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Another serious problem.


Question

Posted

Well I am sorry for asking that much questions these days.

 

I just figured out i dont have rapid shot skill on my server. Everything is normal at SQL/data-skills. I cant figure out whats going on.

 

When i try to learn skill by command ig, it says this skill doesnt exists.

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Posted

check the skills xml(99) if all are fine there also any errors in console as vago said

  • 0
Posted

Nope. When i try to //reload skill, all of skills reloading succesfully.

 

I checked that xml file, everything seems to be okay. Here it is:

 

<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30" >
  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
  <table name="#ench2MpConsume"> 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10 </table>
  <table name="#ench2MpConsume_Init"> 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 </table>
  <table name="#mpConsume"> 10 20 </table>
  <table name="#mpConsume_Init"> 4 5 </table>
  <table name="#rate"> 1.08 1.12 </table>
  <table name="#aggro"> 303 549 </table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="10000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0">
      <mul order="0x30" stat="pAtkSpd" val="#rate">
        <using kind="Bow"/>
      </mul>
    </effect>
  </for>
  <enchant1for>
    <effect count="1" name="Buff" time="#ench1time" val="0">
      <mul order="0x30" stat="pAtkSpd" val="1.12">
        <using kind="Bow"/>
      </mul>
    </effect>
  </enchant1for>
</skill>

  • 0
Posted

You mean you cant learn skills while you use command //   ???

If you cant use that you can go in other way  //admin-->set-->(then you will go in other screen but you will presh "back" )--->you will see your nickname and then you click on it--->skills--->target yourself and presh give all skills.      (that's for you as you are admin)

 

For players just use autolearn skills in your config gameserver.

 

*If i understand your question that will help you.

  • 0
Posted

try adding  

 

<set name="power" val="0.0"/>

 

im not sure it will do smth , but try , have u changed anything in the database?

  • 0
Posted

so as it was working before .......thats mean that probably you change smth....do you remember if you change smth in your settings??/or anywhere else??

  • 0
Posted

i think that file that mafia gave you will help...if not tell me to send an other file that i hope it will help you too about  0-999 skills.

  • 0
Posted

if it was working before , maybe u have changed smth which u cant remember right now and that cause this ...

 

<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30" >
  <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  <table name="#ench1time">
  1240 1280 1320 1360 1400 1440 1480 1520 1560 1600
  1640 1680 1720 1760 1800 1840 1880 1920 1960 2000
  2040 2080 2120 2160 2200 2240 2280 2320 2360 2400
  </table>
  <table name="#ench2MpConsume">
  20 20 19 19 19 18 18 18 17 17
  17 16 16 16 15 15 15 14 14 14
  13 13 12 12 12 11 11 11 10 10
  </table>
  <table name="#ench2MpConsume_Init">
  5 5 5 5 5 5 5 5 5 5
  4 4 4 4 4 4 4 4 4 4
  3 3 3 3 3 3 3 3 3 3
  </table>
  <table name="#mpConsume"> 10 20 </table>
  <table name="#mpConsume_Init"> 4 5 </table>
  <table name="#rate"> 1.08 1.12 </table>
  <table name="#aggro"> 303 549  </table>
  <set name="weaponsAllowed" val="32"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="10000"/>
  <set name="hitTime" val="1500"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <set name="aggroPoints" val="#aggro"/>
  <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0">
      <mul order="0x30" stat="pAtkSpd" val="#rate">
        <using kind="Bow"/>
      </mul>
    </effect>
  </for>
  <enchant1for>
    <effect count="1" name="Buff" time="#ench1time" val="0">
      <mul order="0x30" stat="pAtkSpd" val="1.12">
        <using kind="Bow"/>
      </mul>
    </effect>
  </enchant1for>
</skill>

 

this is INTs l2jpacks skill , check if your skill is inside database

  • 0
Posted

ok as you say before it works perfect until you change smth with skills from a buffer,,,,,

The skills 0000-0099 .xml is this : http://www.4shared.com/file/88785769/8192554b/0000-0099.html

 

and this is about the skill_trees . sql ...(you must excecute it again) :

http://www.4shared.com/file/88786414/a091ae86/skill_trees.html

 

 

ok? i hope i help you this time :/

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