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Lineage II Interlude C++ Extender Project For Sale

A heavily customized Lineage II Interlude extender/source project built for classic Interlude private server development.

This is not a basic pack with a few edits.
The project contains a large collection of custom gameplay systems, PvP mechanics, automation modules, security features, HTML interfaces, event managers, stability improvements, exploit protections, and configurable server systems.

The source is written in old-style C++ (pre-C++11) and is fully suitable for older Visual Studio extender environments commonly used for Interlude development.


Project Overview

  • Chronicle: Interlude

  • Language: C++

  • Type: L2Ext / Extender Source Project

  • Style: Pre-C++11 Compatible

  • Focus: PvP, Clan Content, Automation, Protection, HTML Systems, Configurable Gameplay

  • Included: Source files, configs, HTML templates, custom managers, event systems, utility systems, fixes, patches, and protection modules

This project is ideal for developers who want to build a unique Interlude server with significantly more features than a standard public pack.

Main Custom Systems

Newspaper System

Custom in-game HTML newspaper / server chronicle system.

Features

  • HTML-based newspaper interface

  • Compact 260px Interlude-friendly layout

  • No database required

  • Rolling text-file storage

  • Automatic old-entry cleanup

  • Boss kill news

  • Castle siege news

  • Hero news

  • PvP milestone news

  • Enchant milestone news

  • Bounty-related news

  • Proper client/display boss names

  • Custom/minion boss filtering

  • Configurable news limits and page size

Creates a living server atmosphere by displaying important server events in newspaper format.

Combat Contribution / DPS Meter System

Advanced combat tracking and contribution system.

Features

  • DPS meter

  • Damage tracking by player

  • Damage tracking by skill

  • Skill icon support

  • Compact HTML interface

  • Optional auto-refresh

  • Raid boss tracking

  • Grand boss tracking

  • Clan dungeon tracking

  • Clan Civil War tracking

  • Manual session tracking

  • PvE/PvP contribution analysis

  • Support-class contribution logic

Includes support contribution handling so healers and support classes are properly rewarded.

Support PvP Count System

Custom PvP support reward system for healer/support classes.

Features

  • Support classes receive PvP credit

  • Configurable support class list

  • Heal contribution checks

  • Debuff contribution checks

  • Minimum support score

  • Distance validation

  • Alive support requirement

  • Victim reuse protection

  • Max support rewards per kill

  • Same IP/HWID/clan/ally protection

Useful for:

  • Bishop

  • EE

  • SE

  • OL

  • WC

  • Other support classes

Clan Civil War Event

Custom controlled clan-vs-clan PvP event.

Features

  • Clan registration

  • Clan leader controls

  • Min/max player settings

  • Registration phase

  • Preparation phase

  • Fight phase

  • Finish phase

  • Respawn support

  • Weekly cooldown

  • Arena empty checks

  • Optional blocked items

  • Team visuals/client team types

  • Optional aura skills

  • Tournament-style buffs

  • Winner/loser/draw rewards

  • Top killer rewards

  • Anti-AFK participation system

  • Safe HTML/bypass handling patches

Designed for organized clan PvP outside standard siege gameplay.

Clan Dungeon Raid System

Custom clan PvE dungeon and raid feature.

Features

  • Clan-only registration

  • Optional leader requirement

  • Clan-member-only mode

  • Min/max player limits

  • Multiple dungeon rooms

  • Boss spawn configuration

  • Spawn delay support

  • Time limit system

  • Fail if all dead

  • Revive on exit

  • Restore on enter

  • Outsider kick system

  • Weekly cooldown

  • Success/fail rewards

  • Per-boss rewards

  • Start/success/fail announcements

Excellent for weekly clan PvE progression.

Bounty Hunter System

Custom PvP bounty and streak system.

Features

  • Player bounty tracking

  • Kill streak system

  • Bounty claim rewards

  • Configurable reward items

  • Reward scaling

  • Minimum level/streak checks

  • PK inclusion option

  • Battle zone support

  • Top bounty ranking

  • Streak announcements

  • Bounty claim announcements

Included Mini Events

  • Tournament

  • Tournament Ranking

  • Auto Simon Says

  • Auto Russian Roulette

  • GM manual event control

Anti-Feed Protections

  • Same party block

  • Same clan block

  • Same alliance block

  • Same IP block

  • Same HWID block

  • Repeat victim protection

  • Kill reuse protection

Built to encourage active open-world PvP.

Contract Board System

Custom HTML-based assassination/contract system.

Features

  • Player-created kill contracts

  • File-based storage

  • Minimal DB dependency

  • Reward configuration

  • Contract limits

  • Expiration system

  • Refund system

  • Personal contract page

  • Online target display

  • Detailed contract information

Anti-Abuse Protection

  • IP protection

  • HWID protection

  • Same clan/ally/party block

  • Repeat kill cooldown

  • Level difference checks

  • Olympiad/event/town restrictions

A unique PvP-driven hunting system.

AutoFarm System

Advanced in-game autofarm module.

Features

  • HTML control menu

  • Attack skill setup

  • Chance skill setup

  • Self-skill setup

  • Buff setup

  • Radius configuration

  • HP/MP stop conditions

  • Session time limits

  • Consumable cost option

  • Peace zone restrictions

  • Boss restrictions

  • Z-range search

  • Mage/range support

  • Geodata checking

  • Target blacklist

  • Stuck recovery system

  • Unreachable target blacklist

Includes geodata/stuck fixes to prevent endless loop targeting.

