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Hello guys who know what me need to change in code to use buff with cast animation like this:

 

 

 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
private static final int PAGE_LIMIT = 6;

public SchemeBuffer(int objectId, NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(Player player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String currentCommand = st.nextToken();

if (currentCommand.startsWith("menu"))
{
final NpcHtmlMessage html = new NpcHtmlMessage(0);
html.setFile(getHtmlPath(player, getNpcId(), 0));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}
else if (currentCommand.startsWith("cleanup"))
{
player.stopAllEffectsExceptThoseThatLastThroughDeath();

final Summon summon = player.getSummon();
if (summon != null)
summon.stopAllEffectsExceptThoseThatLastThroughDeath();

final NpcHtmlMessage html = new NpcHtmlMessage(0);
html.setFile(getHtmlPath(player, getNpcId(), 0));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}
else if (currentCommand.startsWith("heal"))
{
player.getStatus().setMaxCpHpMp();

final Summon summon = player.getSummon();
if (summon != null)
summon.getStatus().setMaxHpMp();

final NpcHtmlMessage html = new NpcHtmlMessage(0);
html.setFile(getHtmlPath(player, getNpcId(), 0));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}
else if (currentCommand.startsWith("support"))
showGiveBuffsWindow(player);
else if (currentCommand.startsWith("getscheme"))
BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
else if (currentCommand.startsWith("getbuff"))
{
final int skillId = Integer.parseInt(st.nextToken());
final int skillLevel = Integer.parseInt(st.nextToken());
List<L2Skill> list = new ArrayList<>();
list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
int cost = getFee(list);
if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
list.forEach(buffId -> getEffect(player, buffId));
}
else if (currentCommand.startsWith("singlebuff"))
showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
else if (currentCommand.startsWith("givebuffs"))
{
final String schemeName = st.nextToken();
final int cost = Integer.parseInt(st.nextToken());

Creature target = null;
if (st.hasMoreTokens())
{
final String targetType = st.nextToken();
if (targetType != null && targetType.equalsIgnoreCase("pet"))
target = player.getSummon();
}
else
target = player;

if (target == null)
player.sendMessage("You don't have a pet.");
else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
}
else if (currentCommand.startsWith("editschemes"))
showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
else if (currentCommand.startsWith("skill"))
{
final String groupType = st.nextToken();
final String schemeName = st.nextToken();

final int skillId = Integer.parseInt(st.nextToken());
final int skillLevel = Integer.parseInt(st.nextToken());
final int page = Integer.parseInt(st.nextToken());

L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
premiumSkills(player, skills);
if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
{
if (skills.size() < player.getMaxBuffCount())
skills.add(skill);
else
player.sendMessage("This scheme has reached the maximum amount of buffs.");
}
else if (currentCommand.startsWith("skillunselect"))
skills.remove(skill);

showEditSchemeWindow(player, groupType, schemeName, page);
}
else if (currentCommand.startsWith("createscheme"))
{
try
{
final String schemeName = st.nextToken();
if (schemeName.length() > 14)
{
player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
return;
}

final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
if (schemes != null)
{
if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
{
player.sendMessage("Maximum schemes amount is already reached.");
return;
}

if (schemes.containsKey(schemeName))
{
player.sendMessage("The scheme name already exists.");
return;
}
}

BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
showGiveBuffsWindow(player);
}
catch (Exception e)
{
player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
}
}
else if (currentCommand.startsWith("deletescheme"))
{
try
{
final String schemeName = st.nextToken();
final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());

if (schemes != null && schemes.containsKey(schemeName))
schemes.remove(schemeName);
}
catch (Exception e)
{
player.sendMessage("This scheme name is invalid.");
}
showGiveBuffsWindow(player);
}

super.onBypassFeedback(player, command);
}

private void getEffect(Player player, L2Skill buff)
{
buff.getEffects(this, player);
}

