Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
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Hi. I have an issue with the interface — I want to remove the autoshot option from the interface and leave only the standard functionality.
Make the red work like the green so it's easier to understand.
he options could be removed via .dat, but I want to keep the window — just with the normal manual activation function
Where to look for this symbol in the launch file LoginServer.bat or in the database file? Maybe someone can throw off their server that was actually launched. Or a file to register the server. I downloaded the server and inserted the MSQL password everywhere. I don't understand the rest. Help please.
GameServer.
I apologize, I managed to launch it without errors. I moved the server from the desktop to the root of the C drive and it launched without errors. Thank you very much. If anyone has the RegisterGameServer.bat file, I would be very grateful.
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A-error
Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata =True
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