Jump to content

Recommended Posts

Posted

I made this tool today and it can help lots of people with creating a NPC Buffer

 

It works for:

L2J

L2J Free

L2 Emu

L2J Archid

 

Images:

http://img17.imageshack.us/img17/6827/l2jbuffcreator1.png

http://img17.imageshack.us/img17/8991/l2jbuffcreator2.png

http://img17.imageshack.us/img17/8149/l2jbuffcreator3.png

http://img5.imageshack.us/img5/3694/l2jbuffcreator4.png

http://img5.imageshack.us/img5/9162/l2jbuffcreator5.png

http://img5.imageshack.us/img5/561/l2jbuffcreator6.png

http://img5.imageshack.us/img5/4713/l2jbuffcreator7.png

http://img5.imageshack.us/img5/950/l2jbuffcreator8.png

 

Download Link:

http://www.4shared.com/file/91989985/35d78261/L2J_Buff_Creator.html

 

 

GUIDE

This guide is also in the program so you can read it again if your stuck

 

 

Ok the first thing you must do is making your buffer go to the Configuration and enable or disable what you want

Secondly go to the Buffs menu and fill in your buffs you want in your npc buffer

Now click at the generate button below the program

Now go to your My Generated Buffer and copy and paste it in notepad save it  as: __init__.py

Now go to your HTM Script and copy and paste them both (Read at the HTM Script menu)

And now put them in a folder called: 9999_NPCBUFFER

Now put them in your server folder: data\scripts\custom

Now open the file located in the data folder: scripts.cfg

 

And add this line: custom/9999_NPCBUFFER/__init__.py

 

Start your server and spawn the Npc you have as Npc Buffer and your done, You made your own Npc Buffer

 

 

Guide by DragonHunter

 

 

Change Log:

Created a new option: Adena Cost

Updated the L2J, L2JFree, L2Emu, L2JArchid Buffs up to 25 (now you can add more buffs to your npc buffer)

Fixed a typo

 

Fixed an unexpected bug

Posted

Visual basic?

 

By the way...Update it for l2j and l2jfree and youll get stick and karma :)

Agree! That's really awesome. Nice job, thanks a lot!

Posted

Visual basic?

 

By the way...Update it for l2j and l2jfree and youll get stick and karma :)

C# Created in Visual Studio 2008

 

And thanks ;)

Posted

DragonHunter your job is amazing...

i think it's 2 boys that make this work

You and Stealth..

i have to see Stealth days ago...

by no way!

Good Job!

Posted

Ok i've updated the L2J Buff Creator its now without bugs and it will work for the following servers:

L2J

L2 Emu

L2J Free

L2J Archid

 

You can now give the Minimum Adena/level requirements and going up to 2 buffs and you can change if the buffs must be visible yes or not this can improve high-rate servers or to reduce lag when you buff

I must continue my work so you can go up to 25buffs :P

Posted

DragonHunter you are the Best ;) btw can you make it and for L2jFree IL ?

I will see what I can do :)

 

 

Use the L2J Option I think it should work

Guest
This topic is now closed to further replies.



  • Posts

    • I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..