Jump to content

Recommended Posts

Posted

Yes i got it but so much errors... need exemple for the hole code for exemple.

 

He is the hole file :

 

 

 

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import java.util.Map;

import javolution.util.FastMap;
import net.sf.l2j.gameserver.templates.item.L2EtcItem;

/**
* This class manages handlers of items
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public class ItemHandler
{
private Map<String, IItemHandler> _datatable;

/**
 * Create ItemHandler if doesn't exist and returns ItemHandler
 * @return ItemHandler
 */
public static ItemHandler getInstance()
{
	return SingletonHolder._instance;
}

/**
 * Returns the number of elements contained in datatable
 * @return int : Size of the datatable
 */
public int size()
{
	return _datatable.size();
}

/**
 * Constructor of ItemHandler
 */
private ItemHandler()
{
	_datatable = new FastMap<String, IItemHandler>();
}

/**
 * Adds handler of item type in <I>datatable</I>.<BR><BR>
 * <B><I>Concept :</I></U><BR>
 * This handler is put in <I>datatable</I> Map <String ; IItemHandler > for each ID corresponding to an item type
 * (existing in classes of package itemhandlers) sets as key of the Map.
 * @param handler (IItemHandler)
 */

public void registerItemHandler(IItemHandler handler)
{
	_datatable.put(handler.getClass().getSimpleName().intern(), handler);
}

/**
 * Returns the handler of the item
 * @param itemId : int designating the itemID
 * @return IItemHandler
 */
public IItemHandler getItemHandler(L2EtcItem item)
{
	if (item == null)
		return null;
	return _datatable.get(item.getHandlerName());
}

@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
	protected static final ItemHandler _instance = new ItemHandler();
}
}

 

 

I added :

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler;

import java.util.Map;

import javolution.util.FastMap;
import net.sf.l2j.gameserver.templates.item.L2EtcItem;

/**
* This class manages handlers of items
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public class ItemHandler
{
private Map<String, IItemHandler> _datatable;

/**
 * Create ItemHandler if doesn't exist and returns ItemHandler
 * @return ItemHandler
 */
public static ItemHandler getInstance()
{
	return SingletonHolder._instance;
}

/**
 * Returns the number of elements contained in datatable
 * @return int : Size of the datatable
 */
public int size()
{
	return _datatable.size();
}

/**
 * Constructor of ItemHandler
 */
private ItemHandler()
{
	_datatable = new FastMap<String, IItemHandler>();
}

/**
 * Adds handler of item type in <I>datatable</I>.<BR><BR>
 * <B><I>Concept :</I></U><BR>
 * This handler is put in <I>datatable</I> Map <String ; IItemHandler > for each ID corresponding to an item type
 * (existing in classes of package itemhandlers) sets as key of the Map.
 * @param handler (IItemHandler)
 */

public void registerItemHandler(IItemHandler handler)
{
	_datatable.put(handler.getClass().getSimpleName().intern(), handler);
}

/**
 * Returns the handler of the item
 * @param itemId : int designating the itemID
 * @return IItemHandler
 */
public IItemHandler getItemHandler(L2EtcItem item)
{
	if (item == null)
		return null;
	return _datatable.get(item.getHandlerName());
}

@SuppressWarnings("synthetic-access")
private static class SingletonHolder
{
	protected static final ItemHandler _instance = new ItemHandler();
}
               public void registerItemHandler(new Balloni());
{
}

 

But nothing work...

 

  • 4 weeks later...
  • 1 year later...
Posted

i cant get this working on l2j epilogue... ive tryed to addapt the handers but... with no sucess, where have i to put the registerItemHandler(new Balloni()); to make it work? this can make me call a multisell via bypass? anyone gimme a hand here please :) ill apreciate any help

Posted

Hope this works T.T

 

I made this for l2jfreya....

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/itemhandlers/balloni.java
===================================================================
--- data/scripts/handlers/itemhandlers/balloni.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/balloni.java	(revision 0)
@@ -0,0 +1,46 @@
+package handlers.itemhandlers;
+
+import com.l2jserver.gameserver.cache.HtmCache;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
+
+
+
+
+/**
+ * @author Cobra
+ *
+ */
+public class balloni implements IItemHandler
+{
+	private static final int[] ITEM_IDS = { 10639 };
+	
+	public void useItem(L2Playable playable, L2ItemInstance item,boolean forceUse)
+    {
+	      if (!(playable instanceof L2PcInstance))
+	         return;
+	      L2PcInstance activeChar = (L2PcInstance)playable;
+	       int itemId = item.getItemId();
+	      
+	   if (itemId == 10639)
+       {
+		String htmFile = "data/html/Teleport/Balloni.htm";
+		String htmContent = HtmCache.getInstance().getHtm(htmFile);
+
+			NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
+			infoHtml.setHtml(htmContent);
+			activeChar.sendPacket(infoHtml);
+       }
+    }
+
+
+		
+
+    public int[] getItemIds()
+    {
+    	return ITEM_IDS;
+    }
+}
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,7 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +448,7 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new balloni());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());

Posted

It dosent works for me :( 2 Errors on the console,  zero on eclipse

 

The method getHtlm(String) from the Tipe HtlmCache is not visible

 

and another one with master handler.java...

