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[Mega-Share] Vesper Jewels For Gracia PT2


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An Other great share from me!!! Hello guys, i found the new Final Vesper Jewels for gracia part 2 and its all yours!!! Enjoy... I think i need to get +1 Karma for this share!! ;)

 

http://rapidshare.com/files/197778058/Jewels_Vesper_for_Gracia_CT2_by_STIVE.rar

 

[move]All files are in Premium Account in RapidShare and you can downloading instant with no waiting![/move]

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14 Megabyte File For A Set of Jewels.. Hmm

 

Downloading Right Now.. I'll Repost Comments.

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An Other great share from me!!! Hello guys, i found the new Final Vesper Jewels for gracia part 2 and its all yours!!! Enjoy... I think i need to get +1 Karma for this share!! ;)

 

http://rapidshare.com/files/197778058/Jewels_Vesper_for_Gracia_CT2_by_STIVE.rar

 

[move]All files are in Premium Account in RapidShare and you can downloading instant with no waiting![/move]

1st...to reply for wanting karma i think is not allowed...

2nd i think wrong section... all vesper staff has posted to client mods...

3rd NICE Job Go testing!

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1st...to reply for wanting karma i think is not allowed...

2nd i think wrong section... all vesper staff has posted to client mods...

3rd NICE Job Go testing!

 

yeah Great, When User Does it directly warning to him but when donator, cheatordinator or someone nothing.. and even not deleted. tnx

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On Gracia part 2.2:

 

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1987475064 FArray 
<- FArray::Realloc <- -825307441*8 <- FUnrealfileSummary<< <- LoadSummary 
<- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker 
<- UObject::StaticLoadObject <- (Engine.Texture Vesp_Jewels.vesper_earring_By_ViNy NULL) 
<- NWndUtil::LoadTexture <- NCObject::LoadTexture <- NCItemInfo::LoadIconTex 
<- NCItemWnd::SetItem <- UItemWindowHandle::execSetItem <- UObject::ProcessEvent 
<- (InventoryWnd Transient.InventoryWnd0, Function Interface.InventoryWnd.OnEvent) 
<- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::AddInventoryItem <- ItemListPacket 
<- UNetworkHandler::Tick <- Function Name=ItemListPacket <- UGameEngine::Tick 
<- UpdateWorld <- MainLoop

 

The memory thing I already fixed.

 

The textures / animations are either wrong or just not working for gracia.

 

 

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