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Posted

stay with the good post my friend, but one question what i have to do to bishop skills give more or less heal?

 

find bishop skills, and it should have power and = number so just change the number

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Posted

Dude tell me where is magic critical rate?

 

skill id="1239" levels="28" name="Hurricane" enchantLevels1="30" enchantLevels2="30">

  <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>

  <enchant1 name="magicLvl" val="#enchantMagicLvl" />

  <enchant2 name="magicLvl" val="#enchantMagicLvl" />

  <table name="#ench2MpConsume">54 53 52 51 51 52 49 48 48 47 46 45 44 44 43 42 41 41 40 39 38 38 37 36 35 34 34 33 32 31</table>

  <table name="#ench2MpConsume_Init">13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>

  <table name="#mpConsume_Init">7 7 8 8 9 9 9 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14</table>

  <table name="#mpConsume">27 28 30 31 33 35 36 38 39 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55</table>

  <table name="#magicLvl">38 40 42 44 46 48 50 52 54 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>

  <table name="#power">49.0 52.0 55.0 58.0 61.0 65.0 68.0 72.0 75.0 78.0 80.0 82.0 84.0 85.0 87.0 89.0 90.0 92.0 94.0 96.0 97.0 99.0 100.0 102.0 104.0 105.0 107.0 108.0</table>

  <table name="#ench1Power">109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127</table>

  <set name="mpInitialConsume" val="#mpConsume_Init" />

  <set name="mpConsume" val="#mpConsume" />

  <set name="magicLvl" val="#magicLvl" />

  <set name="power" val="#power" />

  <set name="target" val="TARGET_ONE" />

  <set name="element" val="1" />

  <set name="reuseDelay" val="6000" />

  <set name="hitTime" val="4000" />

  <set name="skillType" val="MDAM" />

  <set name="isMagic" val="true" />

  <set name="operateType" val="OP_ACTIVE" />

  <set name="castRange" val="900" />

  <set name="effectRange" val="1400" />

  <enchant1 name="power" val="#ench1Power" />

  <enchant2 name="mpConsume" val="#ench2MpConsume" />

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />

  <for />

 

Posted

hurricane has no magic critical option. try to find wild magic buff in ur stats and u will see that it has option for magic critical.

 

if you think that on your server hurricane has high power and high mcrit all you have to do is decrease power.

 

--> CHANGE THIS --><table name="#power">49.0 52.0 55.0 58.0 61.0 65.0 68.0 72.0 75.0 78.0 80.0 82.0 84.0 85.0 87.0 89.0 90.0 92.0 94.0 96.0 97.0 99.0 100.0 102.0 104.0 105.0 107.0 108.0</table>

 

TO THIS -->

 

<table name="#power">39.0 42.0 45.0 48.0 51.0 55.0 58.0 62.0 65.0 68.0 70.0 72.0 74.0 75.0 77.0 79.0 80.0 82.0 84.0 86.0 87.0 89.0 90.0 92.0 94.0 95.0 97.0 98.0</table>

Posted

hurricane has no magic critical option. try to find wild magic buff in ur stats and u will see that it has option for magic critical.

 

if you think that on your server hurricane has high power and high mcrit all you have to do is decrease power.

 

--> CHANGE THIS --><table name="#power">49.0 52.0 55.0 58.0 61.0 65.0 68.0 72.0 75.0 78.0 80.0 82.0 84.0 85.0 87.0 89.0 90.0 92.0 94.0 96.0 97.0 99.0 100.0 102.0 104.0 105.0 107.0 108.0</table>

 

TO THIS -->

 

<table name="#power">39.0 42.0 45.0 48.0 51.0 55.0 58.0 62.0 65.0 68.0 70.0 72.0 74.0 75.0 77.0 79.0 80.0 82.0 84.0 86.0 87.0 89.0 90.0 92.0 94.0 95.0 97.0 98.0</table>

 

it will not effect magic atack? cause its like mage server cause of magic critical...

and i need for all not only for huricane :/ maybe take out wild magic? :D

Posted

u have to do for all skills if u want to make mages less powered or just take out wild magic from buffer. but then they will make chars :). u can make wild magic time for 1 minute so it will be useless

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