 

maybe is because im using epilogue...

 

I wanna make one item that calls a multisell store, can somebody gimme a hand on this? tnx in advance XD

Posted

It dosent works for me :( 2 Errors on the console,  zero on eclipse

 

The method getHtlm(String) from the Tipe HtlmCache is not visible

 

and another one with master handler.java...

 

maybe is because im using epilogue...

 

I wanna make one item that calls a multisell store, can somebody gimme a hand on this? tnx in advance XD

 

boh you want all things ready....

 

===================================================================

--- java/com/l2jserver/gameserver/cache/HtmCache.java (revision 4514)

+++ java/com/l2jserver/gameserver/cache/HtmCache.java (working copy)

@@ -208,7 +208,7 @@

return content;

}

 

- private String getHtm(String path)

+ public String getHtm(String path)

Posted

im still getting errors :S sorry if im not doing this easy... im very new at java yet...

 

Im getting this error on console:

 

error at balloni.java

public class balloni implements IItemHandler

 

The public class balloni must implement the inherited abstract method IItemHandler.useItem(L2Playable, L2ItemInstance)

 

 

PD: ive fallowed the instructions manually, STEP BY STEP, no missing imports, no mising lines

  • 2 weeks later...
Posted

Hope this works T.T

 

I made this for l2jfreya....

 

### Eclipse Workspace Patch 1.0
#P L2J_DataPackUpdate14-03-2011
Index: data/scripts/handlers/itemhandlers/balloni.java
===================================================================
--- data/scripts/handlers/itemhandlers/balloni.java	(revision 0)
+++ data/scripts/handlers/itemhandlers/balloni.java	(revision 0)
@@ -0,0 +1,46 @@
+package handlers.itemhandlers;
+
+import com.l2jserver.gameserver.cache.HtmCache;
+import com.l2jserver.gameserver.handler.IItemHandler;
+import com.l2jserver.gameserver.model.L2ItemInstance;
+import com.l2jserver.gameserver.model.actor.L2Playable;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
+
+
+
+
+/**
+ * @author Cobra
+ *
+ */
+public class balloni implements IItemHandler
+{
+	private static final int[] ITEM_IDS = { 10639 };
+	
+	public void useItem(L2Playable playable, L2ItemInstance item,boolean forceUse)
+    {
+	      if (!(playable instanceof L2PcInstance))
+	         return;
+	      L2PcInstance activeChar = (L2PcInstance)playable;
+	       int itemId = item.getItemId();
+	      
+	   if (itemId == 10639)
+       {
+		String htmFile = "data/html/Teleport/Balloni.htm";
+		String htmContent = HtmCache.getInstance().getHtm(htmFile);
+
+			NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
+			infoHtml.setHtml(htmContent);
+			activeChar.sendPacket(infoHtml);
+       }
+    }
+
+
+		
+
+    public int[] getItemIds()
+    {
+    	return ITEM_IDS;
+    }
+}
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7827)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -154,6 +154,7 @@
import handlers.itemhandlers.BeastSpiritShot;
import handlers.itemhandlers.BlessedSpiritShot;
import handlers.itemhandlers.Book;
+import handlers.itemhandlers.balloni;
import handlers.itemhandlers.Disguise;
import handlers.itemhandlers.Elixir;
import handlers.itemhandlers.EnchantAttribute;
@@ -447,6 +448,7 @@
		ItemHandler.getInstance().registerItemHandler(new EnchantScrolls());
		ItemHandler.getInstance().registerItemHandler(new ExtractableItems());
		ItemHandler.getInstance().registerItemHandler(new Book());
+		ItemHandler.getInstance().registerItemHandler(new balloni());
		ItemHandler.getInstance().registerItemHandler(new SevenSignsRecord());
		ItemHandler.getInstance().registerItemHandler(new ItemSkills());
		ItemHandler.getInstance().registerItemHandler(new ItemSkillsTemplate());

 

Thank you Cobra.

Looking for balloni.htm file.

How to make this htm file?

Thanks again^^ And I'm Korean Too.

 

  • 3 months later...
  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..