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🚀 Client Optimization Sources — High Five (H5) — $3,500

After a long internal development cycle, my Client Optimization System for Lineage 2 High Five is ready.

This is NOT a “config tweak” pack.
This is a real performance + stability optimization system, delivered as FULL SOURCE CODE.

✅ What you get

  • Full Sources (not a license, not binaries-only)

  • Optimizations focused on FPS consistency, stutter reduction, and heavy PvP / crowded zones

  • Real work done at the engine/client level (not placebo “ini magic”)

  • Clean structure, ready to integrate into your own client-side project

  • Documentation / notes included so you understand what you’re applying

🎯 Intended results (typical scenarios)

  • Smoother gameplay in towns / sieges / mass PvP

  • Reduced frame drops when many characters/effects are on screen

  • More stable client behavior under heavy load

💼 Delivery model

  • You receive full sources

  • No license system (you own the code you receive)

  • Private delivery + support for integration guidance (basic)

💲 Price

✅ High Five (H5) Sources: $3,500 USD

📩 DM me for details / proof / integration requirements.


🔥 Next Release — Client Optimization Sources — Classic 166EU — $3,500

The same optimization line is being adapted for Lineage 2 Classic 166EU.

✅ Release: Next week
✅ Full Sources
✅ Same goal: stability, FPS consistency, heavy-load performance

💲 Classic 166EU Sources: $3,500 USD


Serious buyers only

If you run a real project and you care about real client performance, message me and I’ll share what’s included, compatibility notes, and delivery terms.

📩 DM to buy / reserve your copy
 

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Posted
51 minutes ago, Brado said:

Why proofs are obtainable only through DM and not posted in topic?

Ask whatever you need, no problem.

Posted (edited)
1 hour ago, GX-Ext said:

Ask whatever you need, no problem.

since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes
u0NBBJ6.jpeg

 

https://i.imgur.com/Drm5hEJ.mp4

 

(the vid was done with 200 pc, without alt + p enabled)

Edited by 911reg
Posted
8 minutes ago, 911reg said:

since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes
u0NBBJ6.jpeg

 

https://i.imgur.com/Drm5hEJ.mp4

 


I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards.


static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick)
{
    // Ares: if (IsA(this, AEmitter))
    if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))
    {
        // Ares: v7 = sub_1300CAA0()
        void* v7 = g_localPawn;

        if (v7)
        {
            // Ares: if IsA(v7, APawn) && lvl in (0,8)
            if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))
            {
                const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);
                if (lvl > 0 && lvl < 😎
                {
                    // Ares: v6 = sub_13026800(this, v7)
                    const float v6 = GX_Distance3D(this_, v7);


                    // Live-tuning (debug): aplica overrides en runtime
                    GX_LiveApply_Tick(this_, v6);


Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well.

GG.. 🙂

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