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•MeLe•

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  1. public L2Attackable getActiveChar() { return (L2Attackable)_actor; }
  2. Where , here? I Dont Know Man.. And i Dont copy / paste.. yours if you have share it dunno :D
  3. Some Moderator Punish Spammers & Clean Topic :S L2JFrozen Have A Different Code And Only The First Log Character Have Effects of Firework *only* :) so you can stop spam! yep you have right! Sorry Import Added!
  4. First i dont start anything and I Made This codes LoL! Becuase krash is immature Its not my fault!
  5. + 1 I Dont Care About What You Say :) Out of My Topic.. You Just Spam IF YOU BELIEVE Its Stolen Just you can say it one time and then shut the fack up!
  6. O_O Try To Spam and Flame More and More and More i dont find it anywhere its not hard to make this codes .... and as i say
  7. Oh I Say The True I Dont Search For The Code "already shared" but never mind! Thnx! Very Much
  8. Hey MxC Iam Newbie On Java And I Make Two Easy Codes... I Dont Know If The Codes is sucks..But Work! Or Already Posted.. Lets Start Fireworks & Social Action (victory) When Login -> Config.java public static boolean SOCIAL_ACTION_ON_LOGIN; SOCIAL_ACTION_ON_LOGIN = Boolean.parseBoolean(configname.getProperty("SocialActionOnLogin", "False")); EnterWorld.java if (Config.SOCIAL_ACTION_ON_LOGIN) { activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3)); MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2025, 1, 1, 0); activeChar.sendPacket(MSU); activeChar.broadcastPacket(MSU); } configname.Properties # On Login Players get social action (victory) & Fire Works when login # Default: False SocialActionOnLogin = False Enchant Level Announce... This Code Announce When One Player Enchant A Item By The Config in enchant level Config.java public static int ENCHANT_LEVEL_ANNOUNCE; public static int ENCHANT_ANNOUNCE; ENCHANT_LEVEL_ANNOUNCE = Integer.parseInt(ENCHANTSetting.getProperty("EnchantLevelAnnounce", "15")); ENCHANT_ANNOUNCE = Integer.parseInt(ENCHANTSetting.getProperty("EnchantAnnounce", "16")); RequestEnchantItem.java net.sf.l2j.gameserver.Announcements; if(item.getEnchantLevel() == 0) { sm = new SystemMessage(SystemMessageId.S1_SUCCESSFULLY_ENCHANTED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + { + if (item.getEnchantLevel() == Config.ENCHANT_LEVEL_ANNOUNCE) + { + + + Announcements.getInstance().announceToAll("Congratulations," + +activeChar.getName() + " successful enchanted " + item.getItem() + " + " + Config.ENCHANT_ANNOUNCE); + + + + } + } +} sm = new SystemMessage(SystemMessageId.S1_S2_SUCCESSFULLY_ENCHANTED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); + { + if (item.getEnchantLevel() == Config.ENCHANT_LEVEL_ANNOUNCE) + { + + Announcements.getInstance().announceToAll("Congratulations, " + activeChar.getName() + " successful enchanted " + +item.getItem() + " + " + Config.ENCHANT_ANNOUNCE); + + } + + } + } item.setEnchantLevel(item.getEnchantLevel() + Config.CUSTOM_ENCHANT_VALUE); item.updateDatabase(); } configname.Properties # Announce When a Item Will Be Enchanted By The Config! # HOW WORKS: if you set EnchantLevelAnnounce it to 15, and EnchantAnnounce to 16 # Will Be ANNOUNCE Congratulations,*Players Name* successful enchated *itemname* + 16 # When Player Will Be Enchated +16 One Item... EnchantLevelAnnounce = 15 EnchantAnnounce = 16 Some Pictures Here.... Credits Me Sorry For My Bad English
  9. yep finally anotehr complete set of weapons Good Job elfocracy! kEEP UP Man!
  10. hahahahahahahahaha yeeaaa johnscott amzing!! post :) critical error sell this weapons hahahahahah!!!! :D
  11. If You Dont Want comments and MY Views Just Dont Post anything and i dont play wow to know.. the icons ;) So.... you cant punish me man WAKE UP!
  12. Sugnwmh File pou 8a sto po alla auto p kaneis einai spam.. apo oti vlepeis to exei pei hdh kapios... k autos einai egw prwtos Meta 2os autos Kai erxese ecu 3os ... :/
  13. oO Pollh oraios!! Polhxroma buttons :D pollh omorfa orea diata3h Keep Share Brat :O
  14. a super work i like this wings :D Try To Make It in another color and with flame textures

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