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Posted

Hello guys i want my npc buffer when I add a buff, there should be movement, for example, of the hands. What i change or add in my code. I use l2jacis interlude. 

 

else if (currentCommand.equalsIgnoreCase("getbuff"))

{

int buffid = 0;

int bufflevel = 1;

String nextWindow = null;

 

if (st.countTokens() == 3)

{

buffid = Integer.valueOf(st.nextToken());

bufflevel = Integer.valueOf(st.nextToken());

nextWindow = st.nextToken();

}

else if (st.countTokens() == 1)

buffid = Integer.valueOf(st.nextToken());

 

if (buffid != 0)

{

player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, bufflevel));

SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);

showSubBufferWindow(player);

showChatWindow(player, nextWindow);

}

}

Posted

Change this:

 

- player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

to:

 

+ player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 1000, 0));

 

 

Posted

Hey mates,

 

Also change this to player 

player.broadcastPacket(new MagicSkillUse(player, player, buffid, bufflevel, 1000, 0));

 

  On 9/14/2023 at 4:06 PM, Orochy said:

Change this:

 

- player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 5, 0));

 

to:

 

+ player.broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 1000, 0));

 

 

Expand  

 

Posted
  On 9/14/2023 at 6:16 PM, L2Fuss said:

Hey mates,

 

Also change this to player 

player.broadcastPacket(new MagicSkillUse(player, player, buffid, bufflevel, 1000, 0));

 

 

Expand  

Very thx guys, really work but example when I use dances warrior siren and all other dances no movement. Buffs and songs work perfect.

Posted
  On 9/16/2023 at 10:23 AM, xristoeli1994 said:

Very thx guys, really work but example when I use dances warrior siren and all other dances no movement. Buffs and songs work perfect.

Expand  

if u want for dances u need to make custom skill based on buffs with animation of dance/song in order to work...

  • Thanks 1
  • 3 months later...
Posted

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.dev.config.JDevConfig;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
    private static final int PAGE_LIMIT = 6;
    
    public SchemeBuffer(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
        
        if (currentCommand.startsWith("menu"))
        {
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("cleanup"))
        {
            player.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            player.getCubicList().stopCubics(true);
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        if (currentCommand.equalsIgnoreCase("buffer_custom"))
        {
            int buffid = 0;
            String nextWindow = null;
            
            if (st.countTokens() == 2)
            {
                buffid = Integer.valueOf(st.nextToken());
                nextWindow = st.nextToken();
            }
            else if (st.countTokens() == 1)
                buffid = Integer.valueOf(st.nextToken());
            
            if (buffid != 0)
            {
                
                L2Skill skill = SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                if (skill != null)
                    skill.getEffects(player, player);
                
                player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, SkillTable.getInstance().getMaxLevel(buffid)));
                showChatWindow(player, nextWindow);
            }
        }
        else if (currentCommand.startsWith("heal"))
        {
            player.getStatus().setMaxCpHpMp();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.getStatus().setMaxHpMp();
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("support"))
            showGiveBuffsWindow(player);
        else if (currentCommand.startsWith("getscheme"))
            BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
        else if (currentCommand.startsWith("getbuff"))
        {
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            List<L2Skill> list = new ArrayList<>();
            list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
            int cost = getFee(list);
            if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                list.forEach(buffId -> getEffect(player, buffId));
        }
        else if (currentCommand.startsWith("singlebuff"))
            showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("givebuffs"))
        {
            final String schemeName = st.nextToken();
            final int cost = Integer.parseInt(st.nextToken());
            
            Creature target = null;
            if (st.hasMoreTokens())
            {
                final String targetType = st.nextToken();
                if (targetType != null && targetType.equalsIgnoreCase("pet"))
                    target = player.getSummon();
            }
            else
                target = player;
            
            if (target == null)
                player.sendMessage("You don't have a pet.");
            else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
        }
        else if (currentCommand.startsWith("editschemes"))
            showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("skill"))
        {
            final String groupType = st.nextToken();
            final String schemeName = st.nextToken();
            
