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Posted

Lipon.. to bug auto einai poli kalo (alla exei kai kapies diskolies.. prepei na exete pola mana pots pano sas

kai gia na to kanete auto prepei na ftiaksete new char ... xmmm (kai apla tha skizete)

Loipwn as arxisoume

1) Ftiaxnis 1 Orca Mago

2) Ton pas 40 lvl kai ton kaneis overlord

3) Meta pas se kapio meros gia na xparis ..anigis ena skill pou legete < soul guard > kai sou anevazei p.defence.. kai afou to aniksis

arxizis kai varas ta mobs..

4)Tha pas px 44 lvl ..To skill p exeis to < soul guard> tha anevi lvl tha paei 2 lvl (to ksanapatas enw douleui idi kai sou dini eidi p.def

5)Vouala...kita sta buffs s... Hmmm. Exeis 2 eidia skills <soul guard >to ena dipla sto allo.. :D

6)Se kathe lvl p tha anevenei to skill px tha pas 48 lvl .. tha to ksanapatas ..kai vouala 3 idia skills ... mexri na exeis mia olokliri bara me 13 tetia skills ..:D

7)To kako opos eipa einai oti prepei na vazeis polla mana...alla to kalooo einai oti me dc +0 eixa 8,5k p.defence  :o :o ;D ;)

123.jpg

width=640 height=480http://i659.photobucket.com/albums/uu320/fovos2008/123456.jpg[/img]

AN EIXA XRONO THA EFTIAXNA FOTO ME 12 ICONS APO TO IDIO SKILL OPOS EIXA KANEI... :D

Dn kserw an pianei se olous tous gracia 2 alla egw se osous dokimasa petixe se olous... ADE KAI KALO P.DEF xD

Posted

me liga logia stuck buffs... btw sigoura den einai mono visual gt se enan server pou epaiza to ekana alla itan mono visual dld evlepa tin eikona tou buff alla ta stats paremenan idia ...

  • 3 weeks later...

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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