@Override
public String getHtmlPath(Player player, int npcId, int val)
{
String filename = "";
if (val == 0)
filename = "" + npcId;
else
filename = npcId + "-" + val;

return player.isLang() + "mods/buffer/" + filename + ".htm";
}

/**
* Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
* @param player : The {@link Player} to make checks on.
*/
private void showGiveBuffsWindow(Player player)
{
final StringBuilder sb = new StringBuilder(200);

final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
if (schemes == null || schemes.isEmpty())
sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
else
{
for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
{
final int cost = getFee(scheme.getValue());
StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
}
}

final NpcHtmlMessage html = new NpcHtmlMessage(0);
html.setFile(getHtmlPath(player, getNpcId(), 1));
html.replace("%schemes%", sb.toString());
html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}

/**
* Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
* @param player : The {@link Player} to make checks on.
* @param groupType : The group of skills to select.
* @param schemeName : The scheme to make check.
* @param page : The current checked page.
*/
private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
{
final NpcHtmlMessage html = new NpcHtmlMessage(0);
final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
premiumSkills(player, schemeSkills);
html.setFile(getHtmlPath(player, getNpcId(), 2));
html.replace("%schemename%", schemeName);
html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}

private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
{
final NpcHtmlMessage html = new NpcHtmlMessage(0);
html.setFile(getHtmlPath(player, getNpcId(), 3));
html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
html.replace("%objectId%", getObjectId());
player.sendPacket(html);
}

/**
* @param player : The {@link Player} to make checks on.
* @param groupType : The group of skills to select.
* @param schemeName : The scheme to make check.
* @param singleSelection : Indicate if it's single buff selection or not.
* @param page : The current checked page.
* @return A {@link String} representing skills available for selection for a given groupType.
*/
private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
{
// Retrieve the entire skills list based on group type.
List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);

premiumSkills(player, skills);

if (skills.isEmpty())
return "That group doesn't contain any skills.";

// Calculate page number.
final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
if (page > max)
page = max;

// Cut skills list up to page number.
skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));

final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
final StringBuilder sb = new StringBuilder(skills.size() * 150);

int row = 0;
for (L2Skill skill : skills)
{
int skillId = skill.getId();
int skillLevel = skill.getLevel();

sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));

if (singleSelection)
StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
else
{
if (schemeSkills.contains(skill))
StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
else
StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
}

sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
row++;
}

for (int i = PAGE_LIMIT; i > row; i--)
StringUtil.append(sb, "<img height=41>");

// Build page footer.
sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");

if (page > 1)
{
if (singleSelection)
StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
else
StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
}
else
StringUtil.append(sb, "<td align=left width=70>Previous</td>");

StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");

if (page < max)
{
if (singleSelection)
StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
else
StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
}
else
StringUtil.append(sb, "<td align=right width=70>Next</td>");

sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");

return sb.toString();
}

/**
* @param player
* @param groupType : The group of skills to select.
* @param schemeName : The scheme to make check.
* @param singleSelection : Indicate if it's single buff selection or not.
* @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
*/
private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
{
final StringBuilder sb = new StringBuilder(500);
sb.append("<table>");

int count = 0;
for (String type : BufferManager.getInstance().getSkillTypes())
{
if (player.getPremiumService() == 0)
{
if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty())
continue;
}

if (count == 0)
sb.append("<tr>");

if (groupType.equalsIgnoreCase(type))
StringUtil.append(sb, "<td width=65>", type, "</td>");
else
{
if (singleSelection)
StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
else
StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
}

count++;
if (count == 4)
{
sb.append("</tr>");
count = 0;
}
}

if (!sb.toString().endsWith("</tr>"))
sb.append("</tr>");

sb.append("</table>");

return sb.toString();
}

/**
* @param list : A {@link List} of skill ids.
* @return a global fee for all skills contained in the {@link List}.
*/
private static int getFee(List<L2Skill> list)
{
if (Config.BUFFER_STATIC_BUFF_COST > 0)
return list.size() * Config.BUFFER_STATIC_BUFF_COST;

int fee = 0;
for (L2Skill sk : list)
fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();

return fee;
}

private void premiumSkills(Player player, List<L2Skill> skills)
{
if (player.getPremiumService() == 0)
skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
}
}

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