I just wonder if it's even possible to see the actual reuse time of summon spells.
For example I'm using Cure of Seraphim and when I click again (doesn't matter if inside the window or on the skill bar) the only information that I'm getting is that pet is recharching it's skill.
But for normal player's skills it's working correctly
I'm looking for help for chronicle High Five (FandC/Mobius). I think I could adapt it if it happens on newer chronicles but I'm still looking for some hints
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Tell me please, what is loading so much RAM? I excluded all npc, left one geodata square, deleted half of the scripts. On h5 it loads significantly more RAM than Gf. And I still get the bug when I run and call the "invalid target" - which causes the character to be thrown back. (they fixed it only for destroyers, but not for mages)
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Glimpse
Hi,
I just wonder if it's even possible to see the actual reuse time of summon spells.
For example I'm using Cure of Seraphim and when I click again (doesn't matter if inside the window or on the skill bar) the only information that I'm getting is that pet is recharching it's skill.
But for normal player's skills it's working correctly
I'm looking for help for chronicle High Five (FandC/Mobius). I think I could adapt it if it happens on newer chronicles but I'm still looking for some hints
Maybe packets?
Maybe Summon class itself?
If somebody can lead me a little I would be
Cheers
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