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Posted

kazeno in my opinion you should make the farm easier. Omg with the old century we did 3 days all day for full custom, and now.... we need 1 month. Omg 20 gold each part of the armor...........

Posted

lol duh,you are enable to become a forum member.That should get fixed as soon as possible.

 

Edit: You really need someone to take care of the forum,add some crucial guides or whatsoever..International section should be added as well.

 

Since im an experienced moderator,i suggest you work a lot on forum since its the basic thing to attract people..An empty forum wont be a good idea.Also,a new baner should be added since the current one is sort of "Old-fashioned"..

 

 

Edit no2 : After loads of tries,i finally made it and created a forum account.

Posted

thats true. noob gm made an event 10 vs 10 full in lag. he was saying no lag.. all comunity was shouting lag.. and lag.. but gm was sure that no lag exist in his server!

 

Well wining team took +30 weapons.. others took +4 on weapon...

 

Just a noobish server with slowbrain gms.

Also server just did one gouuud rollback. qq mb some1 got stuck skills now.. gf with this stupid server. need a lagy and stupid staff server? go  join l2 century now!

Posted

he/she wasnt lagging because he was in the same pc as his/her server/playing LAN on his/her server :)

Posted

im gonna try it and tell my opinion. actually i see u all sayin "laggy server", "brainslow gm's" and "noobserver" but ure not sayin why it is a noobserver and thats why im gonna try it

 

edit: i tried the server and i dont find a reason to call it "noobserver" and it has no lag. i will tell you more soon but until now i think its a good server

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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