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                                                     Fresh Start 11/3/2009

First Of all Server is not Mine.Some Maybe know it from c4 and some from c5.Now L][F changed Owner and have New Managment LittleArchy.Server WipedAnd now is Back With Interlude Client After 2 Years Active Arround With Big Community

What makes L2forever so special, so different from the rest. Its because of the unique features we have on our servers. Below you see a list of features not to mention you can also see the server specifications

 

Aprilon Dynasty Rates [interlude]

   EXP 35x

   Adena 100x

   Spoil 15x

   Drops 15x

Character creation

Once you made your account and character and you log in with your new character, you will find yourself wearing top D-grade gear to make your leveling easier and you'll start at level 20!

Boosted zones

There will be boosted zones throughout the whole leveling process to make it easier for you to reach level 80 in no time and be more occupied with end-game material!

Quest Items

Nearly all important quest items are buyable in the Misc Shop (Items such as subclass, noblesse quest items, profession items)

 

1 Hour buffs

1 Hour buff time

Debuff bar

Altho it won't place debuffs on a seperate bar, debuff bar is indeed working!

NPC buffers

NPC buffers are available to enjoy but buffs require a small fee of 100,000 adena per buff. These NPC can also restore HP / MP / CP and cancel buffs if you missclicked!Dance,songs No 3rd Class

24 buff slots

The buff slot system is 100% working. You'll get the 21 and 22 through auto-learn, 23 can be obtained by raids and 24 by winning events.

Dual boxing

Dual boxing is allowed

Clan penalties are turned off

Clan penalties are off so you dont have to wait 5 days in order to join a new clan

+6 Armor bonus

When a armor is enchanted to +6 or more, you get a special bonus

Special Farming Areas

Farming Party Areas and Solo that Drop Hight Lvl LS and Sa Weapons

 

L2Server Box Specs

Dual Processor Dual Core Xeon 5160 - 3.0GHz (Woodcrest) 2 x 4MB cache

8 GB FB-DIMM Registered 533/667

2 x 73GB 15k RPM SA-SCSI RAID 5

1000 Mbps Public & Private Networks

5000 GB Bandwith

Database Box Specs

Processor Dual Core Xeon 5160 - 3.0GHz (Woodcrest) 2 x 4MB cache

4 GB FB-DIMM Registered 533/667

2 x 73GB 15k RPM SA-SCSI RAID 10

1000 Mbps Public & Private Networks

2000 GB Bandwith

 

WeBSite:http://www.lineage2forever.com

Forum:http://www.lineage2forever.com/f/

Connecting:http://www.lineage2forever.com/f/index.php?showtopic=17

Posted

i'll join for sure,i waiting long time for this fresh start but it suposed to open server today at 4pm but its still off.Now forum dont work :/

 

 

EDIT: Ok now i can get it forum

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    • Very nice and passionate effort. Good luck.
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    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. 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Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
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