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Kazeno

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    kaz_eno@hotmail.com

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    United States
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    I am losing fight again!

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  1. The server is back online. First post updated.
  2. First post updated: * Added more information. * Added screenshots: Before and After you add the code.
  3. As you may have noticed, this bug works in almost every pack and the only way to avoid it is to add this code in your server's source. I've seen characters having 100.000 HP using this bug, because they can do it over and over again. Index: /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 1434) +++ /java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -9680,6 +9680,90 @@ public boolean setActiveClass(int classIndex) { + L2ItemInstance rhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + if (rhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(rhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } + + L2ItemInstance lhand = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); + if (lhand != null) + { + + L2ItemInstance[] unequipped = getInventory().unEquipItemInBodySlotAndRecord(lhand.getItem().getBodyPart()); + InventoryUpdate iu = new InventoryUpdate(); + for (L2ItemInstance element : unequipped) + iu.addModifiedItem(element); + sendPacket(iu); + + } /* * 1. Call store() before modifying _classIndex to avoid skill effects rollover. * 2. Register the correct _classId against applied 'classIndex'. */ store(); After you add this code, compile your pack and the bug will be fixed. Once this code is added in your source, a character's weapon or shield is automatically unequipped while changing or canceling a sub-class, before the passive ability is stacked. Credits To: Kazeno
  4. * Skills: Silent Move, Stealth and Dance of Shadow have been deleted. * Skills: Transfer Pain now increases P.Defense and M.Defense. * Pets: Pets are disabled.
  5. Hey, I will post a screenshot as soon as it's possible.
  6. I searched the whole forum and I didn't find a share fixing this bug and since I am currently working in a server pack that this bug works, I share the java code I inserted in order to fix it. Changes : Once you've added this code in your source and you have compiled the pack, you will notice that you may not PK a flagged character anymore because of the Reflect Damage and daggers cannot get double killed resulting to buff loss. That means a character's CP will be decreased while hitting, but his HP will be increased, draining the enemy's HP. Screenshot [before adding the code] : Screenshot [After adding the code] : Index: java/net/sf/l2j/gameserver/model/L2Character.java =================================================================== --- java/net/sf/l2j/gameserver/model/L2Character.java (revision 1434) +++ java/net/sf/l2j/gameserver/model/L2Character.java (working copy) @@ -5044,7 +5044,7 @@ if (reflectPercent > 0) { reflectedDamage = (int)(reflectPercent / 100. * damage); - damage -= reflectedDamage; + //damage -= reflectedDamage; if(reflectedDamage > target.getMaxHp()) // While hitting a low level character the reflect damage is increased. reflectedDamage = target.getMaxHp(); * Credits To: Kazeno * Tested By: Tristana
  7. * Link Replaced. * Noble has joined the server staff having the rank of the Guest GameMaster.
  8. * The server was wiped for the last time. You may join again. Server Updated : - Chant of Victory's Reuse Delay has been nullified. - Cancellation's Casting Speed and Reuse Delay has been increased. - Anchor's Casting Speed and Reuse Delay has been increased.
  9. * Server status changed to PvP. * Server Machine updated.
  10. PC Hardware: CPU: Intel Core 2 Duo 3.0 GHz Ram: 4 GB DDR2 Operating System: Windows Vista Ultimate Internet Connection: 32Mbps Server Update [19 - Jan - 2009] : * The Adena drop of the monsters in the Hunting Grounds included in the Luxury Gatekeeper, increased by 10%.
  11. -=Lineage II Century=- The server was temporary closed for some months due to several issues we had with the previous Root Administrator. This was the reason he was dismissed. Now the server is back online upgraded, improved and wiped. { Server Rates } Experience: 4000x Skill Points: 5000x Adena Drop: 6000x { Enchant Rates } Safe Enchant: +10 Max. Enchant: +50 Enchant Rate: 80% { General Features } - 60 seconds spawn protection. - No Clan Penalties. - Olympiad system 100% working. - New Heroes released every 15 days. - Clan Hall system 100% working. - Recommendation system 100% working. - Sieges taking place every month. - Class Changer. - Gm Shop spawned in every town. - Free Teleporting. - Worldwide Luxury Gatekeeper. - Modified Sub-Class system. - Duel system. - Augmentation system. - C4 / C5 / Interlude zones 100% working. - C4 / C5 / Interlude monsters 100% working. - Cursed Weapons Zariche and Akamanah 100% working. - NPC Buffer including all Buffs, Dances, Songs and Chants. - No Grade Penalty. - Enchant skills system 100% working. - Customized Events. { Skill Features } - Auto-Learn skills. - C4 / C5 / Interlude / Kamael skills 100% working. - All Buffs / Dances / Songs / Chants / Prophecies last 9 hours. - Noblesse skills 100% working. - Hero skills 100% working. - 64 buff slots available for every character. { Custom Features } - Modified Noblesse Quest. - Modified Tattoo status. - Modified Raid Boss droplists. - Gold Bar system. - Modified Monster Weapons named Dusk Weapons. - Many modified accessories - Leveling Zone. - Mordor Weapons and Shield fully fixed for the first time in Interlude server. - Modified dungeons [Forbidden Gateway and Imperial Graveyard] - Epic Armor fully fixed. - 5 unique boss jewels, named Relic Jewels. Lineage II Century Website Lineage II Century Forum
  12. ---------------------------------------------------------------- -= [ice Weapons] =- ---------------------------------------------------------------- The last days I was busy developing my server, so it took me some time to share a new creation of mine. I hadn't any ideas anyway. Then, my friend Unique gave me the idea to create these Ice Weapons. I was going to share my Matrix Armor, but I didn't, because it will be used in my server, so I won't share it till the server is officially online. --------------------------------------------- Normal Screenshots : --------------------------------------------- - http://i72.servimg.com/u/f72/11/42/78/10/ice_sp11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_sw11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_da10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ba10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ha10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_bo10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ma10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_cl10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_st10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/dual_i10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_sh10.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_sh11.jpg --------------------------------------------- Enchanted Screenshots : --------------------------------------------- - http://i72.servimg.com/u/f72/11/42/78/10/ice_sp12.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_sw12.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_da11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ba11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ha11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_bo11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_ma11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_cl11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/ice_st11.jpg - http://i72.servimg.com/u/f72/11/42/78/10/dual_i11.jpg --------------------------------------------- Download Links : --------------------------------------------- - [RapidShare.CoM] ===> Ice Weapons <=== - [4Shared.CoM] ===> Ice Weapons <=== Credits To : Kazeno
  13. ---------------------------------------------------------------- ..:: Mortal Kombat Weapons ::.. ---------------------------------------------------------------- It took me some more hours to create this topic, since I had to capture and upload a video showing these weapons, in order to show their animation clearly. Unfortunately, the video's quality is not high, but I think the animations are shown though they look much better in the game. This time my subject is Mortal Kombat. I guess everyone knows it. Every weapon has it's name and color coming from a Mortal Kombat warrior. --------------------------------------------- Screenshots : --------------------------------------------- --------------------------------------------- Video : --------------------------------------------- http://www.youtube.com/watch?v=pDQu7rzi8PI * More Screenshots can be found inside. --------------------------------------------- Download Links : --------------------------------------------- - [ rapidshare.com ] ===> Mortal Kombat Weapons <=== - [ 4shared.com ] ===> Mortal Kombat Weapons <=== Credits To : Kazeno
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