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  • 2 weeks later...
  • 2 weeks later...
Posted
On 1/20/2025 at 8:45 PM, Gawric said:

1737089686107-webp.274612

Friends can you help me? I created a enchant effect in Unity Visual Effect, is it similar to the original?

 

Looks like pretty decent.

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

ws-unity.png

add support acis l2j server

add support blowfish

add visual effect wind strike body

Server-list.png

 

I changed the server list, there were problems with acis

Edited by Gawric
  • Like 1
  • 4 weeks later...
Posted (edited)

https://jmp.sh/k5rvlsuC

Synchronized l2jacis speed with unity client

Redesigned the player's movement as in the original client. Turns now occur with a delay and a decrease in the player's movement speed. Moving forward is also synchronized with the l2j server, speed varies depending on time and distance

Edited by Gawric
  • 3 weeks later...
Posted

https://jmp.sh/EWJtNwLY

 

I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword

  • Like 1
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

mrh2.png

merh1.png

 

I have completed global work on player synchronization. Now I continue to implement the UI.

Added to the store: processes any size of the list of products, the store itself expands the cells or removes unnecessary ones.

Added ToolTips for accessories.

Added optimization for the store so that a large number of items can be processed quickly.

Added movement by double clicking in the sell - buy field and back.

Edited by Gawric
  • Like 2
  • 4 weeks later...
Posted

giphy.gif

 

 

I spent a lot of time working with the inventory. Now the inventory is updated only in the required cell, in the old version the entire inventory was updated. Therefore, the speed of work is very fast.
Added Packets: InventoryUpdate, Items
Added processing: Fullplate, Two Handed. Added darkening for the cell of the left hand and legs when wearing fullplate or Two Handed

  • Like 1
  • 4 weeks later...
  • 2 months later...
Posted (edited)

giphy.gif


I spent a lot of time transferring the UI from the original. I won't describe all the elements yet. But I'm very close to fully transferring all the basic windows. I'll leave this video here as an example.

 

In this video I check the work of the skills window. The server sends different lists, I immediately send them to update in SkillList

Edited by Gawric
  • Like 1

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