fix it pls post answer here. Its from server or Client side ? Link to comment Share on other sites More sharing options...
Deviance Posted March 19, 2009 Share Posted March 19, 2009 I think its client side, maybe some corrupted textures? reinstall the game and all the patches. witch server you play? Link to comment Share on other sites More sharing options...
ExCReMeNT Posted April 17, 2009 Share Posted April 17, 2009 2009.3.17 13:29:48 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375) PosCode : LS1:184601:-76558:-2727 2/1 General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop i get this error every time when i teleport to somewhere. if you know how to fix it pls post answer here. Its from server or Client side ? I KNOW IT.i had it before 10 minutes and it;s client side. i do not know what caused it but u need to reinstall l2 and repatch the server into a *CLEAN* client .then the prob will be fixed and i am fucking sure that it's client side. Link to comment Share on other sites More sharing options...
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