Stάzy Posted March 5, 2009 Posted March 5, 2009 This post has been done by pankostrelos in greek section. With this command (.valakas) you get ported to valakas lair! ADD THE FOLLOWING CODE TO: voicedcommandhandlers/Valakas.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfree.gameserver.handler.voicedcommandhandlers; import com.l2jfree.gameserver.handler.IVoicedCommandHandler; import com.l2jfree.gameserver.instancemanager.SiegeManager; import com.l2jfree.gameserver.instancemanager.ValakasManager; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.model.entity.Siege; import com.l2jfree.gameserver.model.zone.L2Zone; /** * @author Horus * */ public class Valakas implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "valakas" }; /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(String, com.l2jfree.gameserver.model.L2PcInstance), String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String text) { if (command.startsWith("valakas")) return valakas(activeChar); return false; } /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList() */ private boolean valakas(L2PcInstance activeChar) { Siege siege = SiegeManager.getInstance().getSiege(activeChar); if (activeChar.isTransformed()) { activeChar.sendMessage("You can't teleport to valakas while transformed"); return false; } //check player is dead or using fake death and has his movement disabled if (activeChar.isMovementDisabled() || activeChar.isAlikeDead()) { activeChar.sendMessage("You can't teleport to valakas with fake death nor rooted"); return false; } // Check if the player is currently in Siege if (siege != null && siege.getIsInProgress()) { activeChar.sendMessage("You are in siege, cannot teleport to Valakas."); return false; } // Check if the player is a Cursed Weapon owner if (activeChar.isCursedWeaponEquipped()) { activeChar.sendMessage("You cannot teleport to Valakas! You are currently holding a cursed weapon."); return false; } // Check if the player is in Duel if (activeChar.isInDuel()) { activeChar.sendMessage("You cannot teleport to Valakas! You are in a duel!"); return false; } //check if the player is in a DimensionalRift if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift()) { activeChar.sendMessage("You cannot teleport to Valakas! You are in the dimensional rift."); return false; } // Check if the player is in an event if (activeChar.isInFunEvent()) { activeChar.sendMessage("You cannot teleport to Valakas since you are in an event."); return false; } //check player is in Olympiad if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1) { activeChar.sendMessage("Teleporting to Valakas whilst in Olympiad isn't allowed."); return false; } // Check if player is in observer mode if (activeChar.inObserverMode()) { activeChar.sendMessage("You cannot teleport to Valakas in Observer mode!"); return false; } //check player has karma/pk/pvp status if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0) { activeChar.sendMessage("Flagged Players & Karma Players cannot use this command."); return false; } //Check if player is immobilized if (activeChar.isImmobilized()) { activeChar.sendMessage("Immobilized players cannot use this command."); return false; } if (!(activeChar.getAdena() >= 500000)) activeChar.sendMessage("You do not hold enough adena to teleport."); // check if no one is targeted if (activeChar.getTarget() == null) ValakasManager.getInstance().Teleport(activeChar); return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } ADD THE FOLLOWING CODE TO: instancemanager/ValakasManager.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfree.gameserver.instancemanager; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import com.l2jfree.Config; import com.l2jfree.gameserver.ThreadPoolManager; import com.l2jfree.gameserver.ai.CtrlIntention; import com.l2jfree.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.network.serverpackets.SetupGauge; import com.l2jfree.gameserver.network.serverpackets.SocialAction; /** * @author Horus * */ public final class ValakasManager { private static final Log _log = LogFactory.getLog(ValakasManager.class.getName()); private static ValakasManager _instance; public static final ValakasManager getInstance() { if (_instance == null) { _instance = new ValakasManager(); _log.info("ValakasManager: initialized."); } return _instance; } /** * @param activeChar * @param text */ public void Teleport(L2PcInstance activeChar) { activeChar.startAbnormalEffect(L2MonsterInstance.ABNORMAL_EFFECT_MAGIC_CIRCLE); activeChar.sendMessage("You will be teleported in " + 120 + " Seconds."); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); if(activeChar.isSitting()) { activeChar.sendMessage("You cannot be sitting while teleporting to Valakas."); return; } SetupGauge sg = new SetupGauge(SetupGauge.BLUE, 120 * 1000); activeChar.sendPacket(sg); activeChar.setIsImmobilized(true); ThreadPoolManager.getInstance().scheduleGeneral(new PlayerTeleportTask(activeChar), 120 * 1000); } /** * @param activeChar */ class PlayerTeleportTask implements Runnable { private final L2PcInstance _activeChar; PlayerTeleportTask(L2PcInstance activeChar) { _activeChar = activeChar; } public void run() { if (_activeChar == null) return; if (_activeChar.isAttackingNow() || _activeChar.isCastingNow()) { _activeChar.sendMessage("Cannot teleport if you are Casting or Attacking."); return; } _activeChar.stopAbnormalEffect(L2MonsterInstance.ABNORMAL_EFFECT_MAGIC_CIRCLE); _activeChar.getInventory().reduceAdena("ValakasManager", 500000, _activeChar, null); _activeChar.setIsImmobilized(false); _activeChar.teleToLocation(2138*** -115436, -1639); _activeChar.sendMessage("You have successfully teleported to Valakas."); _activeChar.sendMessage("horusicarus@gmail.com"); _log.info("ValakasManager: Player " + _activeChar.getName() + " was sucessfully ported."); } } ADD THE FOLLOWING CODE TO: handler/voicedcommandhandler.java registerVoicedCommandHandler(new Valakas()); It works on L2jfree Credits go to Horus for the guide Credits to me for translating
Fogotendx20 Posted March 6, 2009 Posted March 6, 2009 niah niah niah :) reshare? w00t? guys dont translate shares xD .....
dimco Posted April 7, 2009 Posted April 7, 2009 reshare? xaxa anyway, if u can make for valakas, could u make and for baium? it would be more useful :P
Horus Posted April 11, 2009 Posted April 11, 2009 reshare? xaxa anyway, if u can make for valakas, could u make and for baium? it would be more useful :P Just so that you know, that is actually my work, I shared it on RZ and someone just copied over here and claimed it as their own. And yup I can do it, if you aint lazy just read through the code and you'll see that all you have to do is change the coordinates. Original Share was made "Here" .
Horus Posted April 27, 2009 Posted April 27, 2009 By the way Zonzoo, I don't understand how the credits go to you if the original post was actually in english already lool. But oke ^^
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