Hello everyone. I hope Im in the right place to post this.
Im playing on a private l2off h5 server, as Admin says it is running on russian build of 152 client.
There is one bug that makes the game unplayable and the Devs say its part of the official file and they cant really fix this.
It has been like this for the last 4 months
Here is a video of the desync:
It is happening every 2nd or 3rd rush, not to this extreme but I get ported back and forth and end up seeing my char elsewhere then it actually is.
Did this happen on any other server? Is there a known fix for this? Any article I could read?
If I try to get something out of Admins I get a timeout, I hope I can get some help here
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
Wary
Hello everyone. I hope Im in the right place to post this.
Im playing on a private l2off h5 server, as Admin says it is running on russian build of 152 client.
There is one bug that makes the game unplayable and the Devs say its part of the official file and they cant really fix this.
It has been like this for the last 4 months
Here is a video of the desync:
It is happening every 2nd or 3rd rush, not to this extreme but I get ported back and forth and end up seeing my char elsewhere then it actually is.
Did this happen on any other server? Is there a known fix for this? Any article I could read?
If I try to get something out of Admins I get a timeout, I hope I can get some help here
Here some info from dev:
My question is very simple, Is this really part of the off files and cant be fixed or are we getting lied to by incompetent devs ?
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