Jump to content

Recommended Posts

Posted

Hello, I'm making the l2 gold weapons for Classic 166, but I cant get the glow in the weapon, someone can help me?

Weapongrp:

Quote

item_begin tag=0 object_id=100004 drop_type=1 drop_anim_type=1 drop_radius=7 drop_height=10 drop_texture={{[LineageWeapons.death_knight_blader_m00_wp];{[LineageWeaponsTex.death_knight_blader_t00_wp]}}} icon={[icon.weapon_monster_i00];[None];[None];[None];[None]} durability=-1 weight=300 material_type=bronze crystallizable=1 related_quest_id={} color=1 is_attribution=0 property_params=0 icon_panel=[None] complete_item_dropsound_type=[dropsound_complete_weapon] inventory_type=equipment body_part=lrhand handness=4 wp_mesh={{[LineageWeapons.death_knight_blader_m00_wp]};{1}} texture={[LineageWeaponsTex.death_knight_blader_t00_wp]} item_sound={[ItemSound.sword_great_4];[ItemSound.sword_mid_5];[ItemSound.axe_6];[ItemSound.axe_3]} drop_sound=[ItemSound.itemdrop_spear] equip_sound=[ItemSound.itemequip_spear] effect=[None] random_damage=10 weapon_type=pole crystal_type=s mp_consume=0 soulshot_count=1 spiritshot_count=1 curvature=1000 UNK_10=0 can_equip_hero=-1 is_magic_weapon=0 ertheia_fist_scale=1.0 junk=21 Enchanted={{[LineageWeapons.rangesample];{0.95;0.6;0.6};{9.0;0.0;0.0};{3.0;0.0;0.0};1.3;1.2;0.0;{0.0;0.0;0.0};{0.0;0.0;0.0};{0.0;0.0;0.0}}} variation_effect_type={2;0;0;0;0;0} variation_icon={[None]} ensoul_slot_count={0;0} item_end

 

image.png

  • 1 month later...
Posted
On 1/13/2025 at 2:57 AM, uater said:

Hello, I'm making the l2 gold weapons for Classic 166, but I cant get the glow in the weapon, someone can help me?

Weapongrp:

 

image.png

There are many guides on Google that clearly explain step by step how glowing effects work.

Posted
8 hours ago, รoftcorє said:

There are many guides on Google that clearly explain step by step how glowing effects work.

is for classic, not for IL

Closed.

reazon: Fixed

  • Vision locked this topic
Guest
This topic is now closed to further replies.


  • Posts

    • The character stops walking when using a mana potion. any can help me?   IemData item_begin    etcitem    728    [mana_potion]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=180    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=2000    item_skill=[s_mana_potion]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=liquid    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=10000    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={@ALL_PET}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SkillData   skill_begin    skill_name=[s_mana_potion]    skill_id=50004    level=1    operate_type=A2    magic_level=1    effect={{t_mp;57;3}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    activate_rate=-1    lv_bonus_rate=0    basic_property=none    abnormal_time=15    abnormal_lv=1    abnormal_type=mp_recovery    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    debuff=0    ride_state={@ride_none}    skill_end  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock