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Posted

Is there any texture or value I can change in the Interface.xdat file so that a window (wnd) has an opaque background?
I use
Texture file = L2UI_CT1.Windows.Windows_DF_Drawer_Bg

ColorModify = Color.web("0x3c1a1aff") // Black

This is not fully opaque, it's a bit transparent especially seen over water effects or white buildings.

Any advice?
 

Posted

Worst case you can add a new texture in the utx package without alpha channel enabled. Remember to set the correct split9 properties in order to have it resize accordingly to the window size.

 

In the xdat editor you can try to set an alpha value (by default is disabled i think, -9999) but i'm afraid it won't magically make your alpha texture opaque

Posted
On 3/20/2025 at 1:51 PM, ratchet said:

Worst case you can add a new texture in the utx package without alpha channel enabled. Remember to set the correct split9 properties in order to have it resize accordingly to the window size.

 

In the xdat editor you can try to set an alpha value (by default is disabled i think, -9999) but i'm afraid it won't magically make your alpha texture opaque

Thank you for the info!

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