I'm facing an issue where the HairID from a custom item skin does not display in-game when applied through the skin system. However, if I retrieve the HairID individually, it works correctly, and I can equip it on the player as a standalone "nonameitem."
The setup seems correct, and the item displays and functions in isolation, so I suspect something may be preventing it from rendering when called via the skin system.
Has anyone encountered a similar problem or have insights on what might be missing in the process? Any guidance would be appreciated!
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u mentioned Russians too, what about them? and the war has nothing to do with the topic, the guy is delaying him on purpose cuz he cant deliver anything.
I never said I hate Russians. Please read carefully.
What I meant is that, due to the ongoing war and other circumstances, I would avoid outsourcing development work to Ukrainian developers at the moment. The limited access to electricity throughout the day and the risk of being called to war at any time make it challenging for them to ensure timely delivery.
Unfortunately, working with Ukrainian developers right now can be unreliable.
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NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
NEW USER IN TELEGRAM AND DISCORD IS "mileanum"
Question
TexasJunior
Hello,
I am working with l2jacis
I'm facing an issue where the
HairID
from a custom item skin does not display in-game when applied through the skin system. However, if I retrieve theHairID
individually, it works correctly, and I can equip it on the player as a standalone "nonameitem."The setup seems correct, and the item displays and functions in isolation, so I suspect something may be preventing it from rendering when called via the skin system.
Has anyone encountered a similar problem or have insights on what might be missing in the process? Any guidance would be appreciated!
<skin id="15001" hairId="14500" chestId="14501" legsId="0" glovesId="0" feetId="0"/> <!-- Assassin Dark -->
if(player.getVisual() == 0)
player.setVisual(itemId, SkinTable.getInstance().getHair(itemId), SkinTable.getInstance().getChest(itemId), SkinTable.getInstance().getLegs(itemId), SkinTable.getInstance().getGloves(itemId), SkinTable.getInstance().getBoots(itemId));
else //reset on press Item if skin is equipped
player.setVisual(0,0,0,0,0,0);
<item id="14500" type="Armor" name="Dark Helmet">
<set name="default_action" val="equip" />
<set name="bodypart" val="hair" />
<set name="material" val="WOOD" />
<set name="weight" val="10" />
</item>
<item id="14501" type="Armor" name="Dark Suit">
<set name="default_action" val="equip" />
<set name="armor_type" val="NONE" />
<set name="bodypart" val="alldress" />
<set name="material" val="CLOTH" />
<set name="weight" val="1000" />
<set name="price" val="5000000" />
</item>
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