Smart Captcha / Anti-Bot Systems

Features

  • Captcha module

  • Smart visual captcha logic

  • Icon-group captcha support

  • Trap token protection

  • Bypass validation

  • HWID fail counters

  • Two-step captcha flow

  • AntiBot module

  • Active anti-cheat integration

  • Client extension security support

Helps reduce automated bot abuse.

Client Security / HWID / Box Limit

Features

  • CliExt version validation

  • Outdated client detection

  • MD5 checksum options

  • HWID bans/unbans

  • HWID account lock

  • Character HWID lock

  • Allowed HWID list

  • Hardware box limits

  • Illegal app auto-ban option

  • Character PIN system

  • Character lock system

Strong foundation for secure servers.

Olympiad Improvements

Features

  • Winner/loser rewards

  • Fixed point option

  • Hero chat delay

  • Relogin fixes

  • Overweight fixes

  • Forbidden items/grades

  • Weapon enchant limits

  • Armor enchant limits

  • HWID checks

  • Custom schedule windows

  • Action stop on fight start

  • Class/free entry control

  • Anti-feed opponent logic

  • Auto-tie repeat protection

  • Feeding cooldown system

Focused on reducing Olympiad abuse.

Raid Boss Systems

Features

  • Raid boss status board

  • Alive/dead display coloring

  • Refresh timeout

  • Static respawn support

  • Respawn announcements

  • Boss HP announcement system

  • Incoming-hit threshold checks

  • Grand boss support

  • Excluded NPC filtering

  • Additional custom boss support

  • Personal boss notify support

Useful for PvE activity tracking and player engagement.

PvP / Ranking / Status Systems

Included systems:

  • PvP announce system

  • Kill streak announcements

  • Daily PvP system

  • Kill/death tracking

  • PK/PvP status boards

  • Clan PvP status

  • Clan reputation ranking

  • Top PvP statues

  • PvP title customization

  • Siege reports/statistics

  • Tournament system

  • TvT system

  • Faction systems

  • Bounty system

  • Contract system

Provides multiple progression and visibility systems for PvP servers.

Economy / Donation / Utility Systems

Included

  • Auction system

  • Donate system

  • Donate augmentation

  • Vote reward system

  • L2Network vote rewards

  • VIP system

  • Item delivery

  • Gold bar exchange

  • Offline shop

  • Offline shop restore

  • Offline buffer

  • Offline socket DB support

  • Private store restrictions

  • Auto loot

  • Drop list viewer

  • Multisell stat support

  • Item reuse manager

  • Skill reuse manager

  • Custom enchant system

  • Stackable enchant scrolls

  • Custom enchant rates

  • Augmentation controls

Character / Gameplay Systems

Included

  • Rebirth system

  • SubStack system

  • Class manager

  • Auto learn

  • AIO system

  • Wedding system

  • Visual armor/weapons

  • Hair accessory systems

  • Player customizer

  • Armor/grade penalties

  • Death penalty

  • Spawn protection

  • Scheme buffer

  • Infinity shots/arrows

  • Champion NPC

  • Mining system

  • Fortune Cards

  • Fortune Workshop

  • Reputation NPC system

  • Cursed weapons

  • Era system

  • Spirit system

  • Hero reward system

  • Party/duel/MPCC extensions

Stability Fixes & Improvements

The source includes many stability patches, exploit protections, and gameplay fixes.

Examples

  • Newspaper improvements and fixes

  • DPS meter improvements

  • Combat contribution fixes

  • Safe HTML handling

  • Event reward fixes

  • Clan dungeon fixes

  • Autofarm geodata recovery

  • Boss HP threshold fixes

  • Reputation NPC safety hooks

  • HTML validation/cache systems

  • Private NPC chat protections

  • Socket limiter options

  • Remote packet filtering

  • Anti-DDoS module

  • Log control system

  • Call stack/error logging

  • Stat limiter options

  • Inventory validation

  • Skill validation

  • Stackable item validation

  • Offline shop restore support

Terms & Support

I will not claim the project is “bug free” like many people do.

What I can say is:

  • I actively maintain and improve the project

  • If you support me, I support you

  • I can fix issues and develop requested features

Important

  • Source is not sold permanently

  • Access is provided through a monthly subscription

  • Price: 120€ / month

Included in Subscription

  • Setup assistance

  • Ongoing updates

  • Feature requests/fixes

  • Support availability

Support Policy

  • 24/7 support when available

  • Please respect resting hours and health situations

Payment Delay Policy

After payment, you may delay the next monthly payment by 5–10 days maximum.
After that period, server access/support may be suspended.

Public Discord server will be available soon.

Final Notes

The project is designed to be:

  • Lightweight

  • Stable

  • Highly customizable

  • Suitable for serious Interlude PvP servers

I do not claim perfection.
However, if problems are found, I am capable of fixing them.

Contact

Discord

banshee1019

Posted

Upgraded autofarm system

Anti stuck system implemented

Route farming now is an option

Fixed cached packets missmatch with L2Server

Possible crashes due to vanganth trash 

And many more!

Discord is under creation, stay tuned

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