ratchet Posted April 7, 2024 Posted April 7, 2024 (edited) Hello guys, I was trying to add a new mob starting from an existing model in the game files. What I did is: 1- make a new .u file that contains the class of my mob (I called it LineageMonsterExtra.u). I compiled it with ucc and it's just the simple script class mymob extends LineagePawn Config(User); defaultproperties { GroundMaxSpeed=180.00 GroundMinSpeed=46.00 bSpineRotation=True //ControllerClass=Class'LineageMonster.HerdMonster' DrawScale=2.50 CollisionRadius=28.00 CollisionHeight=100.0 } (Should I care about the controllerclass herdmonster? I commented it out because it was giving me errors while compiling) 2- In the npcgrp.dat I simply copypasted an existent line of the mob I want to use the model of (I just want to increase his size for now), and edited the first 2 parameters: mob ID and the name of the package in which to look for the script (LineageMonsterExtra.mymob). Rest I left untouched. 3- I created the file LineageMonsterExtra.int where i copy-pasted the animation names of the existent mob (I changed the class name in the beginning ofc). When I launch the game, the mob is loaded correctly (I see him with textures and 2.5x size) but it doesn't play any animation, except maybe 1 or 2 when i make him test some skills. Did I miss any step? Thanks for help! EDIT: Sorry guys was a stupid mistake (wrong encryption for the .int file). You can close here! Edited April 7, 2024 by ratchet
911reg Posted April 7, 2024 Posted April 7, 2024 Can you show me what you put inside the .int file? also, is it a custom 3d model with custom animations? if so, send a pic of it in unrealed
ratchet Posted April 7, 2024 Author Posted April 7, 2024 5 minutes ago, 911reg said: Can you show me what you put inside the .int file? also, is it a custom 3d model with custom animations? if so, send a pic of it in unrealed The problem was that the L2 file editor was encrypting the .int file wrongly, for some reason. I used the encdec inside the Unreal Editor that you posted a while ago and it worked fine. Thanks for answer though, you can close here I think 1
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