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            final int page = Integer.parseInt(st.nextToken());
            
            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
            premiumSkills(player, skills);
            if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
            {
                if (skills.size() < player.getMaxBuffCount())
                    skills.add(skill);
                else
                    player.sendMessage("This scheme has reached the maximum amount of buffs.");
            }
            else if (currentCommand.startsWith("skillunselect"))
                skills.remove(skill);
            
            showEditSchemeWindow(player, groupType, schemeName, page);
        }
        else if (currentCommand.startsWith("createscheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                if (schemeName.length() > 14)
                {
                    player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                    return;
                }
                
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                if (schemes != null)
                {
                    if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
                    {
                        player.sendMessage("Maximum schemes amount is already reached.");
                        return;
                    }
                    
                    if (schemes.containsKey(schemeName))
                    {
                        player.sendMessage("The scheme name already exists.");
                        return;
                    }
                }
                
                BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
                showGiveBuffsWindow(player);
            }
            catch (Exception e)
            {
                player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
            }
        }
        else if (currentCommand.startsWith("deletescheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                
                if (schemes != null && schemes.containsKey(schemeName))
                    schemes.remove(schemeName);
            }
            catch (Exception e)
            {
                player.sendMessage("This scheme name is invalid.");
            }
            showGiveBuffsWindow(player);
        }
        
        super.onBypassFeedback(player, command);
    }
    
    private void getEffect(Player player, L2Skill buff)
    {
        buff.getEffects(this, player);
    }
    
    @Override
    public String getHtmlPath(int npcId, int val)
    {
        String filename = "";
        if (val == 0)
            filename = "" + npcId;
        else
            filename = npcId + "-" + val;
        
        return "data/html/mods/buffer/" + filename + ".htm";
    }
    
    /**
     * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
     * @param player : The {@link Player} to make checks on.
     */
    private void showGiveBuffsWindow(Player player)
    {
        final StringBuilder sb = new StringBuilder(200);
        
        final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
        if (schemes == null || schemes.isEmpty())
            sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
        else
        {
            for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
            {
                final int cost = getFee(scheme.getValue());
                StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
            }
        }
        
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 1));
        html.replace("%schemes%", sb.toString());
        html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
        html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param page : The current checked page.
     */
    private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        premiumSkills(player, schemeSkills);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%schemename%", schemeName);
        html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
        html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @param page : The current checked page.
     * @return A {@link String} representing skills available for selection for a given groupType.
     */
    private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
    {
        // Retrieve the entire skills list based on group type.
        List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
        
        premiumSkills(player, skills);
        
        if (skills.isEmpty())
            return "That group doesn't contain any skills.";
        
        // Calculate page number.
        final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
        if (page > max)
            page = max;
        
        // Cut skills list up to page number.
        skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
        
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        final StringBuilder sb = new StringBuilder(skills.size() * 150);
        
        int row = 0;
        for (L2Skill skill : skills)
        {
            int skillId = skill.getId();
            int skillLevel = skill.getLevel();
            
            sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
            
            if (singleSelection)
                StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", getIconForBufferId(skillId), "\" fore=\"", getIconForBufferId(skillId), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
            else
            {
                if (schemeSkills.contains(skill))
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
                else
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
            }
            
            sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
            row++;
        }
        
        for (int i = PAGE_LIMIT; i > row; i--)
            StringUtil.append(sb, "<img height=41>");
        
        // Build page footer.
        sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");
        
        if (page > 1)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
            else
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=left width=70>Previous</td>");
        
        StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
        
        if (page < max)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
            else
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=right width=70>Next</td>");
        
        sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
        
        return sb.toString();
    }
    
    /**
     * @param player
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
     */
    private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
    {
        final StringBuilder sb = new StringBuilder(500);
        sb.append("<table>");
        
        int count = 0;
        for (String type : BufferManager.getInstance().getSkillTypes())
        {
            if (player.getPremiumService() == 0)
            {
                if (JDevConfig.PREMIUM_BUFFS_CATEGORY.isEmpty())
                    continue;
            }
            
            if (count == 0)
                sb.append("<tr>");
            
            if (groupType.equalsIgnoreCase(type))
                StringUtil.append(sb, "<td width=65>", type, "</td>");
            else
            {
                if (singleSelection)
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
                else
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
            }
            
            count++;
            if (count == 4)
            {
                sb.append("</tr>");
                count = 0;
            }
        }
        
        if (!sb.toString().endsWith("</tr>"))
            sb.append("</tr>");
        
        sb.append("</table>");
        
        return sb.toString();
    }
    
    /**
     * @param list : A {@link List} of skill ids.
     * @return a global fee for all skills contained in the {@link List}.
     */
    private static int getFee(List<L2Skill> list)
    {
        if (Config.BUFFER_STATIC_BUFF_COST > 0)
            return list.size() * Config.BUFFER_STATIC_BUFF_COST;
        
        int fee = 0;
        for (L2Skill sk : list)
            fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
        
        return fee;
    }
    
    private static void premiumSkills(Player player, List<L2Skill> skills)
    {
        if (player.getPremiumService() == 0)
            skills.removeIf(skill -> JDevConfig.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
    }
    
    public static String getIconForBufferId(int skillId)
    {
        if (skillId == 4702)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4703)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4551)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4552)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4553)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4554)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4700)
        {
            return "icon.skill1331";
        }
        else if (skillId == 4699)
        {
            return "icon.skill1331";
        }
        else
        {
            return (skillId < 10) ? "icon.skill000" + skillId : (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
        }
    }
}

Where and what i change to see casting effect on buffs?

  On 12/26/2023 at 11:22 PM, xristoeli1994 said:

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType;
import net.sf.l2j.gameserver.dev.config.JDevConfig;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemeBuffer extends Folk
{
    private static final int PAGE_LIMIT = 6;
    
    public SchemeBuffer(int objectId, NpcTemplate template)
    {
        super(objectId, template);
    }
    
    @Override
    public void onBypassFeedback(Player player, String command)
    {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
        
        if (currentCommand.startsWith("menu"))
        {
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("cleanup"))
        {
            player.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.stopAllEffectsExceptThoseThatLastThroughDeath();
            
            player.getCubicList().stopCubics(true);
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            html.replace("%objectId%", getObjectId());
            player.sendPacket(html);
        }
        if (currentCommand.equalsIgnoreCase("buffer_custom"))
        {
            int buffid = 0;
            String nextWindow = null;
            
            if (st.countTokens() == 2)
            {
                buffid = Integer.valueOf(st.nextToken());
                nextWindow = st.nextToken();
            }
            else if (st.countTokens() == 1)
                buffid = Integer.valueOf(st.nextToken());
            
            if (buffid != 0)
            {
                
                L2Skill skill = SkillTable.getInstance().getInfo(buffid, SkillTable.getInstance().getMaxLevel(buffid));
                if (skill != null)
                    skill.getEffects(player, player);
                
                player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT).addSkillName(buffid, SkillTable.getInstance().getMaxLevel(buffid)));
                showChatWindow(player, nextWindow);
            }
        }
        else if (currentCommand.startsWith("heal"))
        {
            player.getStatus().setMaxCpHpMp();
            
            final Summon summon = player.getSummon();
            if (summon != null)
                summon.getStatus().setMaxHpMp();
            
            final NpcHtmlMessage html = new NpcHtmlMessage(0);
            html.setFile(getHtmlPath(getNpcId(), 0));
            html.replace("%objectId%", getObjectId());
            html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
            player.sendPacket(html);
        }
        else if (currentCommand.startsWith("support"))
            showGiveBuffsWindow(player);
        else if (currentCommand.startsWith("getscheme"))
            BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId));
        else if (currentCommand.startsWith("getbuff"))
        {
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            List<L2Skill> list = new ArrayList<>();
            list.add(SkillTable.getInstance().getInfo(skillId, skillLevel));
            int cost = getFee(list);
            if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                list.forEach(buffId -> getEffect(player, buffId));
        }
        else if (currentCommand.startsWith("singlebuff"))
            showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("givebuffs"))
        {
            final String schemeName = st.nextToken();
            final int cost = Integer.parseInt(st.nextToken());
            
