Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
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@sunwind >> What nice and great files!
Could you tell me how to connect and use them?
There is a java folder, an sql folder, and a DataCleaning folder! Please make a quick tutorial on how to connect! Thank you.
observation:The system folder shows how to log into the game, etc., but the system is missing files. Should I copy the files from this system and put them in another one that contains l2.exe? Another thing: the 1start.bat file is missing! Only these files were found!
0stop mysql
1startmysql
2startloginserver
3startgameserver
clean fake account
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A-error
Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata =True
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