I'm kinda new to phyton script i downloaded and modded lightmagik NPCLight nobless hero script for my use but it always says failed to import npc_light blablabla quest
here my script
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
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I want to disable autofarm window and the icon that appears when i get hit(next to auto farm). Although i think that icon can be disabled from the source (i havent looked out for it yet). I spent much time on trying to figure out how to disable autofarm window and there's no guide for it at all. I could't even find a proper guide apo decryption. There are some endec programs but i dont know if i use the right one for my client (Prelude of War).
Thanks in advance!
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I'm kinda new to phyton script i downloaded and modded lightmagik NPCLight nobless hero script for my use but it always says failed to import npc_light blablabla quest
here my script
import sys
from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9999_NPCLight"
NPC=[440457]
NOBLESS_TIARA = 7694
ADENA_ID=5588
SEALED_ID=7608
QuestId = 9999
QuestName = "NPCLight"
QuestDesc = "custom"
InitialHtml = "1.htm"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1 :
htmltext = "<html><head><body>You dont have the Required item.</body></html>"
else:
if event == "1":
if st.getPlayer().getLevel() > 5 :
return "Cheater.htm"
st.setState(COMPLETED)
if not st.getPlayer().setLevel(78) :
st.takeItems(ADENA_ID,1)
st.getPlayer().setNoble(True)
st.giveItems(NOBLESS_TIARA,1)
st.giveItems(6842,1)
return "Weapon.htm"
st.setState(COMPLETED)
if event == "2":
if st.getPlayer().isNoble() :
return "Cheater.htm"
st.setState(COMPLETED)
if not st.takeItems(SEALED_ID,1)
st.getPlayer().st.giveItems(7575,1)
return "Armor.htm"
st.setState(COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,st):
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st = st.getQuestState(qn)
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
i use Anarchy interlude serverpack that A style shared
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