Gawric Posted January 8 Author Posted January 8 https://jmp.sh/WxX9CUj8 We successfully managed to transfer simple dialogs from html to Unity ui Toolkit. So far the simplest ones but they look better than the original! 1 Quote
Gawric Posted January 20 Author Posted January 20 Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original? Quote
Gawric Posted February 4 Author Posted February 4 https://jumpshare.com/v/5oFQTQZ10I0CMjLYd2OI MAGIC_SKILL_USE Basic implementation of WindStrike animation Quote
Vedi Posted February 4 Posted February 4 On 1/20/2025 at 8:45 PM, Gawric said: Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original? Looks like pretty decent. Quote
Gawric Posted February 14 Author Posted February 14 https://jmp.sh/q2yLmKFe WindStrike Shader Visual Effect Test +9999 Quote
Gawric Posted February 25 Author Posted February 25 (edited) add support acis l2j server add support blowfish add visual effect wind strike body I changed the server list, there were problems with acis Edited February 25 by Gawric 1 Quote
Gawric Posted March 24 Author Posted March 24 (edited) https://jmp.sh/k5rvlsuC Synchronized l2jacis speed with unity client Redesigned the player's movement as in the original client. Turns now occur with a delay and a decrease in the player's movement speed. Moving forward is also synchronized with the l2j server, speed varies depending on time and distance Edited March 24 by Gawric Quote
Gawric Posted April 9 Author Posted April 9 https://jmp.sh/EWJtNwLY I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword 1 Quote
Gawric Posted April 21 Author Posted April 21 My repository https://github.com/gawric/Unity-Client-for-L2J Quote
Gawric Posted May 14 Author Posted May 14 (edited) I have completed global work on player synchronization. Now I continue to implement the UI. Added to the store: processes any size of the list of products, the store itself expands the cells or removes unnecessary ones. Added ToolTips for accessories. Added optimization for the store so that a large number of items can be processed quickly. Added movement by double clicking in the sell - buy field and back. Edited May 14 by Gawric 2 Quote
Gawric Posted Monday at 12:38 PM Author Posted Monday at 12:38 PM I spent a lot of time working with the inventory. Now the inventory is updated only in the required cell, in the old version the entire inventory was updated. Therefore, the speed of work is very fast. Added Packets: InventoryUpdate, Items Added processing: Fullplate, Two Handed. Added darkening for the cell of the left hand and legs when wearing fullplate or Two Handed 1 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.