package ai.npc.NFWalker;import java.util.ArrayList;import java.util.HashMap;import java.util.List;import java.util.Map;import java.util.Random;import l2r.gameserver.enums.CtrlIntention;import l2r.gameserver.model.Location;import l2r.gameserver.model.actor.L2Npc;import l2r.gameserver.model.quest.Quest;import l2r.gameserver.network.clientpackets.Say2;import l2r.gameserver.network.serverpackets.NpcSay;publicclassNFWalkerAI extends Quest{privatestatic final int WALKER_NPC_ID =20116;private final Map<String,Route> routes =newHashMap<>();private final Map<Integer,Integer> npcIndexes =newHashMap<>();private final Map<Integer,Boolean> npcReverse =newHashMap<>();private final Map<Integer,String> npcCurrentRoute =newHashMap<>();publicNFWalkerAI(){
super(-1,NFWalkerAI.class.getSimpleName(),"ai/npc/NFWalker");
loadRoutes();
addSpawnId(WALKER_NPC_ID);}privatevoid loadRoutes(){// Route 1 DataRoute route1 =newRoute("route1");
route1.addPoint(newRoutePoint(0,149363,172341,-941,0,false,""));
route1.addPoint(newRoutePoint(1,148568,172328,-980,5,true,"Puff"));
route1.addPoint(newRoutePoint(2,148536,172792,-980,0,false,""));// Route 2 DataRoute route2 =newRoute("route2");
route2.addPoint(newRoutePoint(0,149363,172341,-941,0,false,""));
route2.addPoint(newRoutePoint(1,150248,172328,-980,5,true,"Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!"));
route2.addPoint(newRoutePoint(2,150248,172776,-980,0,false,""));// Add routes to the map
routes.put("route1", route1);
routes.put("route2", route2);}@OverridepublicString onSpawn(L2Npc npc){if(npc.getId()== WALKER_NPC_ID){
selectInitialRouteForNpc(npc);}return super.onSpawn(npc);}@OverridepublicString onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player){if(event.equalsIgnoreCase("move")){
moveNpc(npc);}elseif(event.equalsIgnoreCase("check_reached")){
checkIfReached(npc);}return null;}privatevoid moveNpc(L2Npc npc){String routeName = npcCurrentRoute.get(npc.getObjectId());Route route = routes.get(routeName);Integer pointIndex = npcIndexes.get(npc.getObjectId());if(route != null && pointIndex != null){RoutePoint point = route.getPoints().get(pointIndex);if(point.isRun()){
npc.setRunning();}else{
npc.setWalking();}if(!point.getChat().isEmpty()){
npc.broadcastPacket(newNpcSay(npc.getObjectId(),Say2.NPC_ALL, npc.getId(), point.getChat()));}
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO,newLocation(point.getX(), point.getY(), point.getZ()));// Log movement intentionSystem.out.println("NPC "+ npc.getObjectId()+" moving to "+ point.getX()+", "+ point.getY()+", "+ point.getZ());// Schedule a check to see if the NPC has reached its destination
startQuestTimer("check_reached",1000, npc, null);}}privatevoid checkIfReached(L2Npc npc){String routeName = npcCurrentRoute.get(npc.getObjectId());Route route = routes.get(routeName);Integer pointIndex = npcIndexes.get(npc.getObjectId());if(route != null && pointIndex != null){RoutePoint point = route.getPoints().get(pointIndex);Location currentLocation = npc.getLocation();Location targetLocation =newLocation(point.getX(), point.getY(), point.getZ());// Check if the NPC has reached the target locationif(currentLocation.equals(targetLocation)){// Log that the NPC has reached the targetSystem.out.println("NPC "+ npc.getObjectId()+" reached target "+ targetLocation);// Schedule the next movement
startQuestTimer("move", point.getDelay()*1000, npc, null);if(!npcReverse.get(npc.getObjectId())){
pointIndex++;if(pointIndex >= route.getPoints().size()){
npcReverse.put(npc.getObjectId(),true);
pointIndex = route.getPoints().size()-1;}}else{
pointIndex--;if(pointIndex <0){
npcReverse.put(npc.getObjectId(),false);
pointIndex =0;// Choose a new route after completing the current one in both directions
switchRouteForNpc(npc);return;}}
npcIndexes.put(npc.getObjectId(), pointIndex);}else{// Check again after 1 second
startQuestTimer("check_reached",1000, npc, null);}}}privatevoid selectInitialRouteForNpc(L2Npc npc){// Randomly select either route1 or route2String selectedRouteName ="route"+(newRandom().nextInt(2)+1);
npcCurrentRoute.put(npc.getObjectId(), selectedRouteName);
npcIndexes.put(npc.getObjectId(),0);
npcReverse.put(npc.getObjectId(),false);
startQuestTimer("move",5000, npc, null);// Log initial route selectionSystem.out.println("NPC "+ npc.getObjectId()+" selected initial route "+ selectedRouteName);}privatevoid switchRouteForNpc(L2Npc npc){String currentRoute = npcCurrentRoute.get(npc.getObjectId());String newRoute = currentRoute.equals("route1")?"route2":"route1";
npcCurrentRoute.put(npc.getObjectId(), newRoute);
npcIndexes.put(npc.getObjectId(),0);
npcReverse.put(npc.getObjectId(),false);
startQuestTimer("move",5000, npc, null);// Log route switchingSystem.out.println("NPC "+ npc.getObjectId()+" switched to route "+ newRoute);}privatestaticclassRoute{privateList<RoutePoint> points =newArrayList<>();publicRoute(String name){}publicvoid addPoint(RoutePoint point){
points.add(point);}publicList<RoutePoint> getPoints(){return points;}}privatestaticclassRoutePoint{privateint id;privateint x, y, z, delay;private boolean run;privateString chat;publicRoutePoint(int id,int x,int y,int z,int delay, boolean run,String chat){this.id = id;this.x = x;this.y = y;this.z = z;this.delay = delay;this.run = run;this.chat = chat;}publicint getId(){return id;}publicint getX(){return x;}publicint getY(){return y;}publicint getZ(){return z;}publicint getDelay(){return delay;}public boolean isRun(){return run;}publicString getChat(){return chat;}}}
I looking for help, with this, the npc not start to move.
Im trying to create, an NPC wich have multiple walk routes basic logic is
random pick a route complite the route
like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0)
When the npc return to 0, the script should pic the other route and start again.
And if there is a message like point 1 here "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));"
The npc should display the chat message.
Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its a nightmare.
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Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
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Question
Starfire868686
I looking for help, with this, the npc not start to move.
Im trying to create, an NPC wich have multiple walk routes basic logic is
random pick a route complite the route
like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0)
When the npc return to 0, the script should pic the other route and start again.
And if there is a message like point 1 here "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));"
The npc should display the chat message.
Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its a nightmare.
I hope anyone can help somhow.
2 answers to this question
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