drogata Posted March 17, 2009 Share Posted March 17, 2009 2009.3.17 13:29:48 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375) PosCode : LS1:184601:-76558:-2727 2/1 General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop i get this error every time when i teleport to somewhere. if you know how to fix it pls post answer here. Its from server or Client side ? Quote Link to comment Share on other sites More sharing options...
0 MeVsYou Posted March 17, 2009 Share Posted March 17, 2009 I had the same problem and the problem was in some custom npcs.....if you shift and click ingame your custom npcs check about their template ids. Quote Link to comment Share on other sites More sharing options...
Question
drogata
2009.3.17 13:29:48
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown Processor @ 2503 MHz with 2047MB RAM
Video : NVIDIA GeForce 7100 / NVIDIA nForce 630i (6375)
PosCode : LS1:184601:-76558:-2727 2/1
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial160) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector170) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector 22_22.ShadowProjector170) <- ULevelBase::Serialize <- ULevel::Serialize <- ObjectTestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
i get this error every time when i teleport to somewhere.
if you know how to fix it pls post answer here.
Its from server or Client side ?
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