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package ai.npc.NFWalker;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import l2r.gameserver.enums.CtrlIntention;
import l2r.gameserver.model.Location;
import l2r.gameserver.model.actor.L2Npc;
import l2r.gameserver.model.quest.Quest;
import l2r.gameserver.network.clientpackets.Say2;
import l2r.gameserver.network.serverpackets.NpcSay;

public class NFWalkerAI extends Quest {
    private static final int WALKER_NPC_ID = 20116;
    
    private final Map<String, Route> routes = new HashMap<>();
    private final Map<Integer, Integer> npcIndexes = new HashMap<>();
    private final Map<Integer, Boolean> npcReverse = new HashMap<>();
    private final Map<Integer, String> npcCurrentRoute = new HashMap<>();

    public NFWalkerAI() {
        super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker");
        loadRoutes();
        addSpawnId(WALKER_NPC_ID);
    }
    
    private void loadRoutes() {
        // Route 1 Data
        Route route1 = new Route("route1");
        route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, ""));
        route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));
        route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, ""));
        
        // Route 2 Data
        Route route2 = new Route("route2");
        route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, ""));
        route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!"));
        route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, ""));
        
        // Add routes to the map
        routes.put("route1", route1);
        routes.put("route2", route2);
    }

    @Override
    public String onSpawn(L2Npc npc) {
        if (npc.getId() == WALKER_NPC_ID) {
            selectInitialRouteForNpc(npc);
        }
        return super.onSpawn(npc);
    }
    
    @Override
    public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) {
        if (event.equalsIgnoreCase("move")) {
            moveNpc(npc);
        } else if (event.equalsIgnoreCase("check_reached")) {
            checkIfReached(npc);
        }
        return null;
    }

    private void moveNpc(L2Npc npc) {
        String routeName = npcCurrentRoute.get(npc.getObjectId());
        Route route = routes.get(routeName);
        Integer pointIndex = npcIndexes.get(npc.getObjectId());

        if (route != null && pointIndex != null) {
            RoutePoint point = route.getPoints().get(pointIndex);

            if (point.isRun()) {
                npc.setRunning();
            } else {
                npc.setWalking();
            }
            
            if (!point.getChat().isEmpty()) {
                npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat()));
            }
            
            npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
            // Log movement intention
            System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ());

            // Schedule a check to see if the NPC has reached its destination
            startQuestTimer("check_reached", 1000, npc, null);
        }
    }

    private void checkIfReached(L2Npc npc) {
        String routeName = npcCurrentRoute.get(npc.getObjectId());
        Route route = routes.get(routeName);
        Integer pointIndex = npcIndexes.get(npc.getObjectId());

        if (route != null && pointIndex != null) {
            RoutePoint point = route.getPoints().get(pointIndex);
            Location currentLocation = npc.getLocation();
            Location targetLocation = new Location(point.getX(), point.getY(), point.getZ());

            // Check if the NPC has reached the target location
            if (currentLocation.equals(targetLocation)) {
                // Log that the NPC has reached the target
                System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation);
                
                // Schedule the next movement
                startQuestTimer("move", point.getDelay() * 1000, npc, null);
                
                if (!npcReverse.get(npc.getObjectId())) {
                    pointIndex++;
                    if (pointIndex >= route.getPoints().size()) {
                        npcReverse.put(npc.getObjectId(), true);
                        pointIndex = route.getPoints().size() - 1;
                    }
                } else {
                    pointIndex--;
                    if (pointIndex < 0) {
                        npcReverse.put(npc.getObjectId(), false);
                        pointIndex = 0;
                        // Choose a new route after completing the current one in both directions
                        switchRouteForNpc(npc);
                        return;
                    }
                }

                npcIndexes.put(npc.getObjectId(), pointIndex);
            } else {
                // Check again after 1 second
                startQuestTimer("check_reached", 1000, npc, null);
            }
        }
    }

    private void selectInitialRouteForNpc(L2Npc npc) {
        // Randomly select either route1 or route2
        String selectedRouteName = "route" + (new Random().nextInt(2) + 1);
        npcCurrentRoute.put(npc.getObjectId(), selectedRouteName);
        npcIndexes.put(npc.getObjectId(), 0);
        npcReverse.put(npc.getObjectId(), false);
        startQuestTimer("move", 5000, npc, null);
        // Log initial route selection
        System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName);
    }

    private void switchRouteForNpc(L2Npc npc) {
        String currentRoute = npcCurrentRoute.get(npc.getObjectId());
        String newRoute = currentRoute.equals("route1") ? "route2" : "route1";
        npcCurrentRoute.put(npc.getObjectId(), newRoute);
        npcIndexes.put(npc.getObjectId(), 0);
        npcReverse.put(npc.getObjectId(), false);
        startQuestTimer("move", 5000, npc, null);
        // Log route switching
        System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute);
    }
    
    private static class Route {
        private List<RoutePoint> points = new ArrayList<>();
        
        public Route(String name) {
        }
        
        public void addPoint(RoutePoint point) {
            points.add(point);
        }
        
        public List<RoutePoint> getPoints() {
            return points;
        }
    }
    
    private static class RoutePoint {
        private int id;
        private int x, y, z, delay;
        private boolean run;
        private String chat;
        
        public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) {
            this.id = id;
            this.x = x;
            this.y = y;
            this.z = z;
            this.delay = delay;
            this.run = run;
            this.chat = chat;
        }
        
        public int getId() { return id; }
        public int getX() { return x; }
        public int getY() { return y; }
        public int getZ() { return z; }
        public int getDelay() { return delay; }
        public boolean isRun() { return run; }
        public String getChat() { return chat; }
    }
}


I looking for help, with this, the npc not start to move.

Im trying to create, an NPC wich have multiple walk routes basic logic is 

random pick a route complite the route 

like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0)

When the npc return to 0, the script should pic the other route and start again. 

And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));"
The npc should display the chat message.


Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare.

I hope anyone can help somhow.

2 answers to this question

Recommended Posts

  • 0
Posted
Verify if following is supposed to be the way to handle movement

npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));

For me, it's not enough. And if it's the case, whole AI system is probably buggy.
  • 0
Posted (edited)

 

To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.

 

 

And all your maps are not thread safe and you are using multithreading

startQuestTimer("move", 5000, npc, null);

Edited by Gawric

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