Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
Big vouch for Splicho. He’s been one of the best guys in the L2 scene for a long time, always helping out and providing what’s needed. Solid dude and easy to work with.
If anyone wants to work with him, make sure you’re serious and don’t waste his time. He really wants to build something good that brings back the real Lineage 2 feeling and gives the community a good vibe. Transparency is important to him and that’s rare these days.
Before hitting him up, be honest with yourself if you actually want to commit. Too many people nowadays come with stupid ideas and end up ruining projects and wasting the time and effort others put in.
I 100% recommend working with this guy.
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The server is live and available to all players. You can access the official website here: 👉 https://dragonic2.ddns.net/
If you encounter any bugs or issues, please report them so we can fix them as quickly as possible.
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Hi paidia perasa geodata mesa ston server mou alla kai pali mporo na bareso piso apo ton tixo edo einai to config ama exo kanei kali la8os plz pite mou
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 1
#[true]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata =True
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