Jump to content

Recommended Posts

Posted

Everyone probably remembers that old video where the camera followed the arrow all the way to the target at 3:39:

 

 

 

 

And some of you may have already noticed something similar in my cloak video at 4:57 — the camera follows the arrow there too, although without any additional improvements.

 

 


For anyone who wants to try it themselves, the mod is available for download. Just replace LineageEffect.u in your System folder. I recommend keeping a backup of your original file.

 


The only difference is that in the old alpha footage, the camera seems to fly almost directly from the arrow’s point of view toward the target. I still need to experiment with that behavior, and maybe it can be recreated more closely.

 

Download 

 

In its current form:
1. It triggers rarely and randomly: 15-second cooldown, then a 30% chance
2. It does not activate on every shot, regardless of attack speed
3. It does not activate when shooting at point-blank range
4. It only follows your own arrows, so combat is not interrupted
5. It is purely visual — only you can see it

Update soon:

 

 

Posted

hmm i don't know what if miss what is happen but this feature can open way for archer special skill, like when he will active Snipe that small window will appear like this one image.png.4758a2b489ca1559fe3bc60aa7124c16.png and shows that, and maybe we can put a bar to rolling up and down handling the power of shot if you hit that correct to be like critical, i imagine a bar like the schedule i ,when you go to pickpocket someone appear. we can make simular in this window to trigger hit each time you press it

Posted
On 10/3/2026 at 10:24 PM, AntiVirus said:

hmm i don't know what if miss what is happen but this feature can open way for archer special skill, like when he will active Snipe that small window will appear like this one image.png.4758a2b489ca1559fe3bc60aa7124c16.png and shows that, and maybe we can put a bar to rolling up and down handling the power of shot if you hit that correct to be like critical, i imagine a bar like the schedule i ,when you go to pickpocket someone appear. we can make simular in this window to trigger hit each time you press it

There have already been suggestions to make this effect work only with a specific skill. I've started working on it and I'm currently running some tests. If everything goes well I'll release an update

 

As for the window itself I'll need some help from people who work with the interface to make it appear on screen and allow players to interact with it

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..