            Creature target = null;
            if (st.hasMoreTokens())
            {
                final String targetType = st.nextToken();
                if (targetType != null && targetType.equalsIgnoreCase("pet"))
                    target = player.getSummon();
            }
            else
                target = player;
            
            if (target == null)
                player.sendMessage("You don't have a pet.");
            else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
                BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
        }
        else if (currentCommand.startsWith("editschemes"))
            showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
        else if (currentCommand.startsWith("skill"))
        {
            final String groupType = st.nextToken();
            final String schemeName = st.nextToken();
            
            final int skillId = Integer.parseInt(st.nextToken());
            final int skillLevel = Integer.parseInt(st.nextToken());
            final int page = Integer.parseInt(st.nextToken());
            
            L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);
            final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
            premiumSkills(player, skills);
            if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
            {
                if (skills.size() < player.getMaxBuffCount())
                    skills.add(skill);
                else
                    player.sendMessage("This scheme has reached the maximum amount of buffs.");
            }
            else if (currentCommand.startsWith("skillunselect"))
                skills.remove(skill);
            
            showEditSchemeWindow(player, groupType, schemeName, page);
        }
        else if (currentCommand.startsWith("createscheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                if (schemeName.length() > 14)
                {
                    player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                    return;
                }
                
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                if (schemes != null)
                {
                    if (schemes.size() == Config.BUFFER_MAX_SCHEMES)
                    {
                        player.sendMessage("Maximum schemes amount is already reached.");
                        return;
                    }
                    
                    if (schemes.containsKey(schemeName))
                    {
                        player.sendMessage("The scheme name already exists.");
                        return;
                    }
                }
                
                BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
                showGiveBuffsWindow(player);
            }
            catch (Exception e)
            {
                player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
            }
        }
        else if (currentCommand.startsWith("deletescheme"))
        {
            try
            {
                final String schemeName = st.nextToken();
                final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
                
                if (schemes != null && schemes.containsKey(schemeName))
                    schemes.remove(schemeName);
            }
            catch (Exception e)
            {
                player.sendMessage("This scheme name is invalid.");
            }
            showGiveBuffsWindow(player);
        }
        
        super.onBypassFeedback(player, command);
    }
    
    private void getEffect(Player player, L2Skill buff)
    {
        buff.getEffects(this, player);
    }
    
    @Override
    public String getHtmlPath(int npcId, int val)
    {
        String filename = "";
        if (val == 0)
            filename = "" + npcId;
        else
            filename = npcId + "-" + val;
        
        return "data/html/mods/buffer/" + filename + ".htm";
    }
    
    /**
     * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
     * @param player : The {@link Player} to make checks on.
     */
    private void showGiveBuffsWindow(Player player)
    {
        final StringBuilder sb = new StringBuilder(200);
        
        final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
        if (schemes == null || schemes.isEmpty())
            sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
        else
        {
            for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet())
            {
                final int cost = getFee(scheme.getValue());
                StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
                StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
            }
        }
        
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 1));
        html.replace("%schemes%", sb.toString());
        html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES);
        html.replace("%count%", player.getBuffCount() + " / " + player.getMaxBuffCount());
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param page : The current checked page.
     */
    private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        premiumSkills(player, schemeSkills);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%schemename%", schemeName);
        html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
        html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    private void showSingleBuffSelectionWindow(Player player, String groupType, int page)
    {
        final NpcHtmlMessage html = new NpcHtmlMessage(0);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%typesframe%", getTypesFrame(player, groupType, "", true));
        html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page));
        html.replace("%objectId%", getObjectId());
        player.sendPacket(html);
    }
    
