maxximuns Posted August 31, 2024 Posted August 31, 2024 Hey my friends, does anyone know why this file doesn't expand when bringing from assassins to h5? https://prnt.sc/b2WDk-S_8TZQ how does it look on the server https://prnt.sc/goU482a7HvNL Quote
911reg Posted August 31, 2024 Posted August 31, 2024 39 minutes ago, maxximuns said: Hey my friends, does anyone know why this file doesn't expand when bringing from assassins to h5? https://prnt.sc/b2WDk-S_8TZQ how does it look on the server https://prnt.sc/goU482a7HvNL Please explain how you ported it. You probably didn't define split9 values Quote
maxximuns Posted September 1, 2024 Author Posted September 1, 2024 16 hours ago, 911reg said: Please explain how you ported it. You probably didn't define split9 values Basically just replace the images one with another. before https://prnt.sc/dpIS123hiucg after https://prnt.sc/6alBvjk62x7q xdata https://prnt.sc/U2cJPU6qP-bP https://prnt.sc/YmOEouV7hb8u Quote
911reg Posted September 1, 2024 Posted September 1, 2024 1 hour ago, maxximuns said: Basically just replace the images one with another. before https://prnt.sc/dpIS123hiucg after https://prnt.sc/6alBvjk62x7q xdata https://prnt.sc/U2cJPU6qP-bP https://prnt.sc/YmOEouV7hb8u I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx? i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file Quote
maxximuns Posted September 1, 2024 Author Posted September 1, 2024 3 hours ago, 911reg said: Estou perguntando sobre o processo de exportar as texturas e reimportá-las. Qual ferramenta você usa? l2tool? Você usa o unrealed? Você está exportando a textura e reimportando-a em outro lugar, ou movendo-a do assassin utx para o seu utx? Eu sugiro que você baixe o l2editor que compartilhei neste fórum, abra o arquivo assassin utx, clique com o botão direito do mouse em textura > propriedades e verifique os valores Split9. Você precisa aplicá-los à textura no seu arquivo utx That's it, I'm basically using the assassins UTX, because when I export and import the file it doesn't look the same, programs used l2Tool and UnrealEd 3 hours ago, 911reg said: I'm asking about the process of exporting the textures and re-importing them. What tool do you use? l2tool? do you use unrealed? are you exporting the texture and re-importing it somewhere else, or moving it from assassin utx to your utx? i suggest you to download the l2editor i shared on this forum, open the assassin utx file, right click the texture > properties, and check the Split9 values. You need to apply those to the texture in your utx file Look https://prnt.sc/z_T0dugyPuue there is a lot of difference Quote
911reg Posted September 1, 2024 Posted September 1, 2024 So simply copy the values and set bSplit9Texture to True Quote
maxximuns Posted September 11, 2024 Author Posted September 11, 2024 On 9/1/2024 at 7:23 PM, 911reg said: So simply copy the values and set bSplit9Texture to True Hey man, in the rush I ended up forgetting to say thank you! This time I had no problems. Quote
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