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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
kage
Hello. L2server won't start (program not responding) while cached is working normally.
Configured SQL and ODBC correctly. Windows Server 2012r2
LinError.txt
A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:0 L:Y:X:H=0:0:0:0:0 Crashed Thread[0] SharedGuard[SG[0FF]] GuardHistory[HISTORY_SIMPLE]. Server Up Time : Thu Jan 01 01:00:00 1970 Current Time : Fri Dec 29 20:46:44 2023 Elapsed Time : 19720 days 19 hours 46 minutes 44 seconds IOBufferPool - 0 / 0, PendingWrite 0 bytes (0 buffer count) Detail IO Buffer Pool Size for each Thread =============== object report [active : release failed] user[0:0], npc[0:0], item[0:0], usersocket[0:0], Door[0:0], InZone[0:0], Trade[0:0], Auction[0:0] AirShip[0;0] Max InZone NPC[0] =============== npc server connection log no connect [CurrentThreadId : 5196 Current Time : 2023/12/29 20:46:44] ========= an Access Violation in module L2Server_AdvExt64.exe at 0033:0x0000000000812EC3. start at 2023/12/29 20:46:43 Write to location 0x00000000C8251018 caused an access violation. 1 Registers: RAX=0x00000000A5D00000 CS=0033 RIP=0x0000000000812EC3 EFLGS=0x0000000000010206 RBX=0x0000000010E145E0 SS=002b RSP=0x000000000013FBF0 RBP=0x0000000000000000 RCX=0x00000000001B7740 DS=002b RSI=0xFFFFFFFFFFFFFFFF FS=0053 RDX=0x00000000001B773E ES=002b RDI=0x0000000000000000 GS=002b R08=0x0000000022551000 R12=0x0000000000000002 R09=0x0000000000000A95 R13=0x0000000000000002 R10=0x0000000000000000 R14=0x0000000000000000 R11=0x0000000000000000 R15=0x0000000000000000 Bytes at CS:RIP: 42 89 4c 00 18 48 8b 43 08 42 89 54 00 14 8b 0d Stack dump: 000000000013FBF0: 00000000 00000000 00bf9950 00000000 0013fb18 00000000 00000000 00000000 000000000013FC10: 00000000 00000000 0013fc20 00000000 0032004c 006f0057 006c0072 005f0064 000000000013FC30: 00740049 006d0065 006f0043 0073006e 00610074 0074006e 00000000 00000000 000000000013FC50: 00000000 00000000 62a50000 00000000 00055000 00000000 006d23cd 00000000 000000000013FC70: 00000000 00000000 6c8154be 00007ff9 00000286 00000000 006d23cd 00000000 000000000013FC90: 00000000 00000000 6f3f3d97 00007ff9 00000000 00000000 009ed77a 00000000 000000000013FCB0: ffffffff 00000000 00000000 00000000 00000000 00000000 80010081 00000000 000000000013FCD0: 00a32134 00000000 009db063 00000000 5f2788c8 00000000 0492746e 00000000 000000000013FCF0: 00a32134 00000000 00a3db30 00000000 00000006 00000000 00000000 00000000 000000000013FD10: 00a3b640 00000000 00a29cc0 00000000 00a3b638 00000000 00000006 00000000 build date ver = Apr 10 2009_10:40:00 GuardInfo : PremiumThread [8][8840484 ms] (good): Lock Stack : GIPThread [9][8840484 ms] (good): Lock Stack : L2CommThread [10][8840484 ms] (good): Lock Stack : PetitionThread [11][8840484 ms] (good): Lock Stack : LogThread [12][8840484 ms] (good): Lock Stack : PerfMonThread [13][8840484 ms] (good): Lock Stack : MainThread [14][8840484 ms] (good): Lock Stack : ListenThread [15][8840484 ms] (good): Lock Stack : GuardInfo end Call stack: Address Frame Function SourceFile 0x0000000000812EC3 0x000000000013FD10 0x0000000000A29CC0 0x000000000013FD40 0x00000000009E3FEA 0x000000000013FD70 0x000000002BAF5A49 0x000000000013FEA0 0x00000000009E72A7 0x000000000013FF50 0x00007FF96F25168D 0x000000000013FF80 0x00007FF96F3A54F4 0x000000000013FFD0
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