    /**
     * @param player : The {@link Player} to make checks on.
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @param page : The current checked page.
     * @return A {@link String} representing skills available for selection for a given groupType.
     */
    private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page)
    {
        // Retrieve the entire skills list based on group type.
        List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
        
        premiumSkills(player, skills);
        
        if (skills.isEmpty())
            return "That group doesn't contain any skills.";
        
        // Calculate page number.
        final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
        if (page > max)
            page = max;
        
        // Cut skills list up to page number.
        skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
        
        final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
        final StringBuilder sb = new StringBuilder(skills.size() * 150);
        
        int row = 0;
        for (L2Skill skill : skills)
        {
            int skillId = skill.getId();
            int skillLevel = skill.getLevel();
            
            sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
            
            if (singleSelection)
                StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", getIconForBufferId(skillId), "\" fore=\"", getIconForBufferId(skillId), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>");
            else
            {
                if (schemeSkills.contains(skill))
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
                else
                    StringUtil.append(sb, "<td height=40 width=40><img src=\"", getIconForBufferId(skillId), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
            }
            
            sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
            row++;
        }
        
        for (int i = PAGE_LIMIT; i > row; i--)
            StringUtil.append(sb, "<img height=41>");
        
        // Build page footer.
        sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>");
        
        if (page > 1)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>");
            else
                StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=left width=70>Previous</td>");
        
        StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
        
        if (page < max)
        {
            if (singleSelection)
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>");
            else
                StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
        }
        else
            StringUtil.append(sb, "<td align=right width=70>Next</td>");
        
        sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>");
        
        return sb.toString();
    }
    
    /**
     * @param player
     * @param groupType : The group of skills to select.
     * @param schemeName : The scheme to make check.
     * @param singleSelection : Indicate if it's single buff selection or not.
     * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
     */
    private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection)
    {
        final StringBuilder sb = new StringBuilder(500);
        sb.append("<table>");
        
        int count = 0;
        for (String type : BufferManager.getInstance().getSkillTypes())
        {
            if (player.getPremiumService() == 0)
            {
                if (JDevConfig.PREMIUM_BUFFS_CATEGORY.isEmpty())
                    continue;
            }
            
            if (count == 0)
                sb.append("<tr>");
            
            if (groupType.equalsIgnoreCase(type))
                StringUtil.append(sb, "<td width=65>", type, "</td>");
            else
            {
                if (singleSelection)
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>");
                else
                    StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
            }
            
            count++;
            if (count == 4)
            {
                sb.append("</tr>");
                count = 0;
            }
        }
        
        if (!sb.toString().endsWith("</tr>"))
            sb.append("</tr>");
        
        sb.append("</table>");
        
        return sb.toString();
    }
    
    /**
     * @param list : A {@link List} of skill ids.
     * @return a global fee for all skills contained in the {@link List}.
     */
    private static int getFee(List<L2Skill> list)
    {
        if (Config.BUFFER_STATIC_BUFF_COST > 0)
            return list.size() * Config.BUFFER_STATIC_BUFF_COST;
        
        int fee = 0;
        for (L2Skill sk : list)
            fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
        
        return fee;
    }
    
    private static void premiumSkills(Player player, List<L2Skill> skills)
    {
        if (player.getPremiumService() == 0)
            skills.removeIf(skill -> JDevConfig.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType()));
    }
    
    public static String getIconForBufferId(int skillId)
    {
        if (skillId == 4702)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4703)
        {
            return "icon.skill1332";
        }
        else if (skillId == 4551)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4552)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4553)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4554)
        {
            return "icon.skill1164";
        }
        else if (skillId == 4700)
        {
            return "icon.skill1331";
        }
        else if (skillId == 4699)
        {
            return "icon.skill1331";
        }
        else
        {
            return (skillId < 10) ? "icon.skill000" + skillId : (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
        }
    }
}

Where and what i change to see casting effect on buffs?

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